Omicron - prerelease 0.6 "Menupdate"

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Linuxdirk
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Re: Omicron - prerelease 0.5 "In the swamps..."

by Linuxdirk » Tue Oct 23, 2018 10:25

Why make the same mistake like Minetest devs and limit yourself to a very narrow set of bitmap letters instead of properly implementing Unicode and good font rendering from the beginning on?
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by LMD » Tue Oct 23, 2018 12:26

Actually, from what I know, MT supports full UTF-8
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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Tue Oct 23, 2018 16:27

Linuxdirk wrote:Why make the same mistake like Minetest devs and limit yourself to a very narrow set of bitmap letters instead of properly implementing Unicode and good font rendering from the beginning on?

Argh! Negative criticism! Can't withstand the power!
I would love to it personally. But I Don't know how to do it yet.
And I'm not even capable of changing the font size!

In short I already felt very incompetent now It's below this level.
BTW: the thing isn't even released it's only some test work now. The font part seems to be handled by 20 lines of code so I should be able to modify later on.
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by TheReaperKing » Tue Oct 23, 2018 16:33

I wouldn't even worry about the font stuff if it is readable. A game is all about, GAMEPLAY!!!
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Re: Omicron - prerelease 0.5 "In the swamps..."

by LMD » Tue Oct 23, 2018 19:05

I would. Don't make the same faults as MT - a gui has to be stable/reliable and resizable - like a good arrangement and scaling. A good example is the Java GUI.
Use some lib, probably - like ImGUI.
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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Wed Oct 24, 2018 12:43

LMD wrote:I would.

I will.

Don't make the same faults as MT - a gui has to be stable/reliable and resizable - like a good arrangement and scaling.

What am I working on already? You're talking of making the GUI resizable even before I made it!

A good example is the Java GUI.
Use some lib, probably - like ImGUI.

Am I doing Java? Stop with java. And imgui is C++.
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by LMD » Wed Oct 24, 2018 13:45

"What am I working on already? You're talking of making the GUI resizable even before I made it!"
- just keep it in mind ! A fixed font size for instance is a bad idea.
Java was just an example - cuz I <3 java !
"imgui is c++"
well then why dont use another c99 lib ?
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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Wed Oct 24, 2018 14:57

just keep it in mind ! A fixed font size for instance is a bad idea.

I was saying the same thing.

well then why dont use another c99 lib ?

I couldn't find any C lib for GUI (small ones, I don't need an enomous thing)
And I can already make my own GUI simply using OpenGL and C.
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Wed Oct 24, 2018 16:24

I found the way to change the font size, fairly easy. The guy who did it before me is really brilliant and organized.
EDIT / DEVLOG: I'm making important progress in the GUI. I understood how to place text around while taking in account it's size so this is a good point! The font size is how changeable in the config.h file.

I'm now starting to work on the render of textures in the menu, I'll create a function that places the whole menu with it's different elements.

Have a good day :D
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Thu Oct 25, 2018 13:49

DEVLOG: I finally made a working menu for Omicron. For now it's simple, some text and a fancy (hover animation) button that works. Simply click on play and game launches instantly. A part of the loading time is absorbed by the menu so you spend less time waiting. Optimizations are required still, but hey! it's a great new!

Image
It will obviously be improved with a background and a 'leave game' button. In the long term parameters will appear too. BTW: Check the new font with shadows :P
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It'll get improved!
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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Thu Oct 25, 2018 18:05

Play button works now!

I was think of removing the basic "stone" and replacing it only with real life rocks like basalt, marble, obsidian, andesite, limestone and chalk. It's quite a good list for now, I'll add more and maybe remove some later.
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Sat Oct 27, 2018 13:00

Today I'll be working on the logo of the game... I don't have many ideas, tell me if you have some!
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by Chiantos » Sat Oct 27, 2018 14:17

Hello,

Maybe ... Only Idea, not good picture .

Image

License : CC0.

Good Day.
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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Sat Oct 27, 2018 18:36

nice idea! It can be a good concept… For now I just wrote the actual thing in game and screenshotted to have Something like the old Minecraft logo I Always found nice and clear.
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by Inocudom » Sat Oct 27, 2018 18:48

Are you going to make any YouTube videos showing your game in action? Maybe even a few animated GIFs?
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Mon Oct 29, 2018 11:15

It's planned, but I'm waiting for the game to have a bit of a stable developement state, there's no point of showing things that will be outdated in a less than a Week with GIFs and Videos.
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Sun Nov 18, 2018 17:49

I don't know how to render a texture on a 2D surface right now. It's embarrassing. I'm gonna drop it and work on other things and hopefully release a proper update someday.
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Tue Nov 20, 2018 18:39

Logo creation contest . . .


https://discordapp.com/channels/507201646774976522/507202554594328601

Please come and compete for the logo creation contest on discord. If you don't have Discord, post them here and they'll be posted on the revelant thread (as your work with all credit). Have fun!
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by azekill_DIABLO » Sun Nov 25, 2018 16:48

As only LMD posted a logo (and inspired me for some reason) I made the logo:
Image
Some changes are still to be made though, especially concerning the white around it.
 

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Re: Omicron - prerelease 0.5 "In the swamps..."

by LMD » Sun Nov 25, 2018 19:28

I like the color gradient and how simple you kept it. I would propose you too remove that grey stuff on the front face.
Last edited by LMD on Sun Nov 25, 2018 19:32, edited 1 time in total.
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