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Posted: Sun Sep 15, 2013 15:29
by Sokomine
The pebbles remind me a bit of mole hills. Would love to see those in the world from time to time! Hope this mod continues to develop. Bushes the size somewhere between the strawberry bushes and trees would be great.

Posted: Sun Sep 15, 2013 15:50
by Neuromancer
Evergreen wrote:
Stalactites look cool! But if you have Stalactites, you gotta have stalagmites. Just flip what you have and make them come out of the floor.

Posted: Sun Sep 15, 2013 15:51
by Evergreen
Neuromancer wrote:
Evergreen wrote:
Stalactites look cool! But if you have Stalactites, you gotta have stalagmites. Just flip what you have and make them come out of the floor.
Well, of course. The only problem is that I am too lazy, and don't want to take the time to flip the nodeboxes.

Posted: Sun Sep 15, 2013 15:53
by Neuromancer
I'm thinking of changing the nodeboxes on the bushes from the nodebox that looks like plantlike X, to the parallel || nodebox that Mossmanikin gave me to start with. Then maybe forcing the branches to angle down into the center node by using facedir. Would make the branches look less random, but I'm not sure that's a good thing. I do like the uneven heights of the leaf nodes.

Posted: Sun Sep 15, 2013 17:03
by Mossmanikin
Evergreen wrote: They look really nice! :)
Tried to make a pebble nodebox, maybe a bit too small and too much detail, but I like the look:
+ Spoiler

Posted: Sun Sep 15, 2013 17:03
by Evergreen
Evergreen wrote:
Do either of you know how to make the stalactites only be placeable on the ceiling? "attatched_node = 1" only does it with the ground.

Posted: Sun Sep 15, 2013 17:07
by Mossmanikin
Sokomine wrote:The pebbles remind me a bit of mole hills. Would love to see those in the world from time to time! Hope this mod continues to develop. Bushes the size somewhere between the strawberry bushes and trees would be great.
Mole hills is a good idea. :)

Posted: Sun Sep 15, 2013 17:17
by Zeg9
Looking forward to try this mod :D

Posted: Sun Sep 15, 2013 17:18
by Mossmanikin
Evergreen wrote:Do either of you know how to make the stalactites only be placeable on the ceiling? "attatched_node = 1" only does it with the ground.
I'd use:

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paramtype2 = "wallmounted"

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on_place

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if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:stone" then
or something similar

Posted: Sun Sep 15, 2013 17:26
by Evergreen
Mossmanikin wrote:
Evergreen wrote:Do either of you know how to make the stalactites only be placeable on the ceiling? "attatched_node = 1" only does it with the ground.
I'd use:

Code: Select all

paramtype2 = "wallmounted"

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on_place

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if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:stone" then
or something similar
Okay, in that case then where would I put this code:

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if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:air" then

Posted: Sun Sep 15, 2013 17:28
by Mossmanikin
Neuromancer wrote:I'm thinking of changing the nodeboxes on the bushes from the nodebox that looks like plantlike X, to the parallel || nodebox that Mossmanikin gave me to start with. Then maybe forcing the branches to angle down into the center node by using facedir. Would make the branches look less random, but I'm not sure that's a good thing. I do like the uneven heights of the leaf nodes.
How about a hollow cube without bottom and top?

Posted: Sun Sep 15, 2013 17:38
by Mossmanikin
Evergreen wrote:Okay, in that case then where would I put this code
Looks like isn't as simple as I thought, or at least doesn't work like that. :D

Going to see if I can find an answer, 'cause I'd really like to know now too.

Posted: Sun Sep 15, 2013 17:40
by Evergreen
Mossmanikin wrote:
Evergreen wrote:Okay, in that case then where would I put this code
Looks like isn't as simple as I thought, or at least doesn't work like that. :D

Going to see if I can find an answer, 'cause I'd really like to know now too.
The wall mount works, butit allows you to palce it on all sides. On another note, the way the mapgen is going to work for stalactites is it is going to look for a 2 block space beneath a stone block. The only problem is that I have no idea how to do that. :P

Posted: Sun Sep 15, 2013 17:49
by Mossmanikin
Evergreen wrote:The wall mount works, butit allows you to palce it on all sides. On another note, the way the mapgen is going to work for stalactites is it is going to look for a 2 block space beneath a stone block. The only problem is that I have no idea how to do that. :P
Except for simply copying some code and changing some node names I never really looked into mapgen.
Since this mod will have plants_lib as dependency anyway, we could "abuse" it for stalactites...

Posted: Sun Sep 15, 2013 17:52
by Evergreen
Mossmanikin wrote:
Evergreen wrote:The wall mount works, butit allows you to palce it on all sides. On another note, the way the mapgen is going to work for stalactites is it is going to look for a 2 block space beneath a stone block. The only problem is that I have no idea how to do that. :P
Except for simply copying some code and changing some node names I never really looked into mapgen.
Since this mod will have plants_lib as dependency anyway, we could "abuse" it for stalactites...
I'm using "true" mapgen not plants lib for this. I just don't like having dependencies if possible, and the default way of doing it is faster anyway.

Posted: Sun Sep 15, 2013 18:05
by LionsDen
Evergreen wrote:
Neuromancer wrote:
Evergreen wrote:
Stalactites look cool! But if you have Stalactites, you gotta have stalagmites. Just flip what you have and make them come out of the floor.
Well, of course. The only problem is that I am too lazy, and don't want to take the time to flip the nodeboxes.
You wouldn't need to flip the node boxes I am guessing. I think you can use wallmounted or something that uses the param2 as a facedir and it would flip the box any way needed. Then you just need to add code to make sure they aren't placed on the sides of walls and such.

Posted: Sun Sep 15, 2013 18:08
by Evergreen
LionsDen wrote:
Evergreen wrote:
Neuromancer wrote: Stalactites look cool! But if you have Stalactites, you gotta have stalagmites. Just flip what you have and make them come out of the floor.
Well, of course. The only problem is that I am too lazy, and don't want to take the time to flip the nodeboxes.
You wouldn't need to flip the node boxes I am guessing. I think you can use wallmounted or something that uses the param2 as a facedir and it would flip the box any way needed. Then you just need to add code to make sure they aren't placed on the sides of walls and such.
Good idea, that's what I'll do.

Posted: Sun Sep 15, 2013 23:46
by Mossmanikin
+ Spoiler

Posted: Sun Sep 15, 2013 23:59
by Evergreen
Mossmanikin wrote:
Thank you Mossmanikin! Now I'll continue to work on the mapgen code.

Posted: Mon Sep 16, 2013 00:50
by Mossmanikin
Evergreen wrote:Thank you Mossmanikin! Now I'll continue to work on the mapgen code.
You're welcome. :)


@ Evergreen & Neuromancer:

Since this mod is about a lot more than plants, I'm not really satisfied with the name "Undergrowth" anymore.
What do you think? Should we change it? And if so: any suggestions?

Posted: Mon Sep 16, 2013 01:08
by Neuromancer
Mossmanikin wrote:
Evergreen wrote:Thank you Mossmanikin! Now I'll continue to work on the mapgen code.
You're welcome. :)


@ Evergreen & Neuromancer:

Since this mod is about a lot more than plants, I'm not really satisfied with the name "Undergrowth" anymore.
What do you think? Should we change it? And if so: any suggestions?
To be honest, I think this should be a modpack. Containing a bunch of separate mods. There's just too much here, and I'm not sure I want to put all of it in my game, I have to evaluate each sub mod and see how it impacts performance. The same way I think other people will want just some of the parts. I have no choice to split things out because performance on Immersive Fun has just really gotten bad as I have added all sorts of cool Mod's. To the point where I had to rip out most trees in More Trees, and still performance makes the game barely playable.

Bushes, Rocks, stalagmites/Stalagtites, Forest floor (roots, sticks, rotting logs, leaves, seedlings & saplings, patchy grass & dirt nodes). Rocks look awesome!

Posted: Mon Sep 16, 2013 01:28
by Neuromancer
Here's the way improved bushes Mod:

Fixed orientation of branches.
Totally improved look of branch nodeboxes.

https://www.dropbox.com/s/whs1owp458e9a ... 130915.zip

Posted: Mon Sep 16, 2013 01:51
by Neuromancer
Mossmanikin wrote:
These rocks look awesome, but shouldn't rocks be half buried in the dirt?

Posted: Mon Sep 16, 2013 04:51
by Mossmanikin
Neuromancer wrote:To be honest, I think this should be a modpack.
Yeah, thought about that too. Let's make a modpack out of this.
Neuromancer wrote:Here's the way improved bushes Mod:

Fixed orientation of branches.
Totally improved look of branch nodeboxes.

https://www.dropbox.com/s/whs1owp458e9a ... 130915.zip
I think sequoia leaves are a good choice.
Earlier you said
Neuromancer wrote:make the bushes look less blocky by breaking leaf nodeboxes into 8 boxes, and randomly picking only a few of the 1/8 size boxes to be populated with leaves
maybe something like that would look really nice, since the bushes are quite small.
Neuromancer wrote:These rocks look awesome, but shouldn't rocks be half buried in the dirt?

Not necessarily, but maybe it's worth a try.

Posted: Mon Sep 16, 2013 05:27
by Mossmanikin
+ Spoiler