[Mod] Bigger farming area [1.2] [farming]

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addi
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[Mod] Bigger farming area [1.2] [farming]

by addi » Post

Are you annoyed about the small “range” the water in the default farming have?

Then you should use this mod! It has a range of 7 blocks instead of 3.

It also tries to imitate the water flowing!


Screenshots
Imageit beginns around the water source
Image its getting bigger
Imagethe field after 5 minutes
Image the full farmland with 7 fields "range"
Imageit "floats" not through walls but it floats around
Image it "floats" hills down but not up



Get it here:

Latest stable:
https://bitbucket.org/kingarthursteam/farming/downloads


Known bugs https://bitbucket.org/kingarthursteam/f ... tatus=open
If your bug is not there, write an answer to this topic.


Installation instructions:


Install and activate it like each other mod in Minetest.


Depends: default; wool
Thanks to Semmett9 who gave me the idea.
Last edited by addi on Fri Aug 15, 2014 15:46, edited 4 times in total.

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Evergreen
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by Evergreen » Post

Good idea! You need to give it a license though.
Back from the dead!

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Mossmanikin
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by Mossmanikin » Post

Like how the water behaves.

Noob 4 life!
My stuff

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Topywo
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by Topywo » Post

addi wrote:it "floats" not through walls but it floats around
it "floats" hills down but not up
Those two features are really nice.

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addi
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by addi » Post

Evergreen wrote: You need to give it a license though.
hmm thats not easy
lets say its CC-BY of the modified code.
some of the images are from the default farming made by calinou, Pilzadam and VanessaE, just look in readme.txt

but my plan is (since Minetest is no longer based on the community) that this mod shuld it be!
that means if you have a idea, and have the code ur free to add that!

there are also some things that shuld be improved:

potatoes and carrots give seeds and potatoes and/or carrots but the fruit is the seed itself! (i know this is in farming_plus put maybe it could be in this mod itself)
and sokomines idea
Sokomine wrote:Transplanting plants is fine for building purposes. The method used by Mauvebic in his hydro mod where you can harvest the fruits of a plant and thus return the plant to an earlier stage is also very nice and realistic. Some plants (e.g. strawberries) seem to appear in diffrent types in cultures - ones that are used only one year, and ones that survive winter and grew new fruits the next year.
eg. cotton plant
and also the way to get seeds shuld be improved. its realy unreal to find it with digging grass.

if someone have a idea or a script wich do something like that just ask for push access

if someone made a own minetest_game your also free to replace the "default"- farming mod with this one.

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addi
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by addi » Post

small update:

now the plants of this mod waves too if it is enabled in the minetest client

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rubenwardy
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by rubenwardy » Post

This is very nice.
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