Realtime Mapserver/Tileserver

BuckarooBanzay
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Realtime Mapserver/Tileserver

by BuckarooBanzay » Wed Jun 27, 2018 11:49

Minetest Relatime Tileserver:

Serves a near-realtime map of your minetest world with live player-locations and stats.

Features:
  • Near-realtime Tile/Mapblock update (20 seconds default)
  • Tile-Caching
  • Displays players in Realtime (with some additional infos: breath, hp)
  • POI-Mod: adds POI Blocks to create Point-of-interests in-game which are displayed on the map

Planned features:
  • Additional Realtime stats
  • Additional MapBlock analytics (protection, node-count, etc)

Github/Docs: https://github.com/thomasrudin-mt/minetest-tile-server
Download: https://github.com/thomasrudin-mt/minetest-tile-server/releases/tag/1.0
Demo: https://pandorabox.io/map/#-1830.125/426.5/11

Testing is always welcome, but please create a backup before starting the application!
Last edited by BuckarooBanzay on Thu Jul 19, 2018 07:42, edited 4 times in total.
 

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rubenwardy
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Re: (Near)Realtime Tileserver

by rubenwardy » Wed Jun 27, 2018 12:02

You end up with grey boxes when zooming out, where there wasn't some before. You're probably not generating variable LOD tiles, so leaflet 404s
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BuckarooBanzay
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Re: (Near)Realtime Tileserver

by BuckarooBanzay » Wed Jun 27, 2018 12:34

I had to google what LOD means :)
But the server generates tiles for each zoom level and re-uses the ones from the lower zoom levels for cross-stitching.
I think you browsed the webserver at the time i updated it (around 12:00 GMT) thus the 404/502s.
 

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rubenwardy
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v-rob
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Re: (Near)Realtime Tileserver

by v-rob » Wed Jun 27, 2018 18:46

So... Google Maps for a server? ;-) That sounds really cool!
 

BuckarooBanzay
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Re: (Near)Realtime Tileserver

by BuckarooBanzay » Thu Jun 28, 2018 05:44

Yeah, now that you mention it a street-view mode would be nice :)

I saw the map on WesterosCraft:
http://mc.westeroscraft.com/#

If you click on the upper right on "map types" under "surface" you get a pseudo-3d view.
Something like that would be nice too... :)
 

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LMD
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Re: (Near)Realtime Tileserver

by LMD » Wed Jul 04, 2018 15:59

Maybe add map prediction eg : if map hasnt loaded yet somewhere, estimate it using biome noise, LOTHs worldmaps could be an inspiration, look at KGMs GitHub page : github.com/KaiGerdMueller
Also, consider showing items and death places of players... mobs would be nice, too...
 

BuckarooBanzay
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Re: Realtime Tileserver

by BuckarooBanzay » Wed Jul 18, 2018 15:38

Release Version 1.0

  • Improved Performance (you still need to generate the tiles on first installation/view)
  • Added POI and Travelnet Markers on the Map
  • A lot of other refactoring
 

BuckarooBanzay
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Re: (Near)Realtime Tileserver

by BuckarooBanzay » Wed Jul 18, 2018 15:46

LMD wrote:Maybe add map prediction eg : if map hasnt loaded yet somewhere, estimate it using biome noise, LOTHs worldmaps could be an inspiration, look at KGMs GitHub page : github.com/KaiGerdMueller
Also, consider showing items and death places of players... mobs would be nice, too...


On the Map-prediction thing: i don't think i will implement this, seems very complex for a very small benefit (and: you have to duplicate the code in the minetest-engine and possibly subgame). Do you have some links on the other worldmaps? The github repo is not very active :(
 

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Linuxdirk
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Re: (Near)Realtime Tileserver

by Linuxdirk » Wed Jul 18, 2018 15:58

BuckarooBanzay wrote:If you click on the upper right on "map types" under "surface" you get a pseudo-3d view.
Something like that would be nice too... :)

Isometric view is an absolute must-have to me.
 


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