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Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Sun Apr 16, 2017 23:00
by Lone_Wolf
azekill_DIABLO wrote:nope, but it easely could
Cool! If you add that my estimate of happy MT gamers will probably go up A Lot. Try to make it with the least amount of lag complications possible (if you do).

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Mon Apr 17, 2017 10:58
by azekill_DIABLO
i'll first do a simple working inventory for my subgame then we will see

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Mon Apr 17, 2017 13:50
by Lone_Wolf
azekill_DIABLO wrote:i'll first do a simple working inventory for my subgame then we will see
Ok thx!

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Mon Apr 17, 2017 16:41
by Andrey01
I consider Unified inventory is the most commodious of all remaining ones

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Mon Apr 17, 2017 16:51
by azekill_DIABLO
umh.. yes but it's ugly and does not have a pixely style

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Mon Apr 17, 2017 17:00
by Andrey01
But unified inventory is more voluminous

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Mon Apr 17, 2017 17:49
by Lone_Wolf
Andrey01 wrote:But unified inventory is more voluminous
Unified inventory has crashed my games before, and it feels to bulky. I like small fast and simple.

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Mon Apr 17, 2017 18:46
by Andrey01
I never seen to crash unified inventory

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Mon Apr 17, 2017 18:55
by Lone_Wolf
Andrey01 wrote:I never seen to crash unified inventory
I have a lot of large mods too though...

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Tue Apr 18, 2017 15:51
by Andrey01
Lone_Wolf wrote:
Andrey01 wrote:I never seen to crash unified inventory
I have a lot of large mods too though...
If you have happen such crashes you should disconnect some mods.I only know that Unified inventory`s pages are scrolled much slowly from multitude of their

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Tue Apr 18, 2017 18:11
by Lone_Wolf
Andrey01 wrote:
Lone_Wolf wrote:
Andrey01 wrote:I never seen to crash unified inventory
I have a lot of large mods too though...
If you have happen such crashes you should disconnect some mods.I only know that Unified inventory`s pages are scrolled much slowly from multitude of their
Yes I have done that.

BEWARE
NSSM can crash the game by itself with no other mods enabled!

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Tue Apr 24, 2018 04:29
by GamingAssociation39
Image

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Tue Apr 24, 2018 15:57
by FASTPACEDMAN2000
The mod is not working in survival mode, it keeps defaulting to the original Minetest crafting, has anyone else experienced a problem like this?

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Tue Apr 24, 2018 16:33
by azekill_DIABLO
you need to delete the creative mod from default to make it work.

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Tue Apr 24, 2018 22:05
by FASTPACEDMAN2000
azekill_DIABLO wrote:you need to delete the creative mod from default to make it work.
I did that, but it still wont work, im runnning into the same error.

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Wed Apr 25, 2018 21:59
by rubenwardy
azekill_DIABLO wrote:you need to delete the creative mod from default to make it work.
Do not do this!

This mod shouldn't be used as it's no longer maintained.

However, if you wish you could still use it by disabling sfinv.

1. Add sfinv? to depends.
2. Add this to the beginning of init.lua:

Code: Select all

if minetest.global_exists("sfinv") then
    sfinv.enabled = false
end

Re: [Mod] MC-like Crafting [2.0.1] [crafting]

Posted: Fri Apr 27, 2018 02:55
by FASTPACEDMAN2000
Where is the init.lua, in which folder is it?

Re: [Mod] Crafting [2.0.1] [crafting]

Posted: Fri May 04, 2018 13:26
by azekill_DIABLO
rubenwardy wrote:
azekill_DIABLO wrote:you need to delete the creative mod from default to make it work.
Do not do this!

This mod shouldn't be used as it's no longer maintained.

However, if you wish you could still use it by disabling sfinv.

1. Add sfinv? to depends.
2. Add this to the beginning of init.lua:

Code: Select all

if minetest.global_exists("sfinv") then
    sfinv.enabled = false
end
The version I made for VoxBox works perfectly.

Re: [Mod] MC-like Crafting [2.0.1] [crafting]

Posted: Fri May 11, 2018 20:44
by Stix
Why doesnt this mod work anymore? i remember having a lot of fun on a private server that included this mod :/

Re: [Mod] MC-like Crafting [2.0.1] [crafting]

Posted: Tue May 15, 2018 20:29
by GamingAssociation39
Because the owner had tampered with it and removed some items so it doesn't work correctly anymore for 0.4.16

Re: [Mod] MC-like Crafting [2.0.1] [crafting]

Posted: Mon May 21, 2018 09:41
by azekill_DIABLO
viewtopic.php?f=9&t=20154
Crafting pack for 4.16+ , fully functionnal.