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Core

Posted: Fri Jul 17, 2020 22:19
by Oil_boi
Core is an engine I am writing using the LOVR engine. It is written in pure LuaJIT. This is why Crafter is frozen right now, it will be ported to Core.
Here is a link to the github: https://github.com/oilboi/Core

Here is a screenshot:
Image

Re: Core

Posted: Sat Jul 18, 2020 00:05
by jp

Re: Core

Posted: Sat Jul 18, 2020 18:34
by bard
He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.

Re: Core

Posted: Sat Jul 18, 2020 19:27
by Mineminer
bard wrote:
Sat Jul 18, 2020 18:34
He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.

It's really depends, pulls are also an option and are generally completed within that release cycle if not the next or so now of days (not so dead-bolted like yesteryear).

If however you find the Minetest Engine just plain out not cut out for your game yea rolling your own does make loads more sense.

Re: Core

Posted: Sun Jul 19, 2020 01:31
by bard
Mineminer wrote:
Sat Jul 18, 2020 19:27
bard wrote:
Sat Jul 18, 2020 18:34
He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.

It's really depends, pulls are also an option and are generally completed within that release cycle if not the next or so now of days (not so dead-bolted like yesteryear).

If however you find the Minetest Engine just plain out not cut out for your game yea rolling your own does make loads more sense.
That's assuming the PRs are accepted. It sounds like not all his desired changes would be approved.

Re: Core

Posted: Sun Jul 19, 2020 01:39
by Mineminer
bard wrote:
Sun Jul 19, 2020 01:31
Mineminer wrote:
Sat Jul 18, 2020 19:27
bard wrote:
Sat Jul 18, 2020 18:34


He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.

It's really depends, pulls are also an option and are generally completed within that release cycle if not the next or so now of days (not so dead-bolted like yesteryear).

If however you find the Minetest Engine just plain out not cut out for your game yea rolling your own does make loads more sense.
That's assuming the PRs are accepted. It sounds like not all his desired changes would be approved.

Exactly every project have their own agendas which is why I stated if your project have different agendas then rolling your own may make more sense as mentioned.

Re: Core

Posted: Thu Aug 06, 2020 23:01
by runs
LOVR engine is for 2D or 3D?

Good luck anyway.

Re: Core

Posted: Sun Aug 09, 2020 02:44
by DrFrankenstone
Client/server, or single-player?

If this is a client, could the minetest server be used to save half that work? I feel like the last 20% of these engines is 99.9% of the work, so people get "Minecraft engine" demos working famously quickly, but not a game.

Re: Core

Posted: Sun Aug 09, 2020 16:36
by Termos
Oil_boi wrote:
Fri Jul 17, 2020 22:19
Core is an engine I am writing using the LOVR engine. It is written in pure LuaJIT. This is why Crafter is frozen right now, it will be ported to Core.
Have you considered forking MT?

Re: Core

Posted: Tue Aug 11, 2020 16:56
by Oil_boi
Termos wrote:
Sun Aug 09, 2020 16:36
Oil_boi wrote:
Fri Jul 17, 2020 22:19
Core is an engine I am writing using the LOVR engine. It is written in pure LuaJIT. This is why Crafter is frozen right now, it will be ported to Core.
Have you considered forking MT?
Tried that, went horribly.

Here is an update video: https://youtu.be/0GqI6wkcbkk

Re: Core

Posted: Sun Aug 16, 2020 22:02
by Oil_boi
Here is another update: https://youtu.be/6LBd3LY_rjk it's in Java using JmonkeyEngine3

Image

Re: Core

Posted: Thu Sep 24, 2020 14:23
by Oil_boi
Another update, forgot to keep this thing updated!! But here is the latest build of the game, right now I'm in the middle of a major gui/hud element refactor but here is the base element of it before I started the refactor :)

https://youtu.be/uDVq6kKJ8yI

(Can also click thumbnail)
Image

Re: Core

Posted: Sun Oct 04, 2020 21:24
by Oil_boi
Here is another very, very long update video: https://youtu.be/kNzbZlBkHLA

A very important update: Infdev has started :)

Here is a screenshot of infdev in it's current state:

Image

Re: Core

Posted: Tue Oct 06, 2020 05:44
by Oil_boi
Yet another update :D

A bunch of stuff was added in:

https://youtu.be/0U8k436-8-M

Image

Re: Core

Posted: Wed Oct 07, 2020 15:46
by cHyper
on which platforms do you coding this game? windows, linux, mac ??

Re: Core

Posted: Wed Oct 07, 2020 22:04
by Oil_boi
cHyper wrote:
Wed Oct 07, 2020 15:46
on which platforms do you coding this game? windows, linux, mac ??
All 3 :D

Re: Core

Posted: Mon Oct 12, 2020 17:02
by runs
Cool and promising. I love it :-)