MinetestMapperGui - Graphical userinterface for mtmapper

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cHyper
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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by lilo » Tue Mar 05, 2019 23:13

Hi,

i want to create an 20000 x 20000 Pixel map but i get an Exeption "Failed to prepare SQL statement (blockPostListStatement)". What can i do?

Greets
 

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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by addi » Wed Mar 06, 2019 16:38

Hi,
I does not realy know what went wrong there. could you please try the minetestmapper in attachment? It might not work at all but it should give you a more detailed error message.
(just replace the Minetestmapper.exe and dll's inside MinetestmapperGUI with that one from 7zip archive.)

If you want you can use the workaround:
In MinetestmapperGUI choose Extras->Expert-mode
After you hit generate a window pops up where you can append --disable-blocklist-prefetch=force at the end of the list. this might bypass the error.
Thanks
addi
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Minetestmapper-0.8.2-win64.7z
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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by cHyper » Wed Mar 06, 2019 18:57

when i update the files of the 7z-archiv.. i get a error-message !!!
 

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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by lilo » Wed Mar 06, 2019 19:47

Hi,

i get now this:

Excrption: Failed to prepare SQL Statement (blockPosListStatement): attempt to write a readonly database.

greets

EDIT: i fixed this error. After file extraction, this files were read protected, i changed this and now it create my big map :)
 

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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by addi » Fri Mar 08, 2019 14:47

after a long time, here is the new release v0.7.2
Windows Vista or newer required. (Or Windows Server 2008)
Setup Minetest Mapper Gui x64.exe 21.9 MB
Setup Minetest Mapper Gui x32.exe 20.1 MB
After Installation, a restart might be required because of msvc redistributable

MinetestMapperGui_64.zip 28.0 MB
MinetestMapperGui_32.zip 24.8 MB
+ Changelog of MinetestmapperGUI

+ Changelog of Minetestmapper:
 

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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by cHyper » Fri Mar 08, 2019 18:10

Invalid scale factor specification (1:2) - expected: 1:<n>

Why? i use a mineclone2-world with version 5.0.0 stable!! gui 0.7.2, windows 10 64bit

version gui 0.7.0 works fine!!
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mc2_colors.zip
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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by cHyper » Mon Mar 11, 2019 21:15

same error message?!!

Invalid scale factor specification (1:2) - expected: 1:<n>
 

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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by xBarkDog » Sat May 25, 2019 14:56

addi wrote:You could try the newer 0.8 version https://github.com/adrido/MinetestMappe ... tag/v0.8.0
or you may have to install the Microsoft Visual C++ Redistributable: x86 x64


Image
Still same problem note using portable
 

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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by cHyper » Sun May 26, 2019 17:21

When somebody wanna use this MapperGui with the (sub)game MineClone2 to generate a nice map
three is my generated mc2-colors file. feel free to modify this file in any way, maybe somebody has a better file for the community?!
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mc2_25032019_colors.zip
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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by addi » Thu Nov 21, 2019 06:14

Currently not. Are there some bugs to fix?
I do not longer actively play Minetest, if there is something broken please tell me.
 

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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by hajo » Wed Jan 08, 2020 10:34

addi wrote:Are there some bugs to fix?

Not real bugs, but could be improved/documented:

* "world.mt not found" when mapping from locally-saved data.
Needs to be fixed with a dummy-file every time, eg. containing
gameid = minetest
backend = sqlite3


* "image to be created exceeds 4096 pixels" - What are the actual limits ?
How about a tiling option for large maps ?
Also, it would be nice for -extend to output the range of coordinates for the map.

* The format of player-files is not documented.
I like to add some annotation to maps, eg. "Spawn", "Shop" etc.,
and create player-like files for that. But that needs one file per entry.

Also, is there a colors.txt to use with minetestmapper, for maps running MineClone 2 ?
 

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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by bzt » Wed Jan 08, 2020 12:13

Hi,

cHyper wrote:maybe somebody has a better file for the community?!

hajo wrote:Also, is there a colors.txt to use with minetestmapper, for maps running MineClone 2 ?

I needed a similar node-color correlation feature in my MTS editor to import voxel images. To make that easier, the editor can generate GIMP Palette for nodes to be used by Goxel. Now with a minor modification, I made it capable of generating Minetestmapper colors.txt files too.

Use it like this:
Code: Select all
mtsedit -m Mineclone2 -C >colors.txt


By default MTSEdit is shipped with two node mappings, one for the Minetest Game (a bit incomplete) and one for MineClone 2 (fully featured). If you need some other (or want to regenerate for a newer version of these games), here are the required steps:

1. install MTSEdit and it's mod
2. within the game in the chat window, type "/mtsedit export (nodemapping)" (where you are free to use any name for the mapping, this will create/update blocks.csv with the node names that the world actually can use. For MCL2, use the mapping name "Mineclone2")
3. also within the game, type "/mtsedit imgs" (this will export the texture filenames for the nodes into blockimgs.csv)
4. in the command line, use "mtsedit -t blockimgs.csv" (this will import the textures and generate the block images for the editor, needed to automatically assign colors to node names)

For convenience, I've generated a colors.txt for the latest MCL2 version, and merged it with cHyper's version for backward compatibility. Enjoy!

Cheers,
bzt
Attachments
mcl2_colors.txt.zip
Mineclone 2 color database
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Re: MinetestMapperGui - Graphical userinterface for mtmapper

by hajo » Thu Jan 09, 2020 01:48

bzt wrote:I've generated a colors.txt for the latest MCL2 version

Thanks! That was very helpful.
 

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