Omicron - prerelease 0.7 "Tweaky Update"
- Linuxdirk
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Re: Omicron - prerelease 0.5 "In the swamps..."
Why make the same mistake like Minetest devs and limit yourself to a very narrow set of bitmap letters instead of properly implementing Unicode and good font rendering from the beginning on?
- LMD
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Re: Omicron - prerelease 0.5 "In the swamps..."
Actually, from what I know, MT supports full UTF-8
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Re: Omicron - prerelease 0.5 "In the swamps..."
Argh! Negative criticism! Can't withstand the power!Linuxdirk wrote:Why make the same mistake like Minetest devs and limit yourself to a very narrow set of bitmap letters instead of properly implementing Unicode and good font rendering from the beginning on?
I would love to it personally. But I Don't know how to do it yet.
And I'm not even capable of changing the font size!
In short I already felt very incompetent now It's below this level.
BTW: the thing isn't even released it's only some test work now. The font part seems to be handled by 20 lines of code so I should be able to modify later on.
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- TheReaperKing
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Re: Omicron - prerelease 0.5 "In the swamps..."
I wouldn't even worry about the font stuff if it is readable. A game is all about, GAMEPLAY!!!
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- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
î This guy understands me.
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- LMD
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Re: Omicron - prerelease 0.5 "In the swamps..."
I would. Don't make the same faults as MT - a gui has to be stable/reliable and resizable - like a good arrangement and scaling. A good example is the Java GUI.
Use some lib, probably - like ImGUI.
Use some lib, probably - like ImGUI.
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Re: Omicron - prerelease 0.5 "In the swamps..."
I will.LMD wrote:I would.
What am I working on already? You're talking of making the GUI resizable even before I made it!Don't make the same faults as MT - a gui has to be stable/reliable and resizable - like a good arrangement and scaling.
Am I doing Java? Stop with java. And imgui is C++.A good example is the Java GUI.
Use some lib, probably - like ImGUI.
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Re: Omicron - prerelease 0.5 "In the swamps..."
"What am I working on already? You're talking of making the GUI resizable even before I made it!"
- just keep it in mind ! A fixed font size for instance is a bad idea.
Java was just an example - cuz I <3 java !
"imgui is c++"
well then why dont use another c99 lib ?
- just keep it in mind ! A fixed font size for instance is a bad idea.
Java was just an example - cuz I <3 java !
"imgui is c++"
well then why dont use another c99 lib ?
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Re: Omicron - prerelease 0.5 "In the swamps..."
I was saying the same thing.just keep it in mind ! A fixed font size for instance is a bad idea.
I couldn't find any C lib for GUI (small ones, I don't need an enomous thing)well then why dont use another c99 lib ?
And I can already make my own GUI simply using OpenGL and C.
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- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
I found the way to change the font size, fairly easy. The guy who did it before me is really brilliant and organized.
EDIT / DEVLOG: I'm making important progress in the GUI. I understood how to place text around while taking in account it's size so this is a good point! The font size is how changeable in the config.h file.
I'm now starting to work on the render of textures in the menu, I'll create a function that places the whole menu with it's different elements.
Have a good day :D
EDIT / DEVLOG: I'm making important progress in the GUI. I understood how to place text around while taking in account it's size so this is a good point! The font size is how changeable in the config.h file.
I'm now starting to work on the render of textures in the menu, I'll create a function that places the whole menu with it's different elements.
Have a good day :D
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- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
DEVLOG: I finally made a working menu for Omicron. For now it's simple, some text and a fancy (hover animation) button that works. Simply click on play and game launches instantly. A part of the loading time is absorbed by the menu so you spend less time waiting. Optimizations are required still, but hey! it's a great new!
It will obviously be improved with a background and a 'leave game' button. In the long term parameters will appear too. BTW: Check the new font with shadows :P
It will obviously be improved with a background and a 'leave game' button. In the long term parameters will appear too. BTW: Check the new font with shadows :P
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- It'll get improved!
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- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
Play button works now!
I was think of removing the basic "stone" and replacing it only with real life rocks like basalt, marble, obsidian, andesite, limestone and chalk. It's quite a good list for now, I'll add more and maybe remove some later.
I was think of removing the basic "stone" and replacing it only with real life rocks like basalt, marble, obsidian, andesite, limestone and chalk. It's quite a good list for now, I'll add more and maybe remove some later.
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- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
Today I'll be working on the logo of the game... I don't have many ideas, tell me if you have some!
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Re: Omicron - prerelease 0.5 "In the swamps..."
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Last edited by Chiantos on Mon Sep 30, 2019 05:57, edited 1 time in total.
- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
nice idea! It can be a good concept… For now I just wrote the actual thing in game and screenshotted to have Something like the old Minecraft logo I Always found nice and clear.
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Re: Omicron - prerelease 0.5 "In the swamps..."
Are you going to make any YouTube videos showing your game in action? Maybe even a few animated GIFs?
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
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Re: Omicron - prerelease 0.5 "In the swamps..."
It's planned, but I'm waiting for the game to have a bit of a stable developement state, there's no point of showing things that will be outdated in a less than a Week with GIFs and Videos.
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- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
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- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
Okay i'm been missing for some time for a Reason called exam. enjoy.
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- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
I don't know how to render a texture on a 2D surface right now. It's embarrassing. I'm gonna drop it and work on other things and hopefully release a proper update someday.
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- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
by adding a *16 to the thing it works. Can I die please?
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- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
Logo creation contest . . .
https://discordapp.com/channels/5072016 ... 4594328601Please come and compete for the logo creation contest on discord. If you don't have Discord, post them here and they'll be posted on the revelant thread (as your work with all credit). Have fun!
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- azekill_DIABLO
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Re: Omicron - prerelease 0.5 "In the swamps..."
As only LMD posted a logo (and inspired me for some reason) I made the logo:
Some changes are still to be made though, especially concerning the white around it.
Some changes are still to be made though, especially concerning the white around it.
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- LMD
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Re: Omicron - prerelease 0.5 "In the swamps..."
I like the color gradient and how simple you kept it. I would propose you too remove that grey stuff on the front face.
Last edited by LMD on Sun Nov 25, 2018 19:32, edited 1 time in total.
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Re: Omicron - prerelease 0.5 "In the swamps..."
Thank you! I'll try to add it to the menu next weekend!
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