[WIP] Undergrowth [GitHub]
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The pebbles remind me a bit of mole hills. Would love to see those in the world from time to time! Hope this mod continues to develop. Bushes the size somewhere between the strawberry bushes and trees would be great.
A list of my mods can be found here.
- Neuromancer
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Stalactites look cool! But if you have Stalactites, you gotta have stalagmites. Just flip what you have and make them come out of the floor.Evergreen wrote:Spoiler
Spoiler
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- Evergreen
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Well, of course. The only problem is that I am too lazy, and don't want to take the time to flip the nodeboxes.Neuromancer wrote:Stalactites look cool! But if you have Stalactites, you gotta have stalagmites. Just flip what you have and make them come out of the floor.Evergreen wrote:Spoiler
Spoiler
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- Neuromancer
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I'm thinking of changing the nodeboxes on the bushes from the nodebox that looks like plantlike X, to the parallel || nodebox that Mossmanikin gave me to start with. Then maybe forcing the branches to angle down into the center node by using facedir. Would make the branches look less random, but I'm not sure that's a good thing. I do like the uneven heights of the leaf nodes.
Last edited by Neuromancer on Sun Sep 15, 2013 15:54, edited 1 time in total.
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- Mossmanikin
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- Evergreen
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- Mossmanikin
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Looking forward to try this mod
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- Mossmanikin
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I'd use:Evergreen wrote:Do either of you know how to make the stalactites only be placeable on the ceiling? "attatched_node = 1" only does it with the ground.
Code: Select all
paramtype2 = "wallmounted"
Code: Select all
on_place
Code: Select all
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:stone" then
- Evergreen
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Okay, in that case then where would I put this code:Mossmanikin wrote:I'd use:Evergreen wrote:Do either of you know how to make the stalactites only be placeable on the ceiling? "attatched_node = 1" only does it with the ground.Code: Select all
paramtype2 = "wallmounted"
Code: Select all
on_place
or something similarCode: Select all
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:stone" then
Code: Select all
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:air" then
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- Mossmanikin
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How about a hollow cube without bottom and top?Neuromancer wrote:I'm thinking of changing the nodeboxes on the bushes from the nodebox that looks like plantlike X, to the parallel || nodebox that Mossmanikin gave me to start with. Then maybe forcing the branches to angle down into the center node by using facedir. Would make the branches look less random, but I'm not sure that's a good thing. I do like the uneven heights of the leaf nodes.
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- Evergreen
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The wall mount works, butit allows you to palce it on all sides. On another note, the way the mapgen is going to work for stalactites is it is going to look for a 2 block space beneath a stone block. The only problem is that I have no idea how to do that.Mossmanikin wrote:Looks like isn't as simple as I thought, or at least doesn't work like that.Evergreen wrote:Okay, in that case then where would I put this code
Going to see if I can find an answer, 'cause I'd really like to know now too.
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- Mossmanikin
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Except for simply copying some code and changing some node names I never really looked into mapgen.Evergreen wrote:The wall mount works, butit allows you to palce it on all sides. On another note, the way the mapgen is going to work for stalactites is it is going to look for a 2 block space beneath a stone block. The only problem is that I have no idea how to do that.
Since this mod will have plants_lib as dependency anyway, we could "abuse" it for stalactites...
- Evergreen
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I'm using "true" mapgen not plants lib for this. I just don't like having dependencies if possible, and the default way of doing it is faster anyway.Mossmanikin wrote:Except for simply copying some code and changing some node names I never really looked into mapgen.Evergreen wrote:The wall mount works, butit allows you to palce it on all sides. On another note, the way the mapgen is going to work for stalactites is it is going to look for a 2 block space beneath a stone block. The only problem is that I have no idea how to do that.
Since this mod will have plants_lib as dependency anyway, we could "abuse" it for stalactites...
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You wouldn't need to flip the node boxes I am guessing. I think you can use wallmounted or something that uses the param2 as a facedir and it would flip the box any way needed. Then you just need to add code to make sure they aren't placed on the sides of walls and such.Evergreen wrote:Well, of course. The only problem is that I am too lazy, and don't want to take the time to flip the nodeboxes.Neuromancer wrote:Stalactites look cool! But if you have Stalactites, you gotta have stalagmites. Just flip what you have and make them come out of the floor.Evergreen wrote:Spoiler
Spoiler
- Evergreen
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Good idea, that's what I'll do.LionsDen wrote:You wouldn't need to flip the node boxes I am guessing. I think you can use wallmounted or something that uses the param2 as a facedir and it would flip the box any way needed. Then you just need to add code to make sure they aren't placed on the sides of walls and such.Evergreen wrote:Well, of course. The only problem is that I am too lazy, and don't want to take the time to flip the nodeboxes.Neuromancer wrote: Stalactites look cool! But if you have Stalactites, you gotta have stalagmites. Just flip what you have and make them come out of the floor.
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- Mossmanikin
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- Evergreen
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- Mossmanikin
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You're welcome.Evergreen wrote:Thank you Mossmanikin! Now I'll continue to work on the mapgen code.
@ Evergreen & Neuromancer:
Since this mod is about a lot more than plants, I'm not really satisfied with the name "Undergrowth" anymore.
What do you think? Should we change it? And if so: any suggestions?
- Neuromancer
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To be honest, I think this should be a modpack. Containing a bunch of separate mods. There's just too much here, and I'm not sure I want to put all of it in my game, I have to evaluate each sub mod and see how it impacts performance. The same way I think other people will want just some of the parts. I have no choice to split things out because performance on Immersive Fun has just really gotten bad as I have added all sorts of cool Mod's. To the point where I had to rip out most trees in More Trees, and still performance makes the game barely playable.Mossmanikin wrote:You're welcome.Evergreen wrote:Thank you Mossmanikin! Now I'll continue to work on the mapgen code.
@ Evergreen & Neuromancer:
Since this mod is about a lot more than plants, I'm not really satisfied with the name "Undergrowth" anymore.
What do you think? Should we change it? And if so: any suggestions?
Bushes, Rocks, stalagmites/Stalagtites, Forest floor (roots, sticks, rotting logs, leaves, seedlings & saplings, patchy grass & dirt nodes). Rocks look awesome!
Last edited by Neuromancer on Mon Sep 16, 2013 01:50, edited 1 time in total.
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- Neuromancer
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Here's the way improved bushes Mod:
Fixed orientation of branches.
Totally improved look of branch nodeboxes.
https://www.dropbox.com/s/whs1owp458e9a ... 130915.zip
Fixed orientation of branches.
Totally improved look of branch nodeboxes.
https://www.dropbox.com/s/whs1owp458e9a ... 130915.zip
Last edited by Neuromancer on Mon Sep 16, 2013 01:29, edited 1 time in total.
Mods:Immersive Sounds
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- Neuromancer
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These rocks look awesome, but shouldn't rocks be half buried in the dirt?Mossmanikin wrote:Spoiler
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- Mossmanikin
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Yeah, thought about that too. Let's make a modpack out of this.Neuromancer wrote:To be honest, I think this should be a modpack.
I think sequoia leaves are a good choice.Neuromancer wrote:Here's the way improved bushes Mod:
Fixed orientation of branches.
Totally improved look of branch nodeboxes.
https://www.dropbox.com/s/whs1owp458e9a ... 130915.zip
Earlier you said
maybe something like that would look really nice, since the bushes are quite small.Neuromancer wrote:make the bushes look less blocky by breaking leaf nodeboxes into 8 boxes, and randomly picking only a few of the 1/8 size boxes to be populated with leaves
Neuromancer wrote:These rocks look awesome, but shouldn't rocks be half buried in the dirt?
Not necessarily, but maybe it's worth a try.
- Mossmanikin
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