Page 1 of 13

[Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]

PostPosted: Sat Jun 22, 2013 16:56
by BlockMen
This is an old unmaintained mod, and shouldn't be used


+ Spoiler


Themes:
- more themes for the hotbar (by gsmanners) can be found here

License:
Code: LGPL 2.1
Textures: CC BY-SA 3.0, WTFPL (see Readme.txt for more informations)


Please give Feedback and ideas for improvement[/spoiler]

PostPosted: Sat Jun 22, 2013 17:00
by Dan Duncombe
Very nice- keep up the good work!

PostPosted: Sat Jun 22, 2013 17:14
by PilzAdam
BlockMen wrote:It will have an LUA-based drowing

Thats gonna be laggy (see every "Drowning" mod).

PostPosted: Sat Jun 22, 2013 17:15
by Mossmanikin
Very nice indeed.
All features I've been waiting for.

PostPosted: Sat Jun 22, 2013 18:23
by kaeza
PilzAdam wrote:
BlockMen wrote:It will have an LUA-based drowing

Thats gonna be laggy (see every "Drowning" mod).

This ^

It could be useful to have a function to change the properties of builtin HUD elements. I proposed this while implementing the align and offset.

PostPosted: Sat Jun 22, 2013 18:44
by BlockMen
kaeza wrote:
PilzAdam wrote:
BlockMen wrote:It will have an LUA-based drowing

Thats gonna be laggy (see every "Drowning" mod).

This ^

It could be useful to have a function to change the properties of builtin HUD elements. I proposed this while implementing the align and offset.


I prefer possible lags than having no control over drowning. When it gets read- and changeable by mods then a LUA-based drowing is ofc useless.

PostPosted: Sun Jun 23, 2013 07:44
by webdesigner97
Looks interesting!

PostPosted: Fri Jun 28, 2013 21:21
by BlockMen
Update: Version 0.2 Beta

- added support of costum config file (e.g. you can change positions of health and hunger bar)
- you can eat now 50% more than before (although it isnt shown in hunger bar)
- you get healed with 8 breads and more (in hunger bar) now
- fixed saving issue

Example of costum positions: Image

PostPosted: Sun Jun 30, 2013 15:32
by Slain
i love it. now i find a food mod :P

PostPosted: Sun Jun 30, 2013 19:57
by BlockMen
Slain wrote:i love it. now i find a food mod :P



--
- Supported food (so far): Apples, Bread (both in default game)


Let me know what food mod/s you would like to use and i will add support for it/these.

PostPosted: Sun Jun 30, 2013 21:14
by Mito551
BlockMen wrote:Let me know what food mod/s you would like to use and i will add support for it/these.

i want to have mine supported. do you need me to say its' name out loud?

PostPosted: Sun Jun 30, 2013 22:36
by VanessaE
It probably couldn't hurt to support the various food recipes in Moretrees mod.

PostPosted: Sun Jun 30, 2013 23:11
by Slain
well, i have simple mobs installed, so it would be nice if meat would work. eating meat only increases heart, not hunger

PostPosted: Mon Jul 01, 2013 08:04
by BlockMen
Update: Version 0.2.1

- tweaked override of food
- added support for dwarves, moretrees and simple mobs

----

Mito551 wrote:i want to have mine supported. do you need me to say its' name out loud?


I guess you mean dwarves? I added the food stuff of it.

VanessaE wrote:It probably couldn't hurt to support the various food recipes in Moretrees mod.


Added all i could find.

Slain wrote:well, i have simple mobs installed, so it would be nice if meat would work. eating meat only increases heart, not hunger


Support added.

PostPosted: Mon Jul 01, 2013 19:23
by Slain
perfect, i love it :D

PostPosted: Tue Jul 02, 2013 00:36
by Slain
i was just thinking, a cool feature would be making support for PilzAdam's beds mod. maybe, your hunder goes down by 3 everytime you sleep. cuz i know if im hungry before bed, im going to be hungrier when i wake up

PostPosted: Tue Jul 02, 2013 01:58
by Mossmanikin
I'd like to have support for animalmaterials & fishing

PostPosted: Tue Jul 02, 2013 15:20
by BlockMen
Mossmanikin wrote:I'd like to have support for animalmaterials & fishing


Done.

PostPosted: Tue Jul 02, 2013 16:33
by Slain
i love every aspect of it so far. how here is the question. can you make an update to this mod to work with inventory_plus and armor mods? so while we are wearing armor, we can see how to helps and so fourth

PostPosted: Wed Jul 03, 2013 04:34
by keyxmakerx
Could you incorporate other mods? Perhaps specialties and / or recipie mods

PostPosted: Wed Jul 03, 2013 05:03
by GloopMaster
glooptest would be trivial to add support for; the only edible item is glooptest:kalite_lump

PostPosted: Wed Jul 03, 2013 05:28
by keyxmakerx
Well I really was referring to the HUD part of it, because there's 3 different inventory mods and so I was wondering if he could create like a unified section. Like a worldedit / recipe / specialties all in one section.

PostPosted: Wed Jul 03, 2013 09:34
by Mossmanikin
BlockMen wrote:
Mossmanikin wrote:I'd like to have support for animalmaterials & fishing


Done.


Nice :)

PostPosted: Wed Jul 03, 2013 13:23
by BlockMen
Slain wrote:i love every aspect of it so far. how here is the question. can you make an update to this mod to work with inventory_plus and armor mods?

For me it works fine with inventory_plus. What issues you have?
Slain wrote:so while we are wearing armor, we can see how to helps and so fourth

You mean an armor HUD that shows the status of it? Maybe I will add, but can't promise.

keyxmakerx wrote:Could you incorporate other mods? Perhaps specialties and / or recipie mods

keyxmakerx wrote:Well I really was referring to the HUD part of it, because there's 3 different inventory mods and so I was wondering if he could create like a unified section. Like a worldedit / recipe / specialties all in one section.


And how should this mod interact with specialties? It has already a HUD, that shows the levels and does not effect this mod.

An interaction with inventory mods? What would you expect (except armor status like suggested above)?


GloopMaster wrote:glooptest would be trivial to add support for; the only edible item is glooptest:kalite_lump

Done.

PostPosted: Wed Jul 03, 2013 13:49
by Slain
yes, an armor hud. but if you dont feel like adding it now, i can wait til crafting pack gets armor. :P then the hud would be better