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Minetest Mods for Android [1.8.0] - usability improvements

PostPosted: Fri Mar 25, 2016 01:58
by rubenwardy
Customise your Minetest experience using Lua mods. Use our mod finder to find mods to download, enable them, and then play.
Powered by the forum parser of Krock's Mod Search.

Get it on Google Play.
Also available on F-Droid.


Website.
Mod Database web interface:
- Browse mods
- Check errors with your mods that stop them appearing

Translate on weblate

Image

GPL 3.0 or Later. Github

Re: Minetest Mods for Android [1.2.0] - Check your mods are

PostPosted: Fri Mar 25, 2016 14:13
by prof-turbo
If this is working well it should be on the main website.
Thanks rubenwardy.
(also add this to your signature !)

Re: Minetest Mods for Android [1.2.0] - Check your mods are

PostPosted: Fri Mar 25, 2016 22:58
by stu
+1 Awesome work on this, I am in the process of updating my release mods to take full advantage of its features.

I do hope that you will someday add support for sub-games, that would make me very happy ;-)

Re: Minetest Mods for Android [1.2.0] - Check your mods are

PostPosted: Sat Mar 26, 2016 01:19
by rubenwardy
Just a little something in my local git tree:

Image

Detecting subgames and uninstalling them works.

Re: Minetest Mods for Android [1.2.0] - Check your mods are

PostPosted: Sat Mar 26, 2016 02:27
by cHyper
+1 nice work.

Re: Minetest Mods for Android [1.2.0] - Check your mods are

PostPosted: Sat Mar 26, 2016 18:48
by MineYoshi
I knew about this project before...

I was wondering what happened and now here it's, i give it a try in my Android and works pretty good, only i need to know how make Minetest don't be so laggy!

+100!

Re: Minetest Mods for Android [1.2.0] - Check your mods are

PostPosted: Wed Mar 30, 2016 20:36
by Minetestforfun
+1 nice work !

Re: Minetest Mods for Android [1.2.0] - Check your mods are

PostPosted: Thu Sep 01, 2016 09:48
by addi
I just checked my mods on your webpage, and I get a lot of errors. http://app-mtmm.rubenwardy.com/status/?a=addi
Im shure there are download links inside the topics, and the download links are working too.
How do I have to format my topics that your bot can read it? Or is there a way to update the entry manually?

Re: Minetest Mods for Android [1.2.0] - Check your mods are

PostPosted: Thu Sep 01, 2016 17:46
by rubenwardy
The download links are fetched from here: http://krock-works.16mb.com/MTstuff/mod ... t=0&q=addi
This is how the download links are read from the forum page: https://github.com/SmallJoker/ModIndexe ... am.cs#L282

It looks like bitbucket isn't supported, unless you link to a url that ends in .zip
EDIT: bitbucket support is now added to the parser, it'll take a while for it propagate through caches to app-mtmm though

Re: Minetest Mods for Android [1.2.0] - Check your mods are

PostPosted: Mon Sep 05, 2016 01:20
by wilkgr76
How often does this re-index pages? Or, even better, is there a button to re-index a specific mod? (perhaps also a limit, eg. X times in Y minutes from this IP)

The reason I ask is that I fixed my Admin Toys mod (which I should note - actually did have the download in the attachment) and would like to know when it will be available.

Re: Minetest Mods for Android [1.2.0] - Check your mods are

PostPosted: Mon Sep 05, 2016 15:38
by rubenwardy
wilkgr76 wrote:How often does this re-index pages? Or, even better, is there a button to re-index a specific mod? (perhaps also a limit, eg. X times in Y minutes from this IP)

The reason I ask is that I fixed my Admin Toys mod (which I should note - actually did have the download in the attachment) and would like to know when it will be available.


The download link isn't here yet: http://krock-works.16mb.com/MTstuff/mod ... q=wilkgr76
The updater used to be ran once a day, but unfortunately due to pm2 breaking (it's a nodejs manager to keep nodejs servers alive) it's only updated when I tell it to, manually

Re: Minetest Mods for Android [1.2.0] - Check your mods are

PostPosted: Mon Sep 05, 2016 22:14
by wilkgr76
rubenwardy wrote:
wilkgr76 wrote:How often does this re-index pages? Or, even better, is there a button to re-index a specific mod? (perhaps also a limit, eg. X times in Y minutes from this IP)

The reason I ask is that I fixed my Admin Toys mod (which I should note - actually did have the download in the attachment) and would like to know when it will be available.


The download link isn't here yet: http://krock-works.16mb.com/MTstuff/mod ... q=wilkgr76
The updater used to be ran once a day, but unfortunately due to pm2 breaking (it's a nodejs manager to keep nodejs servers alive) it's only updated when I tell it to, manually

Ah, ok. Thanks :)

Re: Minetest Mods for Android [1.4.0] - Readme + redesign

PostPosted: Wed Feb 08, 2017 17:45
by rubenwardy

1.4.0 Released!



Google Play | Github Release | APK

New Features

  • Redesigned mod details screen
  • Added mod info dialog
  • Added ability to view readme files
  • Added support for Google Now search
  • Added hint if mod is already installed to available mods page

Translations

  • Partial French translation

Maintenance

  • Added RetroFit and EventBus, and used them instead of custom code
  • Cleaned up installer service
  • Moved models into models package
  • Updated to version 2 of the backend API
  • Updated to buildtools 25

Image

Re: Minetest Mods for Android [1.6.0] - dependency managemen

PostPosted: Mon May 15, 2017 16:22
by rubenwardy
You can now submit translations to weblate: https://hosted.weblate.org/projects/min ... s4android/

Re: Minetest Mods for Android [1.6.0] - dependency managemen

PostPosted: Thu May 18, 2017 19:48
by SAMIAMNOT
I really appreciate the thought of letting Android users install Minetest mods! I'm on a Minetest hiatus until this fall but I plan on getting this app when I return.

Just wondering, does the app differentiate between mods and games?

Re: Minetest Mods for Android [1.6.0] - dependency managemen

PostPosted: Thu May 18, 2017 20:19
by rubenwardy
SAMIAMNOT wrote:Just wondering, does the app differentiate between mods and games?


Yes. Games can't be installed, and won't appear in the download list

Re: Minetest Mods for Android [1.6.0] - dependency managemen

PostPosted: Sat May 20, 2017 15:24
by MineYoshi
rubenwardy wrote:You can now submit translations to weblate: https://hosted.weblate.org/projects/min ... s4android/

Can i get credits for finishing the translation of my native language? Justly asking.

Re: Minetest Mods for Android [1.6.0] - dependency managemen

PostPosted: Sat Jul 29, 2017 00:44
by rubenwardy

1.8.0 released!



Lots of usability and design improvements!

Play Store | GitHub Release | APK

  • Added dark theme
  • Added 'installed' tag in mod list
  • Added screenshot preview images (disable in settings)
  • Replaced the cards with a list
  • Faster image loading
  • Fixed duplicate screenshot being shown for installed mods on phones
  • Fixed read me padding

Translations haven't been imported from weblate yet, as I'm waiting for access.

Image

Re: Minetest Mods for Android [1.8.0] - usability improvemen

PostPosted: Sat Aug 26, 2017 16:35
by Stix
yes! this is great. +1

Re: Minetest Mods for Android [1.8.0] - usability improvemen

PostPosted: Wed Jun 20, 2018 21:50
by PorygonZRocks
The mods list is empty. The web interface works fine, just not the app.

Edit: I'm on v1.8.1

Re: Minetest Mods for Android [1.8.0] - usability improvemen

PostPosted: Wed Jun 20, 2018 21:51
by rubenwardy
Works fine for me. It takes a few seconds to download

Re: Minetest Mods for Android [1.8.0] - usability improvemen

PostPosted: Wed Jun 20, 2018 21:53
by PorygonZRocks
Sorry, you're right. I had just assumed it was stuck.

Re: Minetest Mods for Android [1.8.0] - usability improvemen

PostPosted: Thu Jun 21, 2018 14:53
by cHyper
+1