i cant get it to install :/Captain_Chaos wrote:Alright, I have a first test version for people to try out and give me feedback. This is still in heavy development and nowhere near finished, so there will be bugs, missing functionality, usability problems, etc.
Also, if you are already a regular WorldPainter user, don't edit your existing worlds with this version. The regular version of WorldPainter will not be able to load any worlds which you have saved with this version!
First, you have to install Java, of the right number of bits for your OS if you are on Windows. You can download Java here. For 64-bit Windows pick the version with the name ending in -x64.exe.
Then, download and install WorldPainter. You'll need this snapshot; the plugin won't work on the regular version of WorldPainter:
Install it, run it, and open the plugins folder from the Tools menu. Then, download the Minetest support plugin from here and place it in the plugins folder (do not extract it).
Restart WorldPainter and you should now be able to select Minetest as the map format on the New World screen (Ctrl+N or File-> New World...) or the Export screen (Ctrl+E or File->Export->Export as new Minecraft map...; obviously that text will have to change ;) ).
If you try it out let me know how you get on and what you think about it!
- WorldPainter is first and foremost, and will probably remain for the foreseeable future, a Minecraft map generator. The available block types and terrain types are geared towards Minecraft, and many of them won't be available on Minetest. This first version of the plugin tries to map blocks to minetest_game insofar it has the same, or very similar, blocks. Other blocks are left as is and will be rendered as unknown nodes in Minetest. In the future I'll probably add some way to customise the block mapping so that you can change it or add blocks from other mods.
- The Minetest format does not support the Nether or End dimensions, so if you load an existing WorldPainter world which has those dimensions you won't be able to select the Minetest format. If you delete those dimensions via Edit->Dimensions you should then be able to export it.
- There doesn't appear to be an easy way for WorldPainter to set the spawn point, and since WorldPainter maps tend to be higher (because they start at y=0 and have their water level at y=62 by default) Minetest will probably spawn you in the void outside the map, or in a cave.
bdw im on the newest update of java