That would be great!TheReaperKing wrote:I'm hoping to do a video of this soon when my cold clears up :)
What will it be a showcase or a tutorial?
That would be great!TheReaperKing wrote:I'm hoping to do a video of this soon when my cold clears up :)
Is this the same as the "blueprints" mentioned by toby109tt?sofar wrote:Schematics are used by minetests' engine to place decorations that are more complex (trees, mostly).
YesCaptain_Chaos wrote:Is this the same as the "blueprints" mentioned by toby109tt?sofar wrote:Schematics are used by minetests' engine to place decorations that are more complex (trees, mostly).
I'm working on importing schematics. I want to do it properly so it's taking a while. The advantage will be that you can export Minetest schematics to Minecraft maps as well.toby109tt wrote:Captain-Chaos have any updates?
That sounds nice!Captain_Chaos wrote:I'm working on importing schematics. I want to do it properly so it's taking a while. The advantage will be that you can export Minetest schematics to Minecraft maps as well.toby109tt wrote:Captain-Chaos have any updates?
Now it's getting way too quiet!Captain_Chaos wrote:I'm working on importing schematics. I want to do it properly so it's taking a while. The advantage will be that you can export Minetest schematics to Minecraft maps as well.toby109tt wrote:Captain-Chaos have any updates?
Geesh... give the dude some time :Ptoby109tt wrote:Now it's getting way too quiet!Captain_Chaos wrote:I'm working on importing schematics. I want to do it properly so it's taking a while. The advantage will be that you can export Minetest schematics to Minecraft maps as well.toby109tt wrote:Captain-Chaos have any updates?
If I understood hmmm correctly, that's preceisely what ignore in the outer shell of a mapblock is used for. When mapgen creates a new mapchunk of 5x5x5 mapblock of 16x16x16 nodes each, there's a shell of 16 nodes around it that overlaps with neighbouring mapblocks and is initially ignore. When a cave (or perhaps tree?) extends into that shell, some nodes may become "air" and will then not be processed by the neighbouring mapchunk when it's generated.Captain_Chaos wrote:Should it exist on disk? The reason I know about it is that I see it in a dumps of a test map I made with Minetest. Usually the only other nodes in the block are leaf or air nodes.Nore wrote: "ignore" is used for unloaded blocks or nodes. You should never generate it.
I'm curious how it is used, exactly, as there might be circumstances in which it would be useful for WorldPainter to generate them, for example perhaps around the edges of the generated area for objects which extrude outside the generated area.
Seems there are a lot of formats around for MC. I added support for the .schematic format to my handle_schematics mod (in combination with mccompat) when I wrote those so that some structures from MC can be viewed in MT (MC itshelf does not run on my machine due to lack of a dedicated graphics card).Captain_Chaos wrote: I didn't know about blueprints. I'll look into it. However in the mean time Minecraft schematics, bo2's, bo3's and Structures (.nbt files) do already work (insofar as they consist of blocks that minetest_game knows about of course)!
Hes on vacation at the moment he saidoctacian wrote:Any updates on this project? I'm really looking forward to full support as it would really help with a server I plan on launching soon.
And a question: Will there be some sort of support to use WorldPainter to paint worlds using different subgames?
I'm about to leave for Hawaii. Normal scheduled service will be resumed in July. :)
Touche'toby109tt wrote:Yes but the plugin will be optimised for minetest to support mods and codes the mc doesn't have
No, seriously. The developer had planned at one point to implement a Lua interpreter here so as to allow painting using nodes from other mods and subgames.GreenDimond wrote:Touche'toby109tt wrote:Yes but the plugin will be optimised for minetest to support mods and codes the mc doesn't have
What, you thought I wasn't taking him seriously?octacian wrote:No, seriously. The developer had planned at one point to implement a Lua interpreter here so as to allow painting using nodes from other mods and subgames.GreenDimond wrote:Touche'toby109tt wrote:Yes but the plugin will be optimised for minetest to support mods and codes the mc doesn't have
You forget that minecraft worlds go from 0 to 128 only. With a special minetest version of worldpainter, you can directly make minetest worlds that go far higher and lower than the minecraft worlds can ever go.GreenDimond wrote:I don't get it... just download worldpainter, make your world, export it, convert it to Minetest, and now you have used WorldPainter for Minetest.
Yeah, it would be nice to have a Minetest version. But for the time being, this works.sofar wrote:You forget that minecraft worlds go from 0 to 128 only. With a special minetest version of worldpainter, you can directly make minetest worlds that go far higher and lower than the minecraft worlds can ever go.GreenDimond wrote:I don't get it... just download worldpainter, make your world, export it, convert it to Minetest, and now you have used WorldPainter for Minetest.
Yeah, it would be nice to have a Minetest version. But for the time being, this works.[/quote]GreenDimond wrote: You forget that minecraft worlds go from 0 to 128 only. With a special minetest version of worldpainter, you can directly make minetest worlds that go far higher and lower than the minecraft worlds can ever go.
Yes, I should have rephrased - This would be nice if modified for Minetest due to things being different in Minecraft. I should have said that that was a method that could be used as a solution until WorldPainter is ready for Minetest. I shall edit.sofar wrote:You said you didn't understand why this was nice and needed by people, I just answered your question.
Your method will work *indefinitely* for everyone, if you don't care about falling to your death at y=0, and don't want higher mountains. Well, I suppose that worldpainter can paint above 128, seeing that MC goes above 128 in recent versions.
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