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Last edited by Esteban on Fri Mar 18, 2016 13:47, edited 4 times in total.
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Last edited by Esteban on Fri Mar 18, 2016 13:47, edited 1 time in total.
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- paramat
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Those custom cars are so cute, great work!
Can this be used in 0.4.7 stable?
I love the model but am concerned about it's complexity, i would like to see a Minetest car that is simpler and more boxy, with square wheels, to be processing-lighter, i guess i'll have to learn blender and do it myself
An off-road model not restricted to cracky nodes would be fun.
Can this be used in 0.4.7 stable?
I love the model but am concerned about it's complexity, i would like to see a Minetest car that is simpler and more boxy, with square wheels, to be processing-lighter, i guess i'll have to learn blender and do it myself
An off-road model not restricted to cracky nodes would be fun.
Last edited by paramat on Fri Oct 11, 2013 21:39, edited 1 time in total.
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Last edited by Esteban on Fri Mar 18, 2016 13:48, edited 2 times in total.
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Get the hovercraft mod thenCraigyDavi wrote:Really cool! I love the new custom cars too.
An off-road vehicle would be nice (one which can drive on dirt and sand).
And a hovercraft which drives on water.
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Last edited by Esteban on Fri Mar 18, 2016 13:48, edited 1 time in total.
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- paramat
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I should have tried the mod before writing this the model is indeed fine and is not at all processing heavy. I may still look into an alternative design, i'm thinking a car with Minetest charracter would be small, cute and boxy, which of course means a Japanese Kei-Car, which are my favourite cars:paramat wrote:I love the model but am concerned about it's complexity, i would like to see a Minetest car that is simpler and more boxy, with square wheels, to be processing-lighter.
Honda N-box (nodebox).
Last edited by paramat on Sun Oct 13, 2013 01:15, edited 1 time in total.
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Last edited by Esteban on Fri Mar 18, 2016 13:48, edited 2 times in total.
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You want boxy, make it look like a Scion xB.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- paramat
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I like those Scions too
So i stretched my ride.
And made the steering wheel lower so i could see over it.
So i stretched my ride.
Code: Select all
visual_size = {x=1,y=1.6},
And made the steering wheel lower so i could see over it.
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Last edited by Esteban on Fri Mar 18, 2016 13:48, edited 1 time in total.
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Last edited by Esteban on Fri Mar 18, 2016 13:49, edited 1 time in total.
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no, i have mod error: failed to load and run:C:\minetest\bin\...\mods\car2.2\init.luaEsteban wrote:omar-_-kning wrote:How to craft this car ??
please answer me
i tried to craft is in the inventory but it didn't work
please answer meDo you mean this car? Sorry, but this car is not in the mod, yet.
do you know a solution for this error
please answer
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Last edited by Esteban on Fri Mar 18, 2016 13:49, edited 1 time in total.
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You can always ask the resident modeler.paramat wrote:I should have tried the mod before writing this the model is indeed fine and is not at all processing heavy. I may still look into an alternative design, i'm thinking a car with Minetest charracter would be small, cute and boxy, which of course means a Japanese Kei-Car, which are my favourite cars:paramat wrote:I love the model but am concerned about it's complexity, i would like to see a Minetest car that is simpler and more boxy, with square wheels, to be processing-lighter.
http://world.honda.com/news/2011/411113 ... ges/18.jpg
Honda N-box (nodebox).
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Last edited by Esteban on Fri Mar 18, 2016 13:50, edited 1 time in total.
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- paramat
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I was hoping you might be interestedJordach wrote:You can always ask the resident modeler.
The current car model has it's centre being the drivers seat, which is very cool, but since the collision box does not rotate with the car it over under/over-hangs the car dimensions depending on yaw. So perhaps a car with it's entity centre at it's physical centre, which means a central drivers position?
My stretched car above is the same 3D model with a new texture and stretched by editing that 'visual size' line in the code.
- paramat
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Nice, i like how the nyan car requires a nyan cat for the recipe, and how you've made another use for bronze.
I have forked this mod and have changed the physics and motion which was making the car 'float' in land like a boat. The collision box was stopping the car climbing nodes, not applicable in water of course. But i kept that and made the car only able to climb slopes created by half-slabs, although the slope climbing is rather crude and jumpy. I'll try to sort out an off road motion that can climb full nodes.
My car will be the Minetest equivalent of a real world electric car, a 'mesecar' (since mesecons are MTs electricity?) that uses a mese block battery and copper ingots in the crating recipe for the motor windings. Perhaps it could even be recharged from mesecon power?
Thus is why my texture has no radiator and is sitting out in nature with the flowers ... it is a friendly, quiet, non polluting car that is not a menace to it's environment.
(Note i am indeed an electric car enthusiast and a huge fan of Elon Musk, Tesla and SpaceX)
I have forked this mod and have changed the physics and motion which was making the car 'float' in land like a boat. The collision box was stopping the car climbing nodes, not applicable in water of course. But i kept that and made the car only able to climb slopes created by half-slabs, although the slope climbing is rather crude and jumpy. I'll try to sort out an off road motion that can climb full nodes.
My car will be the Minetest equivalent of a real world electric car, a 'mesecar' (since mesecons are MTs electricity?) that uses a mese block battery and copper ingots in the crating recipe for the motor windings. Perhaps it could even be recharged from mesecon power?
Thus is why my texture has no radiator and is sitting out in nature with the flowers ... it is a friendly, quiet, non polluting car that is not a menace to it's environment.
(Note i am indeed an electric car enthusiast and a huge fan of Elon Musk, Tesla and SpaceX)
Last edited by paramat on Sun Oct 13, 2013 23:48, edited 1 time in total.
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