[Mod] MC-like Crafting [2.0.1] [crafting]

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Fritigern
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Re: [Mod] Crafting [2.0.1] [crafting]

by Fritigern » Post

I was hoping to make this mod part of my custom game, so I moved it from ~/minetest/mods/ where it worked well, to ~/minetest/games/fritigern_game/mods/ but then it stops working properly and starts behaving the way TheEpicJames described (see his post). I checked and the folder stucture is correct.
Moving the craftingpack folder back to ~/minetest/mods/ solves the bad behaviour. However, I was really hoping to make this modpack part of my custom game so that i can leave ~/minetest/mods/ for the mods that i only experiment with . Is there any way that i can still do this?
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SAMIAMNOT
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Re:

by SAMIAMNOT » Post

BlockMen wrote:
TheEpicJames wrote:is there a reason why it keeps changing from the mods creative to default creative?
it's really annoying.

and armor isn't in combat.
You need to have following folder structure:

Code: Select all

./mods
    /craftingpack
        /crafting
        /creative
        /inventory_plus
And thx, armor will be shown in combat section next release.
Does it have to be called "craftingpack?" I renamed it Crafting.
I am almost sure the problem is with a mod I have. I deeted the copy I put in the game and loaded it from the mods folder but it still fails. I'm going to get rid of all mods but default, and put Crafting in first, and then put in other mods one by one.
I test mines.

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onpon4
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Re: [Mod] Crafting [2.0.1] [crafting]

by onpon4 » Post

You can't name a modpack the same thing as a mod inside it. (Or at lest, you couldn't last time I tried it.)

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BlockMen
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Re: [Mod] Crafting [2.0.1] [crafting]

by BlockMen » Post

Fritigern wrote:I was hoping to make this mod part of my custom game, so I moved it from ~/minetest/mods/ where it worked well, to ~/minetest/games/fritigern_game/mods/ but then it stops working properly and starts behaving the way TheEpicJames described (see his post). I checked and the folder stucture is correct.
Moving the craftingpack folder back to ~/minetest/mods/ solves the bad behaviour. However, I was really hoping to make this modpack part of my custom game so that i can leave ~/minetest/mods/ for the mods that i only experiment with . Is there any way that i can still do this?
I guess you game is based on minetest_game, which contains the "creative" mod for creative mode. Since this mod is loaded before that creative mod it gets replaced.

Solution: delete the mod "creative" in your game.

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Re: [Mod] Crafting [2.0.1] [crafting]

by SAMIAMNOT » Post

ok but the game is based on RPi. thanx for the help.
I test mines.

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Fritigern
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Re: [Mod] Crafting [2.0.1] [crafting]

by Fritigern » Post

BlockMen wrote:I guess you game is based on minetest_game, which contains the "creative" mod for creative mode. Since this mod is loaded before that creative mod it gets replaced.

Solution: delete the mod "creative" in your game.
Thank you. That did the trick! I don't know why I didn't think of that myself.
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Re: [Mod] Crafting [2.0.1] [crafting]

by SAMIAMNOT » Post

Thanks! Yes it works! Yay yay yay!
XD
EDIT 1: Ive found an error in your menu for survival mode. The place where you actually place objects in the crafting area is offset. Also how do you make a workbench?
I test mines.

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Re: [Mod] Crafting [2.0.1] [crafting]

by SAMIAMNOT » Post

Anybody have the same issue? Or did I miss an update ;)
I test mines.

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necron099
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Re: [Mod] Crafting [2.0.1] [crafting]

by necron099 » Post

BlockMen,

Is there anyway that you could add a inventory_bookshelf.png to this mod? I tried to make one with gimp, but it looked pretty horrible.

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Re: [Mod] Crafting [2.0.1] [crafting]

by SAMIAMNOT » Post

I cannot craft workbenches. Sure its wood?
I test mines.

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Re: [Mod] Crafting [2.0.1] [crafting]

by TheEpicJames » Post

SAMIAMNOT wrote:I cannot craft workbenches. Sure its wood?
are you using wood planks?
I'm honestly not sure why I had "I like PIE." in my signature when I don't even really like it that much.

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Re: [Mod] Crafting [2.0.1] [crafting]

by SAMIAMNOT » Post

No, I tried that but I couldnt seem to make them. Whats the recipe? Sticks?
I test mines.

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Topywo
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Re: [Mod] Crafting [2.0.1] [crafting]

by Topywo » Post

SAMIAMNOT wrote:No, I tried that but I couldnt seem to make them. Whats the recipe? Sticks?
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}

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Re: [Mod] Crafting [2.0.1] [crafting]

by SAMIAMNOT » Post

Where is the group mod? There is only crafting:wood from what I remember.
I tried filling the inventory with wood and sticks.
You cant make wooden planks. Just sticks.
I test mines.

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Re: [Mod] Crafting [2.0.1] [crafting]

by sawik » Post

group isn't a mod. It is precisely what is written - a group of similar items which could come from different mods (ex. default:wood belongs to the group:wood).

Basically it means, that you can use any type of wood from any mod in order to craft workbench.

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Re: [Mod] Crafting [2.0.1] [crafting]

by H4Mm3r » Post

Hi,

I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3.

I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ?

Thanks by advance.

H4Mm3r

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prestidigitator
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Re: [Mod] Crafting [2.0.1] [crafting]

by prestidigitator » Post

BlockMen wrote:I guess you game is based on minetest_game, which contains the "creative" mod for creative mode. Since this mod is loaded before that creative mod it gets replaced.

Solution: delete the mod "creative" in your game.
It would probably be a good idea to make this mod optionally depend on "creative" so that it gets loaded second. Then people could use it in creative mode without creating a custom game.

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Re: [Mod] Crafting [2.0.1] [crafting]

by H4Mm3r » Post

H4Mm3r wrote:Hi,

I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3.

I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ?

Thanks by advance.

H4Mm3r
Sorry, little up :$

death
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Re: [Mod] Crafting [2.0.1] [crafting]

by death » Post

Hi, there. This was used from SC-SkyBlock. Very useful.
builder123: death -- you can set up shops now..
death: ????? Builder think your drunk?????

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Re: [Mod] Crafting [2.0.1] [crafting]

by BlockMen » Post

H4Mm3r wrote:
H4Mm3r wrote:Hi,

I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3.

I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ?

Thanks by advance.

H4Mm3r
Sorry, little up :$
Sorry for the late answer. IIRC the 3d_armor mod overrides the inventory every time you change your armor. I tried to catch this with a workaround, but it might get broken by a recent update. Thanks for reporting, but I guess best way would be to request support for this mod at stu, the author of 3d_armor mod.

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Re: [Mod] Crafting [2.0.1] [crafting]

by H4Mm3r » Post

Hum ok, will ask him.

Actually, I have another issue. Inventory and workbench crafting screen is properly set "MC Like", but chests and furnace are Minetest like... I'm trying to understand the code, but it's not as easy :)

Thanks for good job

H4Mm3r

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Re: [Mod] Crafting [2.0.1] [crafting]

by Samson1 » Post

This is a really GOOD mod! It's just a pity that the simple_skins mod and the 3D_armor mod is not compatible

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Re: [Mod] Crafting [2.0.1] [crafting]

by TenPlus1 » Post

Simple skins can use Inventory Plus which IS compatible so should work fine, also you can type: /skin to set skin without going into the inventory at all...

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Re: [Mod] Crafting [2.0.1] [crafting]

by MoNTE48 » Post

It does not work with the latest minetest

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Re: [Mod] Crafting [2.0.1] [crafting]

by TenPlus1 » Post

Martin_Devil: what doesn't work ?

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