[WIP] Undergrowth [GitHub]

User avatar
Neuromancer
Member
Posts: 797
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Post

Mossmanikin and I worked together to fix up the bushes, adding leaves to the branch nodes. It's in github. The bushes look much better. Thanks for the idea Jack!
Last edited by Neuromancer on Sat Oct 12, 2013 15:25, edited 1 time in total.

User avatar
JackGruff
Member
Posts: 16
Joined: Sat Sep 21, 2013 21:44

by JackGruff » Post

Neuromancer wrote:Mossmanikin and I worked together to fix up the bushes, adding leaves to the branch nodes. It's in github. The bushes look much better. Thanks for the idea Jack!
Nice. They're looking more natural now.

I think all we need now is for MT to render the inside surfaces of blocks which use transparent textures.

User avatar
Neuromancer
Member
Posts: 797
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Post

I was playing around with a darker seaweed texture, and at first I thought all seaweed textures should all be the same (all light or all dark) but I'm liking the mixture. What do you all think?
Image

User avatar
VanessaE
Moderator
Posts: 4549
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

More variation in color and "texture" of a particular plant is always a good thing.

Meanwhile, I've since merged a9393832 from Mossmanikin's fork of Plantlife into my upstream.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Neuromancer wrote:I was playing around with a darker seaweed texture, and at first I thought all seaweed textures should all be the same (all light or all dark) but I'm liking the mixture. What do you all think?
https://dl.dropboxusercontent.com/s/ged ... rePic2.jpg
VanessaE wrote:More variation in color and "texture" of a particular plant is always a good thing.
I might play a bit with it. ;)
VanessaE wrote:Meanwhile, I've since merged a9393832 from Mossmanikin's fork of Plantlife into my upstream.
That was fast. :)

Noob 4 life!
My stuff

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Roots, finally!
Support for moretrees and trees.
Image
Please tell me what you think. Any ideas to improve'em?

Noob 4 life!
My stuff

User avatar
webdesigner97
Member
Posts: 1327
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

by webdesigner97 » Post

Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd ... /roots.png
Please tell me what you think. Any ideas to improve'em?
Awesome!

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

webdesigner97 wrote:
Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd ... /roots.png
Please tell me what you think. Any ideas to improve'em?
Awesome!
Thank you. :)

Noob 4 life!
My stuff

User avatar
Inocudom
Member
Posts: 3096
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd ... /roots.png
Please tell me what you think. Any ideas to improve'em?
Will this mod support tiny_trees too? That mod does have a few nice trees.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

User avatar
twoelk
Member
Posts: 1397
Joined: Fri Apr 19, 2013 16:19
GitHub: twoelk
IRC: twoelk
In-game: twoelk
Location: northern Germany

by twoelk » Post

drool sabber

I love the roots
what happens if the tree stands on a single grassblock though? do they stretch out into the air?
... and do they interfere with the ivy and vines on the trunk?
... will they allow flowers and bushes close to the trunk?

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Inocudom wrote:
Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd ... /roots.png
Please tell me what you think. Any ideas to improve'em?
Will this mod support tiny_trees too? That mod does have a few nice trees.
Yes, it already supports Tiny Trees.
twoelk wrote:drool sabber

I love the roots
what happens if the tree stands on a single grassblock though? do they stretch out into the air?
... and do they interfere with the ivy and vines on the trunk?
... will they allow flowers and bushes close to the trunk?
Thanks. :)
Yeah, sometimes there's roots in the air.
Not every tree has four root nodes (or any), so there's still other stuff near trees.

Noob 4 life!
My stuff

User avatar
Neuromancer
Member
Posts: 797
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Post

I'd make tree roots much longer
Image
and maybe nodebox them so they are thicker?

Image

Image
Last edited by Neuromancer on Wed Oct 16, 2013 22:28, edited 1 time in total.

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

Roots like on those pics would be very nice.
I tried longer roots and nodeboxes, didn't look that good, but maybe I'll experiment further with it.

Edit: of course, if you like, feel free to do the same. :)

Edit: on GitHub
Last edited by Mossmanikin on Thu Oct 17, 2013 11:23, edited 1 time in total.

Noob 4 life!
My stuff

User avatar
Neuromancer
Member
Posts: 797
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Post

When I walked in the woods, I saw saplings. Not just a few of them, there were saplings everywhere. Many more saplings than trees. I studied a sapling very closely and realized it is so simple, with such a skinny trunk that it could easilly be represented using a plant like draw type. I checked in to github the beginnings of a sapling mod. Feel free to play around with it. Maybe between the 3 of us we can come up with something nice.

User avatar
VanessaE
Moderator
Posts: 4549
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.

Perhaps a different term should be used, seeing as how we already have growable saplings.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
general3214
Member
Posts: 122
Joined: Fri Oct 04, 2013 03:15

by general3214 » Post

VanessaE wrote:As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.

Perhaps a different term should be used, seeing as how we already have growable saplings.
Ferns!... I'm just thinking of Minecraft... XD
Avatar made by Annahstas

User avatar
Neuromancer
Member
Posts: 797
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Post

VanessaE wrote:As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.

Perhaps a different term should be used, seeing as how we already have growable saplings.
The definition of a sapling is from 2-10 feet tall. The existing growing saplings are 2-3 feet tall. I'm looking to make something from 6-10 feet tall. These will be large saplings. And I definitely do not want them to grow.
Last edited by Neuromancer on Sat Oct 19, 2013 03:23, edited 1 time in total.

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

Neuromancer wrote:
VanessaE wrote:As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.

Perhaps a different term should be used, seeing as how we already have growable saplings.
The definition of a sapling is from 2-10 feet tall. The existing growing saplings are 2-3 feet tall. I'm looking to make something from 6-10 feet tall. These will be large saplings. And I definitely do not want them to grow.
It would be cool to see stages of growth for saplings, maybe turning into a tree at the last stage.
Back from the dead!

User avatar
Neuromancer
Member
Posts: 797
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Post

I'm thinking if saplings name is already taken that this mod could be called young trees, using node boxes to create trees with thin trunks and even thinner branches with leaves.

If someone wants to implement growing that would be ok, but I'd prefer to allow the user to choose to turn off growing altogether.

User avatar
Neuromancer
Member
Posts: 797
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Post

A working though early young trees mod is now part of the Undergrowth download from github. Everyone please feel free to improve it or expand it. License: WTFPL.

@MM: I have an idea for roots, not sure if it is a good one. Maybe you could do simpler nodeboxes like the ones I did for bush branches (maybe a little more complex), and then layer cool looking textures over them. Sometimes getting a good rough shape and layering a good looking illusion over the top is the way to go.
Last edited by Neuromancer on Sat Oct 19, 2013 14:35, edited 1 time in total.

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

general3214 wrote:Ferns!... I'm just thinking of Minecraft... XD
If you'd like to see some ferns you could check this mod.
Neuromancer wrote:A working though early young trees mod is now part of the Undergrowth download from github. Everyone please feel free to improve it or expand it. License: WTFPL.
Really love the look of those young trees!
Neuromancer wrote:@MM: I have an idea for roots, not sure if it is a good one. Maybe you could do simpler nodeboxes like the ones I did for bush branches (maybe a little more complex), and then layer cool looking textures over them. Sometimes getting a good rough shape and layering a good looking illusion over the top is the way to go.
I'll see if playing with this gives a satisfying result.

Noob 4 life!
My stuff

User avatar
cHyper
Member
Posts: 904
Joined: Fri May 06, 2011 08:49
GitHub: cHyper-0815OL
IRC: cHyper cHyper_de
In-game: cHyper cHyper_0815
Location: Austria
Contact:

by cHyper » Post

Code: Select all

19:45:20: ERROR[main]: ========== ERROR FROM LUA ===========
19:45:21: ERROR[main]: Failed to load and run script from
19:45:21: ERROR[main]: C:\Users\cHyper\Documents\miniecraft[64]\minetest-0.4.7-d
ev-win64-19742d8d98\bin\..\mods\undergrowth\trunks\init.lua:
19:45:21: ERROR[main]: ...19742d8d98\bin\..\mods\undergrowth\trunks/generating.l
ua:221: attempt to index a nil value
19:45:21: ERROR[main]: stack traceback:
19:45:21: ERROR[main]:  ...19742d8d98\bin\..\mods\undergrowth\trunks/generating.
lua:221: in main chunk
19:45:21: ERROR[main]:  [C]: in function 'dofile'
19:45:21: ERROR[main]:  ...win64-19742d8d98\bin\..\mods\undergrowth\trunks\init.
lua:11: in main chunk
19:45:21: ERROR[main]: =======END OF ERROR FROM LUA ========

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

cHyper wrote:

Code: Select all

19:45:20: ERROR[main]: ========== ERROR FROM LUA ===========
19:45:21: ERROR[main]: Failed to load and run script from
19:45:21: ERROR[main]: C:\Users\cHyper\Documents\miniecraft[64]\minetest-0.4.7-d
ev-win64-19742d8d98\bin\..\mods\undergrowth\trunks\init.lua:
19:45:21: ERROR[main]: ...19742d8d98\bin\..\mods\undergrowth\trunks/generating.l
ua:221: attempt to index a nil value
19:45:21: ERROR[main]: stack traceback:
19:45:21: ERROR[main]:  ...19742d8d98\bin\..\mods\undergrowth\trunks/generating.
lua:221: in main chunk
19:45:21: ERROR[main]:  [C]: in function 'dofile'
19:45:21: ERROR[main]:  ...win64-19742d8d98\bin\..\mods\undergrowth\trunks\init.
lua:11: in main chunk
19:45:21: ERROR[main]: =======END OF ERROR FROM LUA ========
I'm not able to reproduce that error. Which other mods do you have installed?

Noob 4 life!
My stuff

User avatar
cHyper
Member
Posts: 904
Joined: Fri May 06, 2011 08:49
GitHub: cHyper-0815OL
IRC: cHyper cHyper_de
In-game: cHyper cHyper_0815
Location: Austria
Contact:

by cHyper » Post

Mossmanikin wrote:I'm not able to reproduce that error. Which other mods do you have installed?
a lot of mods...

i get this error-message with the 64bit version of fess win-minetest..
with 32bit latest version i do not have this problem...

User avatar
Mossmanikin
Member
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Post

cHyper wrote:i get this error-message with the 64bit version of fess win-minetest..
with 32bit latest version i do not have this problem...
Sorry, I have a 32bit OS, no idea what could cause this.

Noob 4 life!
My stuff

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest