Omicron - prerelease 0.6 "Menupdate"

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LMD
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Re: Omicron - prerelease 0.5 "In the swamps..."

by LMD » Sun Nov 25, 2018 19:33

Remove the gray stuff, keep the island, scale the "O" down and it becomes perfect.
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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Mon Nov 26, 2018 19:54

Gray stuff? you mean remowing everything or the little dots? there are here for purpose though!

Why not making the island bigger? well, i should be able to scale down the O it'll be harder.
 

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Omicron - prerelease 0.6 "Menupdate"

by azekill_DIABLO » Sun Dec 02, 2018 19:44

OMICRON pre-release 0.6 "Menupdate"


Image
After half-a-century and an hilarious playword (menupdate: menu - update got it, uh? lol! end my life pliz.) here's a new update. It includes not enough content for the time I spent of it but nevertheless, I hope you'll like it.

  • GUI / Menus
    • Addition of a start menu.
    • Addition of button(s).
    • Creation and Overhaul of the UI system (taken from an indev CraftNG version).
    • Creation of a new font for the game.
  • Minor bug fixes and tweaking.

*red is important.

Note: I received complaints about GLSL shaders version being unable to run well on some systems like Mac or Linux... If you have such a problem, please read the top part of this post to avoid further problems.

Have fun with the 0.6 update! If you encounter problems tell me, I cannot make the game work for you if you don't tell me!
 

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Re: Omicron - prerelease 0.6 "Menupdate"

by azekill_DIABLO » Sun Dec 09, 2018 19:52

DEVLOG: I'm currently working on details and bugs... I've change the menu logo to a more classic OMICRON written in stone. I also resolved some issues with font.
 

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