Uhm not shure if its possible to detect the correct date. Minetest might modify the database everytime you visit the world, so the filedate (last modified) might be incorrect.hajo wrote: When creating a map from an old/archived world (e.g. Karsthafen),
a placeholder like <filedate> should expand to the date/time of the
state of the map, not the current date.
Ill have to do some experiments first to get shure.
Yes thats right. A new world is empty and so there cant be a map created out of it.hajo wrote:New:
* there is an error-message when trying to create a map of a freshly generated world.
I assume the database is still empty until a player actually enters the world.
The min-Y max-Y fields are meaning the hight of the world. if you set it you can cut mountains or displaying hughe caves, but It does not affect the z-level.Fixerol wrote:I have another question, on Map Limit there is min-Y / max-Y fields, when I enable them only and type my numbers it still processes all z-levels it seems.
If you want to limit the Z-Axis, you have to specify a geometry.
Spoiler
Code: Select all
# Autogenerated colors.txt file from MinetestMapperGui
# Generated at 26.10.2016
# arrow_signs
arrow_signs:wall_down 162 130 79
arrow_signs:wall_left 162 130 79
arrow_signs:wall_right 162 130 79
arrow_signs:wall_up 162 130 79
# castle
castle:light 192 156 109
castle:shield_2 0 156 153
# cottages
cottages:bench 103 78 41
cottages:roof_black 39 39 39
cottages:roof_connector_black 39 39 39
cottages:roof_connector_red 194 93 46
cottages:roof_flat_black 39 39 39
cottages:roof_flat_red 194 93 46
cottages:roof_red 194 93 46
cottages:sleeping_mat 148 132 86
cottages:straw_mat 194 167 65
cottages:table 103 78 41
cottages:wagon_wheel 131 103 87
# darkage
darkage:basalt_brick 58 54 52
darkage:basalt_cobble 65 60 57
darkage:glass 11 11 11
darkage:iron_bars 86 86 86
darkage:iron_grille 86 86 86
darkage:lamp 152 121 57
darkage:marble_tile 199 196 186
darkage:stone_brick 136 128 124
darkage:straw 194 167 65
darkage:wood_bars 32 15 6
darkage:wood_frame 68 29 7
darkage:wood_grille 32 15 6
# default
default:apple 146 24 13
default:chest 123 81 46
default:cobble 98 98 98
default:dirt 115 78 55
default:dirt_with_grass 72 118 33
default:furnace 110 105 102
default:furnace_active 110 105 102
default:ladder 136 98 37
default:leaves 42 107 45
default:sand 214 207 159
default:stone 97 94 93
default:stone_with_coal 97 94 93
default:stone_with_diamond 97 94 93
default:stone_with_gold 97 94 93
default:stone_with_iron 97 94 93
default:torch 120 98 67
default:tree 164 131 88
default:water_flowing 29 130 223
default:water_source 29 130 224
default:wood 128 99 55
# supplemental
supplemental:bouncy 230 166 96
supplemental:conglomerate 128 129 123
supplemental:frame 132 139 128
supplemental:liquid0 30 217 223
supplemental:liquid1 30 171 223
supplemental:liquid2 29 130 223
supplemental:liquid3 146 87 64
supplemental:liquid4 138 83 0
supplemental:liquid5 109 58 0
supplemental:liquid6 90 40 18
supplemental:liquid7 40 19 17
supplemental:liquidsource0 30 217 223
supplemental:liquidsource1 30 171 223
supplemental:liquidsource2 29 130 223
supplemental:liquidsource3 146 87 64
supplemental:liquidsource4 138 83 0
supplemental:liquidsource5 109 58 0
supplemental:liquidsource6 90 40 18
supplemental:liquidsource7 40 19 17
supplemental:spikes 95 92 86
supplemental:spikes_large 94 93 89
supplemental:sticky 98 96 95
# tutorial
tutorial:craftguide_paper 65 66 65
tutorial:craftguide_paper_color 64 64 63
tutorial:craftguide_repair 53 52 49
tutorial:craftguide_wheat 72 70 60
tutorial:cup_diamond 105 195 199
tutorial:cup_gold 246 225 22
tutorial:day 173 178 228
tutorial:night 46 52 145
tutorial:reinforced_glass 218 243 255
tutorial:ruler 122 78 0
tutorial:sign_attached_node 162 129 76
tutorial:sign_basic_end 162 129 76
tutorial:sign_blocks 162 129 76
tutorial:sign_bouncy 162 129 76
tutorial:sign_build 162 129 76
tutorial:sign_build_special 162 129 76
tutorial:sign_cam 162 129 76
tutorial:sign_chest 162 129 76
tutorial:sign_controls 162 129 76
tutorial:sign_craft1 162 129 76
tutorial:sign_craft2 162 129 76
tutorial:sign_craft3 162 129 76
tutorial:sign_craft4 162 129 76
tutorial:sign_damageblock 162 129 76
tutorial:sign_death 162 129 76
tutorial:sign_disable_jump 162 129 76
tutorial:sign_dive 162 129 76
tutorial:sign_eat 162 129 76
tutorial:sign_falling_node 162 129 76
tutorial:sign_health 162 129 76
tutorial:sign_hotbar 162 129 76
tutorial:sign_intro 162 129 76
tutorial:sign_inventory 162 129 76
tutorial:sign_items 162 129 76
tutorial:sign_jumpover 162 129 76
tutorial:sign_jumpup 162 129 76
tutorial:sign_ladder 162 129 76
tutorial:sign_liquidtypes 162 129 76
tutorial:sign_listrings 162 129 76
tutorial:sign_mine 162 129 76
tutorial:sign_mine_cobble 162 129 76
tutorial:sign_mine_conglomerate 162 129 76
tutorial:sign_mine_glass 162 129 76
tutorial:sign_mine_immortal 162 129 76
tutorial:sign_mine_stone 162 129 76
tutorial:sign_mine_wood 162 129 76
tutorial:sign_minetest 162 129 76
tutorial:sign_minimap 162 129 76
tutorial:sign_online 162 129 76
tutorial:sign_orientation 162 129 76
tutorial:sign_pointing1 162 129 76
tutorial:sign_pointing2 162 129 76
tutorial:sign_repair 162 129 76
tutorial:sign_runover 162 129 76
tutorial:sign_smelt 162 129 76
tutorial:sign_sneak 162 129 76
tutorial:sign_sneakjump 162 129 76
tutorial:sign_subgame 162 129 76
tutorial:sign_swim 162 129 76
tutorial:sign_tools 162 129 76
tutorial:sign_use 162 129 76
tutorial:sign_viscosity 162 129 76
tutorial:sign_waterfall 162 129 76
tutorial:wall 98 96 95
tutorial:waterfall_off 93 102 115
tutorial:waterfall_on 85 190 255
tutorial:weak_glass 186 210 221