Realtime mapserver for Minetest
Successor of viewtopic.php?f=14&t=20371
Features:
- Click-and-run installation (TM)
- Initial and incremental map rendering
- Configurable layers (default: "Base" from y -16 to 160)
- Tile-Caching
- POI markers / mod integration
- Player markers and infos (HP, breath, etc)
- Train/Composition display
- Search function
- Street names
- Street view / 3D-View
Demo: https://pandorabox.io/map/#0/-1782.25/493.5/10
Downloads: https://github.com/minetest-tools/mapserver/releases
Download (Mod): https://github.com/minetest-tools/mapserver_mod
Github/Docs: https://github.com/minetest-tools/mapserver
Supported architectures/platforms
- Linux x86 (32bit and 64bit) arm (raspberry pi, 32bit)
- MacOS x86 32bit and 64bit
- Windows x86 32bit and 64bit
- Minetest around 0.4.15-17 / 5.0
- Sqlite3 or postgresql
NOTE: Please make a backup of your world in case something goes wrong!
- Download the binary from https://github.com/thomasrudin-mt/mapserver/releases for your architecture and platform
- Drop the binary into your world folder (the one with the world.mt and map.sqlite files)
- Start the mapserver via command-line: ./mapserver or ./mapserver.exe
- Point your browser to http://127.0.0.1:8080
Configuration
All config options reside in the mapserver.json file with the default values
Please stop the server if you make any changes there.
Bugs
There will be bugs, please file them here: https://github.com/minetest-tools/mapserver/issues
Contributions
Contributions are always welcome via pull/merge requests
Demo gif:

Web interface

Terminal

Map markers






Train markers


Search
