[WIP] Undergrowth [GitHub]
- Neuromancer
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Mossmanikin and I worked together to fix up the bushes, adding leaves to the branch nodes. It's in github. The bushes look much better. Thanks for the idea Jack!
Last edited by Neuromancer on Sat Oct 12, 2013 15:25, edited 1 time in total.
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Nice. They're looking more natural now.Neuromancer wrote:Mossmanikin and I worked together to fix up the bushes, adding leaves to the branch nodes. It's in github. The bushes look much better. Thanks for the idea Jack!
I think all we need now is for MT to render the inside surfaces of blocks which use transparent textures.
- Neuromancer
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I was playing around with a darker seaweed texture, and at first I thought all seaweed textures should all be the same (all light or all dark) but I'm liking the mixture. What do you all think?
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- VanessaE
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More variation in color and "texture" of a particular plant is always a good thing.
Meanwhile, I've since merged a9393832 from Mossmanikin's fork of Plantlife into my upstream.
Meanwhile, I've since merged a9393832 from Mossmanikin's fork of Plantlife into my upstream.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Mossmanikin
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Neuromancer wrote:I was playing around with a darker seaweed texture, and at first I thought all seaweed textures should all be the same (all light or all dark) but I'm liking the mixture. What do you all think?
https://dl.dropboxusercontent.com/s/ged ... rePic2.jpg
I might play a bit with it.VanessaE wrote:More variation in color and "texture" of a particular plant is always a good thing.
That was fast.VanessaE wrote:Meanwhile, I've since merged a9393832 from Mossmanikin's fork of Plantlife into my upstream.
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- webdesigner97
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Awesome!Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd ... /roots.png
Please tell me what you think. Any ideas to improve'em?
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- Mossmanikin
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Thank you.webdesigner97 wrote:Awesome!Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd ... /roots.png
Please tell me what you think. Any ideas to improve'em?
Will this mod support tiny_trees too? That mod does have a few nice trees.Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd ... /roots.png
Please tell me what you think. Any ideas to improve'em?
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- Mossmanikin
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Yes, it already supports Tiny Trees.Inocudom wrote:Will this mod support tiny_trees too? That mod does have a few nice trees.Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd ... /roots.png
Please tell me what you think. Any ideas to improve'em?
Thanks.twoelk wrote:drool sabber
I love the roots
what happens if the tree stands on a single grassblock though? do they stretch out into the air?
... and do they interfere with the ivy and vines on the trunk?
... will they allow flowers and bushes close to the trunk?
Yeah, sometimes there's roots in the air.
Not every tree has four root nodes (or any), so there's still other stuff near trees.
- Neuromancer
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I'd make tree roots much longer
and maybe nodebox them so they are thicker?
and maybe nodebox them so they are thicker?
Last edited by Neuromancer on Wed Oct 16, 2013 22:28, edited 1 time in total.
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- Mossmanikin
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Roots like on those pics would be very nice.Neuromancer wrote:I'd make tree roots much longer
https://encrypted-tbn0.gstatic.com/imag ... Oc3z0yF0Ge
and maybe nodebox them so they are thicker?
https://encrypted-tbn1.gstatic.com/imag ... 4aY1ZgyAgQ
https://encrypted-tbn1.gstatic.com/imag ... nM-I9E3uk2
I tried longer roots and nodeboxes, didn't look that good, but maybe I'll experiment further with it.
Edit: of course, if you like, feel free to do the same.
Edit: on GitHub
Last edited by Mossmanikin on Thu Oct 17, 2013 11:23, edited 1 time in total.
- Neuromancer
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When I walked in the woods, I saw saplings. Not just a few of them, there were saplings everywhere. Many more saplings than trees. I studied a sapling very closely and realized it is so simple, with such a skinny trunk that it could easilly be represented using a plant like draw type. I checked in to github the beginnings of a sapling mod. Feel free to play around with it. Maybe between the 3 of us we can come up with something nice.
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- VanessaE
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As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.
Perhaps a different term should be used, seeing as how we already have growable saplings.
Perhaps a different term should be used, seeing as how we already have growable saplings.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- general3214
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Ferns!... I'm just thinking of Minecraft... XDVanessaE wrote:As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.
Perhaps a different term should be used, seeing as how we already have growable saplings.
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- Neuromancer
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The definition of a sapling is from 2-10 feet tall. The existing growing saplings are 2-3 feet tall. I'm looking to make something from 6-10 feet tall. These will be large saplings. And I definitely do not want them to grow.VanessaE wrote:As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.
Perhaps a different term should be used, seeing as how we already have growable saplings.
Last edited by Neuromancer on Sat Oct 19, 2013 03:23, edited 1 time in total.
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- Evergreen
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It would be cool to see stages of growth for saplings, maybe turning into a tree at the last stage.Neuromancer wrote:The definition of a sapling is from 2-10 feet tall. The existing growing saplings are 2-3 feet tall. I'm looking to make something from 6-10 feet tall. These will be large saplings. And I definitely do not want them to grow.VanessaE wrote:As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.
Perhaps a different term should be used, seeing as how we already have growable saplings.
Back from the dead!
- Neuromancer
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I'm thinking if saplings name is already taken that this mod could be called young trees, using node boxes to create trees with thin trunks and even thinner branches with leaves.
If someone wants to implement growing that would be ok, but I'd prefer to allow the user to choose to turn off growing altogether.
If someone wants to implement growing that would be ok, but I'd prefer to allow the user to choose to turn off growing altogether.
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- Neuromancer
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A working though early young trees mod is now part of the Undergrowth download from github. Everyone please feel free to improve it or expand it. License: WTFPL.
@MM: I have an idea for roots, not sure if it is a good one. Maybe you could do simpler nodeboxes like the ones I did for bush branches (maybe a little more complex), and then layer cool looking textures over them. Sometimes getting a good rough shape and layering a good looking illusion over the top is the way to go.
@MM: I have an idea for roots, not sure if it is a good one. Maybe you could do simpler nodeboxes like the ones I did for bush branches (maybe a little more complex), and then layer cool looking textures over them. Sometimes getting a good rough shape and layering a good looking illusion over the top is the way to go.
Last edited by Neuromancer on Sat Oct 19, 2013 14:35, edited 1 time in total.
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- Mossmanikin
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If you'd like to see some ferns you could check this mod.general3214 wrote:Ferns!... I'm just thinking of Minecraft... XD
Really love the look of those young trees!Neuromancer wrote:A working though early young trees mod is now part of the Undergrowth download from github. Everyone please feel free to improve it or expand it. License: WTFPL.
I'll see if playing with this gives a satisfying result.Neuromancer wrote:@MM: I have an idea for roots, not sure if it is a good one. Maybe you could do simpler nodeboxes like the ones I did for bush branches (maybe a little more complex), and then layer cool looking textures over them. Sometimes getting a good rough shape and layering a good looking illusion over the top is the way to go.
Code: Select all
19:45:20: ERROR[main]: ========== ERROR FROM LUA ===========
19:45:21: ERROR[main]: Failed to load and run script from
19:45:21: ERROR[main]: C:\Users\cHyper\Documents\miniecraft[64]\minetest-0.4.7-d
ev-win64-19742d8d98\bin\..\mods\undergrowth\trunks\init.lua:
19:45:21: ERROR[main]: ...19742d8d98\bin\..\mods\undergrowth\trunks/generating.l
ua:221: attempt to index a nil value
19:45:21: ERROR[main]: stack traceback:
19:45:21: ERROR[main]: ...19742d8d98\bin\..\mods\undergrowth\trunks/generating.
lua:221: in main chunk
19:45:21: ERROR[main]: [C]: in function 'dofile'
19:45:21: ERROR[main]: ...win64-19742d8d98\bin\..\mods\undergrowth\trunks\init.
lua:11: in main chunk
19:45:21: ERROR[main]: =======END OF ERROR FROM LUA ========
- Mossmanikin
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I'm not able to reproduce that error. Which other mods do you have installed?cHyper wrote:Code: Select all
19:45:20: ERROR[main]: ========== ERROR FROM LUA =========== 19:45:21: ERROR[main]: Failed to load and run script from 19:45:21: ERROR[main]: C:\Users\cHyper\Documents\miniecraft[64]\minetest-0.4.7-d ev-win64-19742d8d98\bin\..\mods\undergrowth\trunks\init.lua: 19:45:21: ERROR[main]: ...19742d8d98\bin\..\mods\undergrowth\trunks/generating.l ua:221: attempt to index a nil value 19:45:21: ERROR[main]: stack traceback: 19:45:21: ERROR[main]: ...19742d8d98\bin\..\mods\undergrowth\trunks/generating. lua:221: in main chunk 19:45:21: ERROR[main]: [C]: in function 'dofile' 19:45:21: ERROR[main]: ...win64-19742d8d98\bin\..\mods\undergrowth\trunks\init. lua:11: in main chunk 19:45:21: ERROR[main]: =======END OF ERROR FROM LUA ========
- Mossmanikin
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