Omicron - prerelease 0.7 "Tweaky Update"

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azekill_DIABLO
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Re: Omicron - prerelease 0.2 *Update*

by azekill_DIABLO » Post

Hi everyone! No devlog today, I'm not at home so I can't work on Omicron. If you have feedback though, I'll be looking at the forum regularly :D
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Re: Omicron - prerelease 0.2 *Update*

by azekill_DIABLO » Post

I'm back! I'm starting to work again!

DEVLOG: I'm currently trying to generate oceans. I'm re-doing water physics (I forgot to handle the Y axis properly) right now. I'll try a stupid method to make water flow... However I don't know if I'll make the water infinite like in MC (better performance but really odd) or finite (like with the MT mods that allowed to do so, quite resource expensive). Poll at top!

On the other hand I've been trying to learn OpenGL. I can already confirm I hate it xD
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Re: Omicron - prerelease 0.2 *Update*

by LMD » Post

I <3 OGL ...
Anyway, sorry, but I was on vacation for 2 weeks so I couldnt reply :/
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Re: Omicron - prerelease 0.2 *Update*

by azekill_DIABLO » Post

And I spammed you sorry. I'm impatient to start working with you! Pliz look at your two issues on github :D

EDIT / DEVLOG: So I'm working on rivers.
Image
It works "FINE".
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what a monstrosity
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Re: Omicron - prerelease 0.2 *Update*

by LMD » Post

hmmm - maybe you should decrease the rivers level at high plateaus ? Responded to the issues. Suggesting OGL object picking, tho explained you what I was talking bout. Look at that *cough* beautiful image...

No need to be sorry.
EDIT : Did you add slabs ??
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Re: Omicron - prerelease 0.2 *Update*

by azekill_DIABLO » Post

LMD wrote:hmmm - maybe you should decrease the rivers level at high plateaus ?
oh the height isn't a problem, I'm struggling to find a noise to generate thin 'veins'.

Responded to the issues. Suggesting OGL object picking, tho explained you what I was talking bout. Look at that *cough* beautiful image...
I still don't get what it is, and sorry to say this, for now my only issue is to try creating a transparent block or at least one that doesn't allow x-raying.
EDIT : Did you add slabs ??
Look at the above image better.

EDIT / DEVLOG: I was having fun with terminal, in the next update a small "gui" made in text will appear when you lauch the executable (will it work under windows ?). It's only a small placeholder, I hope C will allow me to do a real gui in-game!

tux@potato: /lalala/omicron# ./omicron
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Re: Omicron - prerelease 0.2 *Update*

by azekill_DIABLO » Post

Dev' Screenies:
Image
reaction
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Re: Omicron - prerelease 0.2 *Update*

by azekill_DIABLO » Post

You remember?

Code: Select all

Hello, i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
It is back.
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Yeah boi. Bring me the monolith.
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Re: Omicron - prerelease 0.2 *Update*

by LMD » Post

You said you still don't get what GL Object Picking is.

Here, short explanation :
Wanna know what your player is really, really, really pointing at ?
Just give every block an UNIQUE color and render the scene AGAIN on an "image"(FBO) that is stored on your graphics card.

I'd call that rendered image "objectmap"
This is especially interesting for COMPLEX meshes, lets say if you have a block that looks like some kind of plant or so...

Then, read ONE pixel from that image : The pixel at the CENTER of the objectmap.
Its the block your user is currently pointing at.
Then check which object/block that color corresponds to.

Easy ?
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Re: Omicron - prerelease 0.2 *Update*

by Vapalus » Post

Can even be easier, since you can use shader to get the distance of the pixel in the middle of the camera.
Transform it back, and you got your answer.
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Re: Omicron - prerelease 0.2 *Update*

by azekill_DIABLO » Post

Okay thanks LMD. I will learn Open GL. Nad I let oyu and valapus debate to find to best solution :D
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Re: Omicron - prerelease 0.2 *Update*

by LMD » Post

You're welcome

@Vapaulus : Nah but that would be overcomplicating ;)
We need that Object-Map anyway, for graphical effects, such as Bloom.
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Re: Omicron - prerelease 0.2 *Update*

by azekill_DIABLO » Post

If I let you try to implement it? last time I touched a rendering thing in a game, everything went black and red and air was no longer transparent. then it crashed.

on another point, I feel like a debil I'm not even able to code properly in C. Anyway I'll do my best.

BTW: Yes there are slabs, you were askin.

EDIT2 / DEVLOG: Here's how sea (is supposed to) work:
Image
Legend : █ Air ; █ Water

So a noise will generate randomly pools of water with different shapes and size. A simplex2 (2D noise for the newcomers) will be repeated at different heights with a coef that changes proportionally. In short: the map generator will repeat the same shape each time a bit bigger on top of the other. First tests (with a simpler technique used, 2 layers only) seem to work out just fine. Only some size tweaks are needed.

Note: Air will be Added on top of it, to avoid weird things if the water goes in a hill. I will generate a kind of "cave" inside the mountain, or just wipe out the hill completely if it's small enough…

EDIT3 : Update soon boiz.

EDIT4 : Omg another edit. Just to show you some interesting output.
Spoiler
Image
What happens when you forget \n

BTW:

Code: Select all

for (int y = 30; y < 37; y++) { 
				float coef = y/5;
 . . . 
Guess the value of coef? between 0 and 195. I agree with you.
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How I made sea system work.
How I made sea system work.
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Re: Omicron - prerelease 0.2 *Update*

by LMD » Post

Between 6 and 36/5(inclusive)
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Re: Omicron - prerelease 0.3 "A little wet"

by azekill_DIABLO » Post

What a clear answer *feel my irony*! Obviously the Edit4 is pure joke. (well not totally, it really printed 195 one time xD)

Oh and btw...

OMICRON pre-release 0.3 "A little wet"

Another long awaited update by four people :D It's nicknamed "A little wet" update because most changes concerns water!
  • Mapgen
    • Lakes added using this method.
    • Minor tweaks to everything, noises, etc.
  • Terminal GUI added, see this.
  • Water physics re-done, although they still need quite a bit tweaks
*red is important.

Some images of what you'll see in this update:

tux@potato: /lalala/omicron# ./omicron
Image
Terminal GUI. Only a WIP test.

Image
The brand new water lakes.

I hope you'll enjoy this update as I do. Have fun :]
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A cave with water inside :D
A cave with water inside :D
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Re: Omicron - prerelease 0.3 "A little wet"

by LMD » Post

I feel like :
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(image may be subject to copyright)(NOT MINE)
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Re: Omicron - prerelease 0.3 "A little wet"

by azekill_DIABLO » Post

Good :D that's the researched effect !

EDIT / DEVLOG: New Oceans! They are now much larger, are totally uncovered and blocks/plants no longer fly over them! See by yourself:
Image
Faster, better, nicer! Will be added to next update!

EDIT2 / DEVLOG: Added Ravines, just for entertainment. Note the new textures I made for ores!
Image
Gold Spotted!
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A view from the ravine with new textures.
A view from the ravine with new textures.
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Re: Omicron - prerelease 0.3 "A little wet"

by azekill_DIABLO » Post

DEVLOG: New ore blocks textures added, modified ores textures (less shiny, more vibrant colors).

Image
See the new textures. Blocks and corresponding Ores below. Enjoy!
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Blocks and corresponding Ores below.
Blocks and corresponding Ores below.
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Re: Omicron - prerelease 0.3 "A little wet"

by texmex » Post

You’re killing it, azekill! :)

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Re: Omicron - prerelease 0.3 "A little wet"

by azekill_DIABLO » Post

texmex wrote:You’re killing it, azekill! :)
Soon micro$oft will make me an offer LOL. Thanks :]
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Re: Omicron - prerelease 0.3 "A little wet"

by azekill_DIABLO » Post

DEVLOG: After seing this:
voxelproof wrote:Sea ice floe in Eden.
Image
I decided to do this:
Image
Beaches with frozen zones. Tweaks are still needed. Maybe adding icebergs?
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Thanks friend ;D
Thanks friend ;D
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Re: Omicron - prerelease 0.3 "A little wet"

by azekill_DIABLO » Post

Dev' Screenies:
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I love mapgen.
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A certain person will be particularly enthusiastic.
A certain person will be particularly enthusiastic.
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Re: Omicron - prerelease 0.3 "A little wet"

by LMD » Post

Are there tools/crafting/inventory in Craft NG/Omicron ?
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Re: Omicron - prerelease 0.3 "A little wet"

by azekill_DIABLO » Post

LMD wrote:Are there tools/crafting/inventory in Craft NG/Omicron ?
no / no / well a bit >>> all are planned

and if you continue thinking this thing is craft NG I call an airstrike. Seriously why? IDK me. I'm not the dev of craft NG, I didn't even use the lastest commits of it. X'(

EDIT / DEVLOG: I implemented a /help command in game. It shows the commands you can use and their arguments.
Image
This thing adjust automatically to chat height (use /help <page>)

EDIT2: Update soon boiz!
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What it looks like with chat length set to 10.
What it looks like with chat length set to 10.
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Re: Omicron - prerelease 0.3 "A little wet"

by azekill_DIABLO » Post

The todo list to go release...

Code: Select all

- Get transparent blocks
- Get water working a bit
- Get a better HUD/GUI
    `- Getting an inventory
    `- Crafting system (terraria like)
- Debugging Light
    `- Chunck border bugs (https://github.com/azekillDIABLO/omicron/issues/3)
    `- Light blocks
    `- No more bright caves
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