Captain_Chaos wrote:What does Minetest do if it encounters unknown node names in the map? Will it crash, ignore them, or display them as some standard block? Will it keep the unknown node, or will it remove it?
Captain_Chaos wrote:In other words, which could I leave out because they are optional or Minetest will generate them itself if they are missing?
$ mkdir ~/.minetest/worlds/new_world_test
$ minetestserver --world ~/.minetest/worlds/new_world_test --gameid minetest_game
Captain_Chaos wrote:That is nice and clear, thanks. I will refrain for now. ;)
Nore wrote:"ignore" is used for unloaded blocks or nodes. You should never generate it.
Nore wrote:Hmm, I am surprised that it may even exist on disk. You can try to do as you say, but beware that it may have strange consequences, so try to avoid it if possible.
Captain_Chaos wrote:Krock wrote:Check out the buildbot script. That script and the 32-bit pendant download cross-compiled libraries for MinGW and compile the binary automatically.
What environment is that script made for? I'm trying to compile Minetest on Windows.
toby109tt wrote:It says that it's for Windows (but apart from that I dunno sorry I can't help)
Wayward_One wrote:toby109tt wrote:It says that it's for Windows (but apart from that I dunno sorry I can't help)
Yes, it's for compiling Minetest for Windows, but that script is meant to be run on Linux.
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