Public Remote Media Server Project

sofar
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Re: Public Remote Media Server Project

by sofar » Sat Dec 30, 2017 20:15

Traffic to the PRMS has been steadily increasing over this past weekend. We went from ~25 requests per day to nearly 100 per day. It seems more people have started to use the PRMS! Awesome!
 

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Re: Public Remote Media Server Project

by sofar » Wed Jan 10, 2018 00:25

We've been up for a month. Here are some statistics:

- Unique visitors per day: about 90-110
- Requests served: 450000
- Bytes of media files sent to clients: 1375 MB

dollars this server has cost me: 0.00$
 

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Re: Public Remote Media Server Project

by sofar » Sun Jan 28, 2018 20:00

- players served growing to about 150-200 a day
- totaly bytes served: 4.1GB
 

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Re: Public Remote Media Server Project

by sofar » Fri Feb 02, 2018 07:39

Please note that 0.4.13 clients and older do not properly understand the remote media protocol API, and will fail to retrieve media from the PRMS. If you allow old MT versions to connect to your server, these clients will load all the media from your game server instead of from the remote media server. You can of course reject these older clients on your server to prevent this.
 

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Re: Public Remote Media Server Project

by casp3r » Wed Feb 28, 2018 15:53

OK, I try it on the server I'm trying to do
it's my list of mods
They come mostly from the official forum "minetest"
It's going to be a long job :)

3d_armor
advanced_guards
advtrains
areas
beds --[[Originally by BlockMen (MIT)]]--
biome_lib --[[by VanessaE]]--
bows
broomstick
campfire
carpet
cme --[[creature mob engine by BlockMen]]--
deserteagle
digilines
digtron
email
factory
farming --[[ Farming Redo Mod by TenPlus1 1.31 ]]--
fishing
h2omes
handholds
hbarmor
hbhunger
hopper
hudbars
hydroponics
ilights
intllib
landcraft
lava_ore_gen --[[ in my top 5]]--
library
locked_sign
lpanes
mana
mapfix
maptools
markers
mesecons
mesecons_window
mesetec
mese_crystals --[[ in my top 5]]--
meshnode --[[ in my top 5]]--
mods_here.txt
moreblocks
morelamps
MoreMesecons
moreores --[[ i delete the tin ore gen. and connect fonction to tin default:....]]--
moretrees
more_bread
myboardgames
mydeck
names_per_ip
news
nopvpzone
orbs_of_time --[[funny]]--
pipeworks --[[ in my top 5]]--
pkarcs
plantlife
pollution
riesenpilz --[[simple but i love this one]]--
santa
signs_lib
skinsdb
stained_glass
stairsio
technic --[[ in my top 5]]--
thirsty
tnt_extras
tools_obsidian
torch
travelnet
treecapitator
ts_furniture
ts_paper
ufos
unifiedbricks
unifieddyes
unified_inventory
vector_extras
wine
xban2
xdecor
 

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Re: Public Remote Media Server Project

by sofar » Wed Feb 28, 2018 18:09

casp3r wrote:OK, I try it on the server I'm trying to do
it's my list of mods
They come mostly from the official forum "minetest"
It's going to be a long job :)


I can't work with this. I'm not going to take 3 hours of my time to (1) find the URL for each of them (2) figure out whether I already have them and (3) take a look and see if it's even worth doing.

You're going to have to help. Please do this:

A) First, remove all the mods that are in https://github.com/minetest-mods/, since those are already included (3d_armor, mesecons, technic etc. already are).
B) Second, read the thread above and remove mods that are already included and mentioned as "Added" in one of my replies
C) For any mod that remains, please give me the git URL of the mod, not just the name (I don't care if it's funny, I just don't have the time to search the forums to find out which fork of each mod you want).

Thanks, If you can do this I can much more quickly add them to the server.
 

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Re: Public Remote Media Server Project

by casp3r » Fri Mar 09, 2018 07:26

i understand,
That's sure I did not just put 3 crap mods :) they are sooooo lot .....
some are old enough but still functional.
and I do not see myself finding all the addresses one by one me either.....
it's not me proposing something after all. I just share a list available
Someone advised me to use this thing.
I would do with what there will be, and I don't need it in the absolute.
So, good luck for the next.
you have the mods name.
If you want do something, do it
if not, i don't care.
Last edited by casp3r on Fri Mar 09, 2018 09:13, edited 1 time in total.
 

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Re: Public Remote Media Server Project

by texmex » Fri Mar 09, 2018 09:04

casp3r wrote:no matter

it's sure I did not just put 3 crap mods, some are old enough but still functional
and I do not see myself finding all the addresses one by one me either.
it's not me proposing something after all. I just put a list available
Someone advised me to use this stuff.
I would do with what there will be and I don't need it in absolute so good luck for the next.
you have the mods name. if you want do something, do it
if not , i don't care.

I'm going to assume you're a community member of the younger variety and that you're not reflecting on the hours of free labor put into this service. Have some manners.
 

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Re: Public Remote Media Server Project

by sofar » Fri Mar 09, 2018 17:04

texmex wrote:
casp3r wrote:no matter

it's sure I did not just put 3 crap mods, some are old enough but still functional
and I do not see myself finding all the addresses one by one me either.
it's not me proposing something after all. I just put a list available
Someone advised me to use this stuff.
I would do with what there will be and I don't need it in absolute so good luck for the next.
you have the mods name. if you want do something, do it
if not , i don't care.


I'm going to assume you're a community member of the younger variety and that you're not reflecting on the hours of free labor put into this service. Have some manners.


It's fine, I understand the reaction, it wasn't even that bad.

This project costs me about 5 minutes of my time per week. That's the amount of time I spend checking on the server and adding one repos to it. That's all the time I want to invest in this project too, at this point. The server automatically applies security updates and so there's almost nothing to do except check if it's still online.

If I receive a mod request just by name, and it's not minetest-mods or something common, it takes me ~30 seconds to ~5 minutes to find it and make sure I have the right one. Then I spend at least 2-10 minutes checking licensing and making sure it's kosher and not plagiarism or plain copyright violations, lewd, stupid, distasteful. Then I have to usually spend another 1-3min tracking down the repository and inspect it, plus another minute to add it to the PRMS.

So, conservatively, it takes me between 4 and 15 minutes to add a single project "by name".

This person posted 30+ projects by name. 30 * 4min = 2 hours (minimum). 30*15 = 7-8 hours(worst case).

If they can't understand that they're potentially asking me to do 2+ hours of work, and they're not willing to stick out a hand and help me to reduce that to something like 10-20 minutes by filtering the list before it gets to me, then they're not worth the time.

If someone else is kind enough to dig through casp3r's mod and see which ones are worth checking, I'll gladly do it, but I won't accept a dumped mod list, especially when I can see the first one already explicitly was mentioned before as being added.

casp3r, if you really don't care, you wouldn't have posted on the forum about it in the first place.
 

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Re: Public Remote Media Server Project

by Peppy » Fri Mar 09, 2018 17:26

I did visit casp3r server a week ago, it took forever to load media.
I told him that he wouldn't get any players with so many medias (at least with no Remote Media Server)

So, I'm probably responsible for this crazy request, I didn't expect him to throw his whole mod list at you x)

Anyway, many french people use "I don't care" instead of "I don't mind", it's a common mistake when the French try to speak English.

I'm pretty sure he didn't realised that ending his post like this can be offensive.
 

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Re: Public Remote Media Server Project

by sofar » Fri Mar 09, 2018 18:17

Peppy wrote:I did visit casp3r server a week ago, it took forever to load media.
I told him that he wouldn't get any players with so many medias (at least with no Remote Media Server)

So, I'm probably responsible for this crazy request, I didn't expect him to throw his whole mod list at you x)

Anyway, many french people use "I don't care" instead of "I don't mind", it's a common mistake when the French try to speak English.

I'm pretty sure he didn't realised that ending his post like this can be offensive.


:)

Anyway, the best way this project works is if everyone helps out a little bit here and there. So please, do continue to suggest mods, and please link at least the forum page or github page for those mods.
 

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Re: Public Remote Media Server Project

by Krock » Fri Mar 09, 2018 19:17

Spent some time going through that list:

List of mods that contain an acceptable amount of media:
advanced_guards https://github.com/hkzorman/advanced_guards.git
advtrains https://github.com/orwell96/advtrains.git
cme https://github.com/BlockMen/cme.git
deserteagle download/file.php?id=8542 (no git available)
digtron https://github.com/FaceDeer/digtron.git
factory https://github.com/theFox6/factory.git (most likely this version)
farming https://github.com/tenplus1/farming.git (may conflict)
lpanes https://github.com/brittm3/Minetest-lpanes.git
myboardgames https://github.com/DonBatman/myboardgames.git (modpack)
mydeck https://github.com/minetest-mods/mydeck.git

Unknown / multiple versions:
beds
bows
fishing
h2omes
hopper
landcraft
mods_here.txt (just kidding)
Mod Search Engine - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: Public Remote Media Server Project

by sofar » Mon Mar 12, 2018 16:43

Krock wrote:Spent some time going through that list:

List of mods that contain an acceptable amount of media:
advanced_guards https://github.com/hkzorman/advanced_guards.git
advtrains https://github.com/orwell96/advtrains.git
cme https://github.com/BlockMen/cme.git
deserteagle download/file.php?id=8542 (no git available)
digtron https://github.com/FaceDeer/digtron.git
factory https://github.com/theFox6/factory.git (most likely this version)
farming https://github.com/tenplus1/farming.git (may conflict)
lpanes https://github.com/brittm3/Minetest-lpanes.git
myboardgames https://github.com/DonBatman/myboardgames.git (modpack)
mydeck https://github.com/minetest-mods/mydeck.git


Added most of these, except digton+mydeck (already there, as it was moved to minetest-mods), cme (unmaintained) and deserteagle (no git).

Thanks for digging through the list for me!
 

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Re: Public Remote Media Server Project

by casp3r » Wed Mar 28, 2018 13:57

don't mind , don't care ok my fault i've a shitting english but sometimes google translate was worst and the good point was i've learn something more. :)
i just do what i can
thx for the mod added and sorry for the previous post if it was offensive
 

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Re: Public Remote Media Server Project

by sofar » Wed Mar 28, 2018 18:33

casp3r wrote:thx for the mod added and sorry for the previous post if it was offensive


It wasn't, don't worry. Glad to see people care enough to ask for more mods being hosted on it ;)
 

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Re: Public Remote Media Server Project

by sofar » Thu Mar 29, 2018 06:36

casp3r wrote:cool i have the github of one of my favorite "meshnode" and hydrponics


done, added.
 

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Re: Public Remote Media Server Project

by sofar » Fri May 04, 2018 03:44

Stats:

- 4 1/2 month operational already
- 7+ million files served total
- averaging about 10gb of data per month

Still barely nothing, so, please tell more server owners to use this service!
 

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Re: Public Remote Media Server Project

by sofar » Thu May 17, 2018 17:50

Lejo wrote:minetest-mods/skinsbd is still added, right?
But could you please also add:
https://github.com/bell07/minetest-skinsdb
because it includes >1000 skins.


git://github.com/minetest-mods/skinsdb.git is listed, yes.

I added bell07's version as well.
 

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