Node Box Editor [0.9.2]

User avatar
rubenwardy
Moderator
 
Posts: 5544
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Node Box Editor [0.9.2]

by rubenwardy » Wed Aug 22, 2012 13:57

Node Box Editor



Image

Use this editor to easily build node boxes by dragging their edges.
This program supports all operating systems Minetest supports.

Get It!


License: GPL 3.0 or later.

Trouble shooting building and running
  • Compile error XF86VidModeGetGamma or xf86vm
  • Inconsistency detected by ld.so - Make sure that you are using the latest code. If you still get problems, please tell me.
  • Having trouble building? Don't stay silent; contact me!

Using the editor


Last edited by rubenwardy on Mon Nov 16, 2015 00:16, edited 55 times in total.
 

User avatar
VanessaE
Moderator
 
Posts: 4315
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE

by VanessaE » Wed Aug 22, 2012 14:04

YES!!! As long as it can run in Linux too.

(that wasn't too subtle, was it? ;-) )
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

User avatar
tonyka
Member
 
Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España

by tonyka » Wed Aug 22, 2012 14:07

YES!!!
is a big idea!!!
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

User avatar
rubenwardy
Moderator
 
Posts: 5544
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Wed Aug 22, 2012 16:31

VanessaE wrote:YES!!! As long as it can run in Linux too.

(that wasn't too subtle, was it? ;-) )


I will make it in c++ and irrlicht
 

User avatar
Jordach
Member
 
Posts: 4518
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Wed Aug 22, 2012 16:44

DUH! And great idea; I suck at 3D modeling.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
tonyka
Member
 
Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España

by tonyka » Wed Aug 22, 2012 17:26

perfect, can be compiled for both Linux and Windows ...
although I only use linux, install wine would be able to run ... XD

would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar
Last edited by tonyka on Wed Aug 22, 2012 17:30, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

User avatar
rubenwardy
Moderator
 
Posts: 5544
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Wed Aug 22, 2012 17:59

tonyka wrote:would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar


Do you mean being able to node edit two nodes at once?

If so, maybe v2
Last edited by rubenwardy on Wed Aug 22, 2012 19:51, edited 1 time in total.
 

User avatar
sfan5
Moderator
 
Posts: 3772
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Wed Aug 22, 2012 18:07

+1
Would be great
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
Jordach
Member
 
Posts: 4518
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Wed Aug 22, 2012 20:17

rubenwardy wrote:
tonyka wrote:would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar


Do you mean being able to node edit two nodes at once?

If so, maybe v2

He means having more than one box to use at a time.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
tonyka
Member
 
Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España

by tonyka » Wed Aug 22, 2012 21:25

rubenwardy wrote:
tonyka wrote:would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar


Do you mean being able to node edit two nodes at once?

If so, maybe v2

That would be perfect!
although to see them together to have a visual reference is enough ...
:D
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

User avatar
rubenwardy
Moderator
 
Posts: 5544
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Fri Aug 24, 2012 22:27

Someone has already started this, oh well
 

User avatar
tonyka
Member
 
Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España

by tonyka » Sat Aug 25, 2012 15:46

damn ... I just saw ...
Well, you can always work, or do a project in parallel ...
tkerwel also draft, says it will only be for windows ...
if this created c + + and irrlich in teoriaseria easier to compile on linux with cmake ...

tkerwel aims to create a generator boxes, inside only "fixed" code ...
You could support the creation of the entire node, or even to save all nodes in a single file lua

or even implement the code necessary for minetest place and remove nodes in an object that is made by more than one node, (like doors), so it goes without lua programming skills to create objects of various sections. .. or even to add interactivity ... as in my toilet that opens and closes the lid ...

I'm thinking of an editor designed for everyone, not just for programmers ...

anyway, two heads are better than one ...
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

User avatar
rubenwardy
Moderator
 
Posts: 5544
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Sun Sep 02, 2012 13:05

I have started work on this, and a predict a month to completion
 

User avatar
jordan4ibanez
Member
 
Posts: 1893
Joined: Tue Sep 27, 2011 18:44
Location: Rhode Island, USA
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Sun Dec 23, 2012 07:42

I like it!
If you can think it, you can make it! My Patreon :D
 

User avatar
rubenwardy
Moderator
 
Posts: 5544
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
 

lkjoel
Member
 
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey

by lkjoel » Wed Feb 27, 2013 17:48

rubenwardy wrote:I have stopped working on this

Why? Can you at least show us how to build it? I'm having issues with that.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

User avatar
rubenwardy
Moderator
 
Posts: 5544
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Thu Feb 28, 2013 13:16

It does not work yet, and so there is no point building it.

If you are interested, just build it using a c++ compiler, you need to give it a link to irrlicht library and includes.

For cmake, you would have to create the settings your self
 

lkjoel
Member
 
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey

by lkjoel » Thu Feb 28, 2013 18:47

rubenwardy wrote:It does not work yet, and so there is no point building it.

If you are interested, just build it using a c++ compiler, you need to give it a link to irrlicht library and includes.

For cmake, you would have to create the settings your self

I see... I tried to compile it, but failed.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

User avatar
rubenwardy
Moderator
 
Posts: 5544
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Thu Feb 28, 2013 19:14

I cant help unless you give me details.

What OS do you use?

How does it fail when compiling?
 

lkjoel
Member
 
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey

by lkjoel » Thu Feb 28, 2013 19:15

rubenwardy wrote:I cant help unless you give me details.

What OS do you use?

How does it fail when compiling?

What I meant was: I have no idea what flags to send to the compiler.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

User avatar
rubenwardy
Moderator
 
Posts: 5544
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
 

User avatar
rubenwardy
Moderator
 
Posts: 5544
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
 

User avatar
kaeza
Moderator
 
Posts: 2158
Joined: Thu Oct 18, 2012 05:00
Location: Montevideo, Uruguay
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Thu Feb 28, 2013 21:08

Added fix to compile on Linux (it used apparently Windows-only functions for wide chars) and added CMakeLists.txt and plain Makefile.
Rubenwardy, please merge: https://github.com/rubenwardy/The-NodeBox-Generator/pull/1
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

lkjoel
Member
 
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey

by lkjoel » Thu Feb 28, 2013 21:24

rubenwardy wrote:I have restarted this project.

YAY :DDD

kaeza wrote:Added fix to compile on Linux (it used apparently Windows-only functions for wide chars) and added CMakeLists.txt and plain Makefile.
Rubenwardy, please merge: https://github.com/rubenwardy/The-NodeBox-Generator/pull/1

Awesome! :DD

---
Can't wait until this is done! :D
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

User avatar
rubenwardy
Moderator
 
Posts: 5544
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
 

Next

Return to Minetest-related projects



Who is online

Users browsing this forum: No registered users and 1 guest