Node Box Editor [0.9.2]

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rubenwardy
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Node Box Editor [0.9.2]

by rubenwardy » Post

Node Box Editor

Image

Use this editor to easily build node boxes by dragging their edges.
This program supports all operating systems Minetest supports.

Get It!

License: GPL 3.0 or later.
Trouble shooting building and running
  • Compile error XF86VidModeGetGamma or xf86vm
  • Inconsistency detected by ld.so - Make sure that you are using the latest code. If you still get problems, please tell me.
  • Having trouble building? Don't stay silent; contact me!

Using the editor

Last edited by rubenwardy on Mon Nov 16, 2015 00:16, edited 55 times in total.

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VanessaE
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by VanessaE » Post

YES!!! As long as it can run in Linux too.

(that wasn't too subtle, was it? ;-) )
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tonyka
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by tonyka » Post

YES!!!
is a big idea!!!
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rubenwardy
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by rubenwardy » Post

VanessaE wrote:YES!!! As long as it can run in Linux too.

(that wasn't too subtle, was it? ;-) )
I will make it in c++ and irrlicht

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by Jordach » Post

DUH! And great idea; I suck at 3D modeling.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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by tonyka » Post

perfect, can be compiled for both Linux and Windows ...
although I only use linux, install wine would be able to run ... XD

would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar
Last edited by tonyka on Wed Aug 22, 2012 17:30, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
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by rubenwardy » Post

tonyka wrote:would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar
Do you mean being able to node edit two nodes at once?

If so, maybe v2
Last edited by rubenwardy on Wed Aug 22, 2012 19:51, edited 1 time in total.

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by sfan5 » Post

+1
Would be great
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by Jordach » Post

rubenwardy wrote:
tonyka wrote:would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar
Do you mean being able to node edit two nodes at once?

If so, maybe v2
He means having more than one box to use at a time.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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tonyka
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by tonyka » Post

rubenwardy wrote:
tonyka wrote:would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar
Do you mean being able to node edit two nodes at once?

If so, maybe v2
That would be perfect!
although to see them together to have a visual reference is enough ...
:D
My mod: [MOD]3D Forniture 1.0
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by rubenwardy » Post

Someone has already started this, oh well

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by tonyka » Post

damn ... I just saw ...
Well, you can always work, or do a project in parallel ...
tkerwel also draft, says it will only be for windows ...
if this created c + + and irrlich in teoriaseria easier to compile on linux with cmake ...

tkerwel aims to create a generator boxes, inside only "fixed" code ...
You could support the creation of the entire node, or even to save all nodes in a single file lua

or even implement the code necessary for minetest place and remove nodes in an object that is made by more than one node, (like doors), so it goes without lua programming skills to create objects of various sections. .. or even to add interactivity ... as in my toilet that opens and closes the lid ...

I'm thinking of an editor designed for everyone, not just for programmers ...

anyway, two heads are better than one ...
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by rubenwardy » Post

I have started work on this, and a predict a month to completion

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by jordan4ibanez » Post

I like it!
I've been gone for a long time

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by rubenwardy » Post

I have stopped working on this

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by lkjoel » Post

rubenwardy wrote:I have stopped working on this
Why? Can you at least show us how to build it? I'm having issues with that.
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by rubenwardy » Post

It does not work yet, and so there is no point building it.

If you are interested, just build it using a c++ compiler, you need to give it a link to irrlicht library and includes.

For cmake, you would have to create the settings your self

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by lkjoel » Post

rubenwardy wrote:It does not work yet, and so there is no point building it.

If you are interested, just build it using a c++ compiler, you need to give it a link to irrlicht library and includes.

For cmake, you would have to create the settings your self
I see... I tried to compile it, but failed.
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by rubenwardy » Post

I cant help unless you give me details.

What OS do you use?

How does it fail when compiling?

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by lkjoel » Post

rubenwardy wrote:I cant help unless you give me details.

What OS do you use?

How does it fail when compiling?
What I meant was: I have no idea what flags to send to the compiler.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

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by rubenwardy » Post

Kaeza and I are talking about it on irc (log)

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by rubenwardy » Post

I have restarted this project.

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by kaeza » Post

Added fix to compile on Linux (it used apparently Windows-only functions for wide chars) and added CMakeLists.txt and plain Makefile.
Rubenwardy, please merge: https://github.com/rubenwardy/The-NodeB ... tor/pull/1
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by lkjoel » Post

rubenwardy wrote:I have restarted this project.
YAY :DDD
kaeza wrote:Added fix to compile on Linux (it used apparently Windows-only functions for wide chars) and added CMakeLists.txt and plain Makefile.
Rubenwardy, please merge: https://github.com/rubenwardy/The-NodeB ... tor/pull/1
Awesome! :DD

---
Can't wait until this is done! :D
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by rubenwardy » Post

Added teaser shot to first post

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