[Mod] Nature Pack [1.0.4]
Ah, if you think I'm saying your Lua, in particular, is occasionally frustrating, then I have failed again at communication, which is pretty common for me. I found both your code and the Lua in vanilla Minetest to be quite readable. I just dislike the way Lua itself handles some things. Too much syntax for me to really feel comfortable, for example.neko259 wrote:I try to make code understandable, but I haven't read lua coding conventions yet
I didn't mean you said something wrong. But I'm a java coder and I don't know Lua too much to write REALLY good code.ERIIX wrote:Ah, if you think I'm saying your Lua, in particular, is occasionally frustrating, then I have failed again at communication, which is pretty common for me. I found both your code and the Lua in vanilla Minetest to be quite readable. I just dislike the way Lua itself handles some things. Too much syntax for me to really feel comfortable, for example.neko259 wrote:I try to make code understandable, but I haven't read lua coding conventions yet
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- VanessaE
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I do see (apple?)blossoms from time to time in the trees, but the grow rate for flowers on the ground is so slow that I have yet to see one.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Okay, I'll increase flower rates in 0.4.3. Thanks for feedback, i don't have possibility to test it on a live populated serverVanessaE wrote:I do see (apple?)blossoms from time to time in the trees, but the grow rate for flowers on the ground is so slow that I have yet to see one.
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Ok. I wanted to make some fruit trees but didn't have an idea of new growing algorithm for them by now. I'll think about it on weekend.tkerwel wrote:i would like some more kind of trees.
in the moment you have only the iron tree (which i dont like...anyway change that to a sort of tree i like more manualy in your code)
maybe there are pine tree's , so there is a bigger variity of colours and shapes.
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- musiccassi
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- VanessaE
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Actually don't increase the flower rates at all, but you may want to *decrease* the (apple)blossom rates. After some time, the flowers do start to show up at about what one would want, but the blossoms are taking over all the trees :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
How to use irontrees? (with screenshots)
My modpack: http://forum.minetest.net/viewtopic.php?id=5752
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could you look into making this mod work with the seasons in madblocks, like different flowers or have the current ones grow on the terrain, because when i use the 2 mods together there is only a small window for the nature stuff to grow.neko259 wrote:Okay, make me some feature requests list and I will look at it when I have time. Maybe I'll even implement somethingRandomBot wrote:has been a month ;p
Last edited by RandomBot on Fri Jun 29, 2012 12:09, edited 1 time in total.
"Everyone has a plan, until they get punched in the face"
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I don't really understand what you mean. What goes wrong when you run these two mods together?RandomBot wrote:could you look into making this mod work with the seasons in madblocks, like different flowers or have the current ones grow on the terrain, because when i use the 2 mods together there is only a small window for the nature stuff to grow.neko259 wrote:Okay, make me some feature requests list and I will look at it when I have time. Maybe I'll even implement somethingRandomBot wrote:has been a month ;p
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well during the seasons the nodes change, and the vines, flowers, bushes, trees, and apples dton grow in any season other than summer. because the nodes change.neko259 wrote:I don't really understand what you mean. What goes wrong when you run these two mods together?RandomBot wrote:could you look into making this mod work with the seasons in madblocks, like different flowers or have the current ones grow on the terrain, because when i use the 2 mods together there is only a small window for the nature stuff to grow.neko259 wrote: Okay, make me some feature requests list and I will look at it when I have time. Maybe I'll even implement something
"Everyone has a plan, until they get punched in the face"
- Mike Tyson
- Mike Tyson
I was using this mod then saw the vines growing as if it was a bean stalk and i was jack. If you are wondering i did see if i could climb up them to the top, you can lol. I added like 6 or so lines of code so this all should work i have not fully tested it. It does load when starting a game. let me know if there are any issues.
But here is a controlled nature pack.
Nature Pack Controlled
what i did:
What i did was look at what is x boxes below the node that will be built on. If it is unequal to what it wants to build, ie vines, papyrus, trunks, ect then it will add to it, otherwise it wont.
But here is a controlled nature pack.
Nature Pack Controlled
what i did:
What i did was look at what is x boxes below the node that will be built on. If it is unequal to what it wants to build, ie vines, papyrus, trunks, ect then it will add to it, otherwise it wont.
Last edited by Nubelite on Tue Jul 24, 2012 02:00, edited 1 time in total.
Could you create a pull request on bitbucket? It's not too comfortable to search for changes in these files.Nubelite wrote:I was using this mod then saw the vines growing as if it was a bean stalk and i was jack. If you are wondering i did see if i could climb up them to the top, you can lol. I added like 6 or so lines of code so this all should work i have not fully tested it. It does load when starting a game. let me know if there are any issues.
But here is a controlled nature pack.
zip
what i did:
What i did was look at what is x boxes below the node that will be built on. If it is unequal to what it wants to build, ie vines, papyrus, trunks, ect then it will add to it, otherwise it wont.
Or just make me a patch so that I could review it.
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