[Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

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ParaklataChotou
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by ParaklataChotou » Post

rubenwardy wrote:It supports infinite teams in theory, however there is only three colors of flags given with the mod.
You could make your own flags.
Ruben, I was testing these mods, and barrier isn't working. I don't know why...
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rubenwardy
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by rubenwardy » Post

That's a dependency bug in the subgame viewtopic.php?f=50&t=12835
Not this mod

It's now fixed
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by ParaklataChotou » Post

Thank you rubenwardy, you're the best. n_n.
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by ParaklataChotou » Post

rubenwardy wrote:That's a dependency bug in the subgame viewtopic.php?f=50&t=12835
Not this mod

It's now fixed
Hi, I've got a new problem. When a team wins, the resetting game isn't working. It freezes the server. How can I fix this problem? Another problem, the barrier appears just one time. How can I configure it?
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by Xudo » Post

@rubenwardy, can you explain how diplomacy supposed to work?
What are teams states?
What actions you need to perform to change from each state to each other?

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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by rubenwardy » Post

There are three diplomacy states: war, peace and alliance. I forget the exact names.

War means turrets will attack the enemy
Peace means turrets won't
Alliance allows you to build on your territory

Note that turrets were removed a while ago as they are more of a city vs city feature, and didn't belong in the caturetheflag subgame. If I ever make a cityvscity game they'll go there

To change diplomacy modes you need to use the diplomacy tab as a team leader.

Going up towards alliance requires agreement from the other team
Declaring war or breaking an alliance doesn't require agreement

Agreement is given by the other team accepting your request in your news feed
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by Xudo » Post

How diplomacy state related to ability to hurt players from other team?

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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by rubenwardy » Post

It's currently not. But it should be taken into account. https://github.com/rubenwardy/ctf_pvp_e ... s.lua#L462
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by DELTA_FORCE » Post

If I were to modify this engine to allow cleaner logs, would you use that?
check me out nowhere because i never do anything

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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by DELTA_FORCE » Post

I noticed a problem where if you create a team and try to join it, the game will crash. Any known fixes?
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by cautiouspotato » Post

DELTA_FORCE wrote:If I were to modify this engine to allow cleaner logs, would you use that?
That's what grep is for
no

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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by Isja Krass » Post

hello there,
can somewhere please tell me how i use and config the mod?

thanks :-)

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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by DELTA_FORCE » Post

It isn't a mod, it's a subgame.
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by rubenwardy » Post

Isja Krass wrote:hello there,
can somewhere please tell me how i use and config the mod?

thanks :-)
I don't really recommend using this modpack, the code is a little bit messy and has been hacked a little bit to be used for the CTF game

You can find all the settings and their default values here: https://github.com/MT-CTF/ctf_pvp_engin ... ettings.md

Take a look at the other settings too
DELTA_FORCE wrote:it isn't a mod, it's a subgame
This is the ctf_pvp_engine modpack which the Capture the Flag game uses. Note it's game, not subgame; subgame is deprecated
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by Isja Krass » Post

i found another Problem:

if i type in /team join isja-krass team_name the folowing error will happen.

Image

I try to fix that, but i am not the best in lua.

How could i fix that?

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