Blockexchange

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BuckarooBanzay
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Blockexchange

by BuckarooBanzay » Post

Blockexchange mod and builds/schema-server

Exchange your schemas across worlds with ease

Image

Current state: Stable

This mod allows you to upload, download and share your builds (no matter how big) with others through ingame commands.
The builds can be browsed here: https://blockexchange.minetest.ch/

Instructions on how to upload/download:
https://github.com/blockexchange/blocke ... ad--search

Features:
  • Ingame upload/download without lag
  • Also stores inventories, metadata and timers
  • Online preview and link-sharing
  • Server-part can be self-hosted
  • Specify a license for your build
Use-cases:
  • Central (ungriefable) builds storage
  • Off-world backups of important stuff
  • Storage of educational builds for lessons
  • Something, something, blockchain i guess...
Sources:
Last edited by BuckarooBanzay on Fri Sep 23, 2022 04:41, edited 2 times in total.
¯\_(ツ)_/¯ Not active here anymore, contact me on the minetest discord, irc, lemmy or github (for programming issues)

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Linuxdirk
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Re: Blockexchange

by Linuxdirk » Post

Very nice! Looks like a great idea.

But maybe pre-render the 3D view after upload instead of when people opening the entry and have them to wait for the 3D view to load.

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Walker
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Re: Blockexchange

by Walker » Post

sounds like worldedit+online_repository

... not bad

but SUPER COOOL

+1

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Walker
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Re: Blockexchange

by Walker » Post

some questions:
- did do need privs to use the mod ( like worldedit - for multiplayer servers ) ?
- is this "aftermod prof" ... i mean: if i install it ones can i remove it later without problems ( like worldedit ) ?
- is this Minetest 5.2.0 compatible ?
- is this compatible with any kind of subgame / mods ? ( like mineclone2 or somthing )
- are metadata and param2 stored ( like chest content and rotations ) ?

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BuckarooBanzay
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Re: Blockexchange

by BuckarooBanzay » Post

Walker wrote:some questions:
- did do need privs to use the mod ( like worldedit - for multiplayer servers ) ?
- is this "aftermod prof" ... i mean: if i install it ones can i remove it later without problems ( like worldedit ) ?
- is this Minetest 5.2.0 compatible ?
- is this compatible with any kind of subgame / mods ? ( like mineclone2 or somthing )
- are metadata and param2 stored ( like chest content and rotations ) ?
  • Yes, you would need the

    Code: Select all

    blockexchange
    priv
  • Yes, you can remove it without worries (there might be some residual "blockexchange:placeholder" nodes if you imported a schema without the needed mods though)
  • Yes, MT5+
  • It does not depend or need any other mod and should work with any mod that works with worldedit tools too
  • Yes, param1 (lightdata) + param2 + metadata + inventory + nodetimers
There is also a readme: https://github.com/blockexchange/blocke ... /readme.md
Linuxdirk wrote:Very nice! Looks like a great idea.

But maybe pre-render the 3D view after upload instead of when people opening the entry and have them to wait for the 3D view to load.
Good idea actually...
¯\_(ツ)_/¯ Not active here anymore, contact me on the minetest discord, irc, lemmy or github (for programming issues)

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cracksmoka420
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Re: Blockexchange

by cracksmoka420 » Post

This is really cool

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BuckarooBanzay
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Re: Blockexchange

by BuckarooBanzay » Post

fyi: large parts of the mod and the server-part were rewritten, the main-url has now changed too to: https://blockexchange.minetest.ch/ (the old one still works and redirects for a few more months)

Also: import- and export-functions should work better now, the schematics can now be imported in the bx- and WE-Format. The export works also for both formats but the WE-export is disabled for larger builds (the WE-mod can't really handle 20MB+ schematics)
¯\_(ツ)_/¯ Not active here anymore, contact me on the minetest discord, irc, lemmy or github (for programming issues)

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