[Mod] Nature Pack [1.0.4]
- minecraft64
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- Location: Stalker Block!! XD
You will be better off getting a good archive extractor, like 7zip if you are using Windows, rather than asking every single mod author to use ZIP.
If you don't want to or cannot download anything, http://www.convertfiles.com/ is a service that can convert several types of archives to ZIP for you.
If you don't want to or cannot download anything, http://www.convertfiles.com/ is a service that can convert several types of archives to ZIP for you.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- Phitherek_
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I'm aware of that, and it's quite good, but every modern distro I have seen has some sort of archived already included
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- overwelmer3
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- BrandonReese
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I installed the nature pack today, and I'm seeing some weird growth
I watched the trees far off sprang up to that height in a matter of seconds
I watched the trees far off sprang up to that height in a matter of seconds
My Twitch Channel - https://www.twitch.tv/brandonreese81/profile
- BrandonReese
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This was my first time installing nature pack. At this point I had it installed for about an hour I think. I was wondering through my forest and all of a sudden the tree tops shot up.
My Twitch Channel - https://www.twitch.tv/brandonreese81/profile
- BrandonReese
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Were you able to reproduce the problem, or are you just making a judgement based on my screenshots?neko259 wrote:Veery strange. It's something about the ABM work, but I can't really understand what causes it. It seems like the ABM chances are computed from the world creation, not the server start or a previous run.
My Twitch Channel - https://www.twitch.tv/brandonreese81/profile
Is this mod still being worked on? There are a few nice and useful features here. I do find it odd that the tree petals are not flammable and that the iron trees don't seem to spawn. The game sometimes crashes as well.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Line 67 init.lua of the Bushes mod should look like this:
Code: Select all
plantslib:spawn_on_surfaces(delay, "flowers:flower_"..flower, radius, chance, "default:dirt_with_grass", {"group:flower", "group:poisonivy"}, flowers_seed_diff)
Last edited by Ragnarok on Tue Jan 22, 2013 18:38, edited 1 time in total.
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
I'm working on the mod, but very rarely. I don't have time to do that myself, and nobody wills to contributeInocudom wrote:Is this mod still being worked on? There are a few nice and useful features here. I do find it odd that the tree petals are not flammable and that the iron trees don't seem to spawn. The game sometimes crashes as well.
I removed the irontrees because the rare iron bug was fixed a long time ago and there are better sources of iron now. And I'll make blossom flammable in the next release.
Also, if you experience crashes, please provide the log.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
Thanks for the advice, but I've already changed the bushes mod code and cannot find the place you talk about. Maybe it was already fixed or removed on some stageRagnarok wrote:Line 67 init.lua of the Bushes mod should look like this:
Code: Select all
plantslib:spawn_on_surfaces(delay, "flowers:flower_"..flower, radius, chance, "default:dirt_with_grass", {"group:flower", "group:poisonivy"}, flowers_seed_diff)
Also, 1.0.4 is out. Enjoy.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
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Tree growth? That's handled well by RealBadAngels treegen. The nature pack is great! Most of it seems to be included in plantlife now. What are the main differences?
I have some wishes regarding bushes: Mostly, I'd like them to behave like some plants in the hydro-mod - that is, when you dig them, the plant gives its berrie(s) but remains stading (it is turned into a new node without berries). If you dig it again, you do get the bush. Maybe getting the bush could require using an axe to avoid accidental digging.
Strawberries exist in this mod and in the farming_plus-mod. If farming_plus is installed, the strawberrie bushes could yield the same fruits as the plants from farming_plus and give seeds or saplings.
Further bushes for diffrent berries would be great. That would require new textures for them.
I have some wishes regarding bushes: Mostly, I'd like them to behave like some plants in the hydro-mod - that is, when you dig them, the plant gives its berrie(s) but remains stading (it is turned into a new node without berries). If you dig it again, you do get the bush. Maybe getting the bush could require using an axe to avoid accidental digging.
Strawberries exist in this mod and in the farming_plus-mod. If farming_plus is installed, the strawberrie bushes could yield the same fruits as the plants from farming_plus and give seeds or saplings.
Further bushes for diffrent berries would be great. That would require new textures for them.
A list of my mods can be found here.
- VanessaE
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Just to keep you up-to-date, Neko... Plantlife's API has changed radically and Ragnarok's suggested function call may no longer be valid (I have not thoroughly tested the legacy interface to the API).
Plants_lib uses a far more flexible table-based method now, which allows a larger number of controls, and more advanced ones at that, to be placed on when, where, and how the plants grow:
https://raw.github.com/VanessaE/plantli ... er/API.txt
I suggest removing your copies of...
plants_lib
vines
flowers
junglegrass
"poinsonivy" (note the misspelled foldername - my fault)
...and update all of them to the latest versions on my (plantlife) and bas080's (vines) git repositories.
I'm not sure what all you will need to adapt in your code, since I haven't read through it in detail.
Plants_lib uses a far more flexible table-based method now, which allows a larger number of controls, and more advanced ones at that, to be placed on when, where, and how the plants grow:
https://raw.github.com/VanessaE/plantli ... er/API.txt
I suggest removing your copies of...
plants_lib
vines
flowers
junglegrass
"poinsonivy" (note the misspelled foldername - my fault)
...and update all of them to the latest versions on my (plantlife) and bas080's (vines) git repositories.
I'm not sure what all you will need to adapt in your code, since I haven't read through it in detail.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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