[Mod] Unified_Inventory Skins [u_skins]

dmonty
Member
Posts: 18
Joined: Wed Mar 05, 2014 03:59

[Mod] Unified_Inventory Skins [u_skins]

by dmonty » Post

minetest-u_skins
============

u_skins mod add Skins to unified_inventory.

by Dean Montgomery
License LGPLv2

Texture credits are displayed based on addi's skin database.

Download zip:
https://github.com/dmonty2/minetest-u_s ... master.zip

Download github:
https://github.com/dmonty2/minetest-u_skinsdb

Requires latest unified_inventory from:
https://github.com/minetest-technic/unified_inventory

Image

Image

The "u_skinsdb" is meant to download the skins from addi's skin database (http://minetest.fensta.bplaced.net).

To re-download the latest skins you may want to run:
"./update_from_db.py" OR
"./update_from_db2.py"
script, then "./generate_previews.sh" before using the mod.


Credits:
MirceaKitsune (WTFPL) + bundled script by Zeg9 (WTFPL too):
skin_previews.blend
RealyBadAngel unified_inventory and Zeg9 skinsdb
** feel free to merge it into skinsdb or unified_inventory git.

User avatar
CraigyDavi
Member
Posts: 582
Joined: Sat Aug 10, 2013 13:08
GitHub: davisonio
IRC: davisonio
In-game: CraigyDavi
Location: Hampshire, UK
Contact:

by CraigyDavi » Post

Nice!

User avatar
JPRuehmann
Member
Posts: 334
Joined: Fri Mar 21, 2014 21:40
Location: Germany
Contact:

by JPRuehmann » Post

Hello this mod is a big help.

But it is possible to make the skins persistent?
Everytime I log out and back in mi Avatar is displayed with the default Skin. I have to change the Skin anew so that the world can see me in this skin. In the inventory the skin is choosen but my avatar is not Displayed in it.

Thanks,
JPR

u34

by u34 » Post

awesome mod...
works fine for me...

User avatar
hoodedice
Member
Posts: 1374
Joined: Sat Jul 06, 2013 06:33
GitHub: hoodedice
IRC: hoodedice
In-game: hoodedice
Location: world
Contact:

by hoodedice » Post

I think you should ask RealBadAngel to merge it with his Unified Inventory. Maybe make a pull request to it on GitHub
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

User avatar
philipbenr
Member
Posts: 1897
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

by philipbenr » Post

This is great! I have been looking for something like this for a while. :)

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

This smells like heaven. It really does.

User avatar
Krock
Developer
Posts: 4649
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

by Krock » Post

Yes, this mod is very good! I like it!
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

CheerfulCherub
Member
Posts: 59
Joined: Sat Jan 25, 2014 23:03

by CheerfulCherub » Post

This work for me, love it and ty, only one problem took out my hud, is there anyway in which to fix this.

User avatar
Krock
Developer
Posts: 4649
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

by Krock » Post

Okay, I found a "hacky" way to generate previews of the players.
I don't have a program to run *.sh files (yes, Windows user) and blender wasn't found.
So, I decided to grab those previews from the server too.

#EDIT START
I found a way to save space:
Do not save character_1 (default) skins, because it sets back itself to that skin if it doesn't exist.
#EDIT END

Moo-haha, new update script below --v
Last edited by Krock on Tue Apr 08, 2014 14:55, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

This seems to be a much-ignored mod. I see real potential here.

User avatar
stu
Member
Posts: 923
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11
Location: United Kingdom

by stu » Post

Agreed, it should be moved to release if the author has requested that.
I already added support for it in my armor mod.

User avatar
Krock
Developer
Posts: 4649
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

by Krock » Post

Yes, I like this mod but it didn't seem as people use it. Therefore I didn't create a pull request yet.
I fixed some things in there and will create a pull request tomorrow.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
stu
Member
Posts: 923
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11
Location: United Kingdom

by stu » Post

Krock wrote:Yes, I like this mod but it didn't seem as people use it. Therefore I didn't create a pull request yet.
I fixed some things in there and will create a pull request tomorrow.
Now that we have third person view this mod and the original skins (by Zeg9) will be useful even in singleplayer mode.
I think it will be used a lot more when 0.4.10 is released (or whatever way they version it)
I am curious as to what bugs you found, it seemed to work ok for me, though someone did report some issue with 3d_armor,
I was unable to reproduce it.

User avatar
Krock
Developer
Posts: 4649
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

by Krock » Post

stu wrote:Now that we have third person view this mod and the original skins (by Zeg9) will be useful even in singleplayer mode.
I think it will be used a lot more when 0.4.10 is released (or whatever way they version it)
I am curious as to what bugs you found, it seemed to work ok for me, though someone did report some issue with 3d_armor,
I was unable to reproduce it.
Well, it overwrote the "character.x" mesh while changing the texture of other players. Then I've found a thing to correct while saving the skins (see 2 posts of me above)
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Ahh, I am seeing renewed interest in this mod. Very good.

User avatar
Krock
Developer
Posts: 4649
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

by Krock » Post

Inocudom wrote:Ahh, I am seeing renewed interest in this mod. Very good.
Let's see how long...
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
philipbenr
Member
Posts: 1897
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

by philipbenr » Post

Krock wrote:
Inocudom wrote:Ahh, I am seeing renewed interest in this mod. Very good.
Let's see how long...
Not very. In mods like this, there isn't much to talk about while it is still in development. anyhow, there areen't any new changes to gripe about either. ;)

User avatar
mcfan
Member
Posts: 120
Joined: Wed Mar 26, 2014 15:02
Location: Out in MC land

by mcfan » Post

Looks good. I'll see if I can make it work on my server.
Love MINECRAFT... will settle for Minetest

User avatar
Krock
Developer
Posts: 4649
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Mod] Unified_Inventory Skins [u_skins]

by Krock » Post

I made some changes and bugfixes

Check for existing skins:
- ignore missing numbers in skins ("character_44",,,, "character_48", "character_49")
- check for invalid skins

Previews:
- remove preview of backside (can not download from skins db)
- make "hacky" skin preview generation as default
- update updater, the update script

Other:
- remove most of the skins
- better meta saving/reading
- make it not saving default character
- remove checking for 2d-skins (should be easy to code self)

Changes made at: https://github.com/SmallJoker/minetest-u_skinsdb
Auto skin updater (written with .NET) as alternative available on PM-request.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
lisacvuk
Member
Posts: 274
Joined: Sat Jul 19, 2014 11:52
GitHub: lisacvuk
IRC: lisac
In-game: lisacvuk
Location: Serbia, Užice

Re: [Mod] Unified_Inventory Skins [u_skins]

by lisacvuk » Post

Hi, I'm using this mod on my server(Lisacvuk and raven's server), and I have a problem. When player choose a skin, his texture becomes completly white. Its happening always, only way to fix it is to reconnect or place some armor. Any advise? Thanks.
It's lisac, not lisa.
400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
I live in Serbia.
Steam | OpenDOTA
My mods:
Tool ranks
I appreciate donations in TF2 items. :)

User avatar
stu
Member
Posts: 923
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11
Location: United Kingdom

Re: [Mod] Unified_Inventory Skins [u_skins]

by stu » Post

lisacvuk wrote:Hi, I'm using this mod on my server(Lisacvuk and raven's server), and I have a problem. When player choose a skin, his texture becomes completly white. Its happening always, only way to fix it is to reconnect or place some armor. Any advise? Thanks.
Are you sure you are actually using this version? I do know that the above mentioned fork has this problem with 3d_armor

See: https://github.com/stujones11/minetest- ... /issues/13

User avatar
Pitriss
Member
Posts: 254
Joined: Mon Aug 05, 2013 17:09
GitHub: Pitriss
IRC: pitriss
In-game: pitriss
Location: Czech republic, Bohumin

Re: [Mod] Unified_Inventory Skins [u_skins]

by Pitriss » Post

lisacvuk wrote:Hi, I'm using this mod on my server(Lisacvuk and raven's server), and I have a problem. When player choose a skin, his texture becomes completly white. Its happening always, only way to fix it is to reconnect or place some armor. Any advise? Thanks.
Try this.. It's my hybrid between uskins and older skins which doesn't suffer with this bug
Attachments
minetest-skins.zip
(2.83 MiB) Downloaded 229 times
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.

User avatar
Krock
Developer
Posts: 4649
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Mod] Unified_Inventory Skins [u_skins]

by Krock » Post

Pitriss wrote:Try this.. It's my hybrid between uskins and older skins which doesn't suffer with this bug
Nice. If it actually works, I would like to see a pull request to fix this problem.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
stu
Member
Posts: 923
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11
Location: United Kingdom

Re: [Mod] Unified_Inventory Skins [u_skins]

by stu » Post

Krock wrote:
Pitriss wrote:Try this.. It's my hybrid between uskins and older skins which doesn't suffer with this bug
Nice. If it actually works, I would like to see a pull request to fix this problem.
Krock, I looked over the code and the cause is simply that someone removed the underscore that was between u_skins_set and the skin number. I just pushed a change to 3d_armor that fixes this ;-)

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests