[Mod] growing trees [0.0.9] [growing_trees]
[Mod] growing trees [0.0.9] [growing_trees]
A mod growing a little bit more interesting trees. Each tree is unique!
License: Do whatever you want!
Dependencies: default
It's testing right now tell me if you like it or what to improve.
Notes:
-Trees keep growing until hard limit but slow down drasticaly at soft limit
-don't remove top of trunk or tree won't grow any further
-don't remove "leaves" directly on front of branch or branch won't grow any more
Recipe (growing_tree sapling):
sapling
sapling
Config file settings:
growing_tree_max_size (maximum size a tree can grow, default 20)
growing_tree_slowdown_size (slowing down tree growth as of this size, default 10)
Latest development
Version 0.0.9
Version 0.0.8
Version 0.0.7
Version 0.0.6
Version 0.0.5 (Now really trees)
Version 0.0.4
Version 0.0.3 (Minetest 0.4.2rc1+)
Version 0.0.2
Version 0.0.1
Changelog:
0.0.9:
-fixed another bug branches not beeing grown correct
-reduced growth speed by factor 3
0.0.8:
-fixed bug with trees reaching maximum size discovered by Spots
0.0.7:
-fixed bug in tree ->big tree transition ("heightbug")
-fixed bug in spawning algorithm reducing randomnes drastically
-added additional checks on growth in order to prevent trees from growing through walls
0.0.6:
-fixed bug in leaves detection code
-adjusted amb intervals and chances to make "in growth" trees look more like trees
0.0.5:
-major code cleanup
-added apple spawning
-added hard limit for growth
-make hard and soft growth limits configurable
-add big + medium trunks
-new tree top
-fix branch textures (mostly)
0.0.4:
-added spawning on map generation
-minor fix in tree structure (uppermost branches won't grow to full size but a more reasonable value)
0.0.3:
-added nodebox support
0.0.2:
-added sound support
-switched to groups material system
License: Do whatever you want!
Dependencies: default
It's testing right now tell me if you like it or what to improve.
Notes:
-Trees keep growing until hard limit but slow down drasticaly at soft limit
-don't remove top of trunk or tree won't grow any further
-don't remove "leaves" directly on front of branch or branch won't grow any more
Recipe (growing_tree sapling):
sapling
sapling
Config file settings:
growing_tree_max_size (maximum size a tree can grow, default 20)
growing_tree_slowdown_size (slowing down tree growth as of this size, default 10)
Latest development
Version 0.0.9
Version 0.0.8
Version 0.0.7
Version 0.0.6
Version 0.0.5 (Now really trees)
Version 0.0.4
Version 0.0.3 (Minetest 0.4.2rc1+)
Version 0.0.2
Version 0.0.1
Changelog:
0.0.9:
-fixed another bug branches not beeing grown correct
-reduced growth speed by factor 3
0.0.8:
-fixed bug with trees reaching maximum size discovered by Spots
0.0.7:
-fixed bug in tree ->big tree transition ("heightbug")
-fixed bug in spawning algorithm reducing randomnes drastically
-added additional checks on growth in order to prevent trees from growing through walls
0.0.6:
-fixed bug in leaves detection code
-adjusted amb intervals and chances to make "in growth" trees look more like trees
0.0.5:
-major code cleanup
-added apple spawning
-added hard limit for growth
-make hard and soft growth limits configurable
-add big + medium trunks
-new tree top
-fix branch textures (mostly)
0.0.4:
-added spawning on map generation
-minor fix in tree structure (uppermost branches won't grow to full size but a more reasonable value)
0.0.3:
-added nodebox support
0.0.2:
-added sound support
-switched to groups material system
Last edited by sapier on Fri Jun 08, 2018 17:20, edited 3 times in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
Awesome ^_^ MT really needs more styles of trees it gets a little boring just staring at box looking trees.
It would be nice to see some different type of trees too if possible some ideas: birch, oak, pine, beech. Just some ideas ^_^
Btw does/will this mod also work with jungle trees? if so any plans on adding vines that grow on the jungle trees? I know the nature mod adds vines but I think that only adds them to the floor :S which is a little weird
It would be nice to see some different type of trees too if possible some ideas: birch, oak, pine, beech. Just some ideas ^_^
Btw does/will this mod also work with jungle trees? if so any plans on adding vines that grow on the jungle trees? I know the nature mod adds vines but I think that only adds them to the floor :S which is a little weird
@neko not exactly I tried to make the growing a little bit more "predictable" this trees do have a trunk and branches starting at it. While branches try not to cross each other.
And yes, I didn't like the no limit growing of nature too ... but this tress grow to infinity too just their growing speed slows down if > 10 the larger they are. Thus there's no hard limit in tree size but you'll have to wait longer and longer to get bigger trees.
And yes, I didn't like the no limit growing of nature too ... but this tress grow to infinity too just their growing speed slows down if > 10 the larger they are. Thus there's no hard limit in tree size but you'll have to wait longer and longer to get bigger trees.
Last edited by sapier on Fri Feb 10, 2012 21:58, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
I'd love to see this as the default tree growth behavior in the nature mod. Great mod!
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
Okay then The more variants we have the more freedom to the admins and userssapier wrote:@neko not exactly I tried to make the growing a little bit more "predictable" this trees do have a trunk and branches starting at it. While branches try not to cross each other.
And yes, I didn't like the no limit growing of nature too ... but this tress grow to infinity too just their growing speed slows down if > 10 the larger they are. Thus there's no hard limit in tree size but you'll have to wait longer and longer to get bigger trees.
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- LolManKuba
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I know I'm not Calinou but I'm 95% sure there is no updated version since they would've had to use this topic to post with.Bbill9908 wrote:Calinou wrote:That's because the mod is outdated - the modding API has been updated since.
Alright, then can you provide me with the updated version please, if one exists?
And the Confiers Mod is kind've like the same thing as this.
Alright, thank you very much, I'll just make sure not to plant them somewhere where I don't want to build... xDLolManKuba wrote:I know I'm not Calinou but I'm 95% sure there is no updated version since they would've had to use this topic to post with.Bbill9908 wrote:Calinou wrote:That's because the mod is outdated - the modding API has been updated since.
Alright, then can you provide me with the updated version please, if one exists?
And the Confiers Mod is kind've like the same thing as this.
Excellent!
Would it be possible to have growing trees automatically replace normal trees during map generation?
Would it be possible to have growing trees automatically replace normal trees during map generation?
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
growing trees is still missing lots of checks I'm not quite sure if the algorithms do what they are expected to do. But if you have already tested and are convinced about it I'll have a look if this can be done.
A first step might be just add them additionaly to normal trees.
A first step might be just add them additionaly to normal trees.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
After some time has gone since last update ... and default trees still are not quite beautifull, while nature trees still grow to infinity without slowing down (Yes I know they are expected to do so)
I've decided to update growing_trees mod.
Please tell me if there are bugs.
EDIT1: If someone already uses old version you don't have to reset your world all trees get "rounded" automaticaly
I've decided to update growing_trees mod.
Please tell me if there are bugs.
EDIT1: If someone already uses old version you don't have to reset your world all trees get "rounded" automaticaly
Last edited by sapier on Wed Sep 05, 2012 00:18, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
Wow! I wonder if it would be possible to have these spawn automatically somehow. I think the conifers mod does this by spawning them in addition to normal trees.
WorldEdit 1.0 released
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Latest article: Mesecons Basics.
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- Neuromancer
- Member
- Posts: 964
- Joined: Tue Jun 12, 2012 22:28
- GitHub: Neuromancer56
I just never knew this mod existed. It actually looks like perhaps the most promising tree mod out there.sapier wrote:I'll do am update soon, I didn't know anyone was interested in this mod as there wasn't really much feedback.
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Ok here it is ... for now this mod is complete (bugfixing may be required)
conifers spawn algorithm was way to heavy for rare trees so I created an algorithm spawning at map generation only
if you wanna plant a tree yourself you still need to craft a special sapling
EDIT1:
@Neuromancer there are some other interesting mods I've written too, I've just been focusing on animals mod while other mods got only updated if someone complained they'd not been working ;-)
conifers spawn algorithm was way to heavy for rare trees so I created an algorithm spawning at map generation only
if you wanna plant a tree yourself you still need to craft a special sapling
EDIT1:
@Neuromancer there are some other interesting mods I've written too, I've just been focusing on animals mod while other mods got only updated if someone complained they'd not been working ;-)
Last edited by sapier on Wed Sep 05, 2012 11:28, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
Now if only default trees could be disabled, growing tree spawn rates could be boosted to default tree values and all saplings would be made growing saplings...
I'm liking this more and more.
I'm liking this more and more.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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- cisoun
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I fix'd that but I haven't still released the new version. I also tried to use the on_generated function but I didn't understand how it works. May I take a look at yours ?sapier wrote:conifers spawn algorithm was way to heavy for rare trees so I created an algorithm spawning at map generation only
Not here for a while due to some troubles between my graphic card and Minetest.
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
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- RealBadAngel
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