minetest based game in godot

Post Reply
User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

minetest based game in godot

by AiTechEye » Post

Hi everyone im making a game that are based on minetest in godot.

https://youtu.be/kyp4exCm6XU

the terrain is unlimeted... you can walk/fly or dig untill your computer crashes.
its generating 8x8x8 chunks, just cuz those loads x4 faster.
the nodes has tiles you can set like in minetest, and the tool is generated like in minetest / from texture to model
it is in a very early development stage, i begun like 2 weeks ago.
The goal is to make a game like minetest, but more cinematic which is no problem in godot.
and moddable, but there is no mod support in godot, so i need to create it, probability something like this mod until something better appear.
minetest has way better performance then this game, so there need to be some workarounds.

Image
Image
Attachments
screenshot1.png
screenshot1.png (99.4 KiB) Viewed 1288 times
screenshot0.png
screenshot0.png (166.57 KiB) Viewed 1288 times
Last edited by AiTechEye on Mon Aug 16, 2021 19:34, edited 4 times in total.

User avatar
Linuxdirk
Member
Posts: 3217
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: minetest based game in godot

by Linuxdirk » Post

Do you use one of the already available voxel addons for Godot or did you build your own?

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: minetest based game in godot

by AiTechEye » Post

Linuxdirk wrote:
Tue Jun 15, 2021 08:18
Do you use one of the already available voxel addons for Godot or did you build your own?
i have done everything by my own


probably i'm making this to a open source project later, i will make the basics done first, or the project will just run att wrong direction.

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: minetest based game in godot

by AiTechEye » Post

I got same problem as with minetest, so i leaving this project.
It is able at https://github.com/AiTechEye/Mineshafts-prototype2
its just to download and have fun with it or maybe contribute.

LCDev
Member
Posts: 11
Joined: Fri Mar 25, 2022 13:25

Re: minetest based game in godot

by LCDev » Post

AiTechEye wrote:
Thu Jul 22, 2021 16:28
I got same problem as with minetest, so i leaving this project.
It is able at https://github.com/AiTechEye/Mineshafts-prototype2
its just to download and have fun with it or maybe contribute.
Hi AiTechEye

I'm sad that you abandoned your project, as I also had ideas for making a Minetest-like game with Godot, so your "defeat" (at the "hands" of the Godot engine?) causes me to kinda lose hope... Would you mind telling me what "same problem as with minetest" it was that you encountered and caused you to throw in the towel on this? Then I will have a better idea of whether it is worth also trying, or better just looking for other game engines or libraries to play around with...

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: minetest based game in godot

by AiTechEye » Post

LCDev wrote:
Wed May 25, 2022 11:38
I'm sad that you abandoned your...
Programming gives me intensive stress due hyper focus, there is no way to break it except to abandon it. thats all.

All the nodes sides is loose faces, and this makes the game lag when there is many, the items is 1 pixel 1 loose face, or i had to make models to all of the items except the nodes cuz those are cubes.

So if you can avoid this basic problem you have a great game.

LCDev
Member
Posts: 11
Joined: Fri Mar 25, 2022 13:25

Re: minetest based game in godot

by LCDev » Post

AiTechEye wrote:
Fri May 27, 2022 09:44
LCDev wrote:
Wed May 25, 2022 11:38
I'm sad that you abandoned your...
Programming gives me intensive stress due hyper focus, there is no way to break it except to abandon it. thats all.

All the nodes sides is loose faces, and this makes the game lag when there is many, the items is 1 pixel 1 loose face, or i had to make models to all of the items except the nodes cuz those are cubes.

So if you can avoid this basic problem you have a great game.
Oh, I understand. Thanks for sharing and for your advice... You have my best wishes.

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests