[Old]Node Box Editor [0.9.2]

Jordach
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by Jordach » Post

I thought you were stopping support for this wonderful project. :)
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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rubenwardy
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by rubenwardy » Post

What do you mean?

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by Jordach » Post

rubenwardy wrote:What do you mean?
I mis-read your other topic, as these were close together at the time.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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by Evergreen » Post

Hey rubenwardy! I made a bash script that automatically compiles your node box generator in your desktop. Please tell me what you think.
Code:

Code: Select all

#!/bin/bash
echo ""
echo "********************************************"
echo "*                                          *"
echo "*  The-NodeBox-Generator Compiler          *"
echo "*                                          *"
echo "********************************************"
echo ""

sleep 2s

echo "Program made by rubenwardy, bash script automatic compiler made by Evergreen."
echo "https://github.com/rubenwardy/The-NodeBox-Generator"

sleep 4s

cd ~/Desktop 
wget https://github.com/rubenwardy/The-NodeBox-Generator/tarball/master -O The-NodeBox-Generator.tar.gz
tar xf The-NodeBox-Generator.tar.gz
cd rubenwardy-The-NodeBox-Generator-*
sudo apt-get install build-essential libirrlicht-dev cmake libpng12-dev libjpeg8-dev libgl1-mesa-dev
cmake .
make -j2
cd ..
rm The-NodeBox-Generator.tar.gz
mv rubenwardy-The-NodeBox-Generator-*/ The\ NodeBox\ Generator/ 
cd The\ NodeBox\ Generator/
rm CMake*
rm cmake*
rm Makefile
rm -r cmake/
rm -r CMakeFiles
echo "Compilation complete."
sleep 1s
Download

Also, remember to change the extension to .sh and chmod +x it.
Last edited by Evergreen on Sun May 12, 2013 12:31, edited 1 time in total.
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Jordach
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by Jordach » Post

Evergreen, AWESOME!
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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Evergreen
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by Evergreen » Post

Jordach wrote:Evergreen, AWESOME!
Why thank you! :D
Last edited by Evergreen on Sun May 12, 2013 12:20, edited 1 time in total.
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by Jordach » Post

Evergreen wrote:
Jordach wrote:Evergreen, AWESOME!
Why thank you! :D (unless you are being sarcastic, sometimes it's hard to tell)
I use sarcasm where appropriate, but in most cases I am, and this is the same for IRC. Also: yes, that script is super useful for Bash Terminal boys to use The Nodebox Generator.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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sfan5
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by sfan5 » Post

Evergreen wrote:

Code: Select all

[...]
cd ~/Desktop 
[...]
Not everyone likes it on the Desktop
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Evergreen
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by Evergreen » Post

sfan5 wrote:
Evergreen wrote:

Code: Select all

[...]
cd ~/Desktop 
[...]
Not everyone likes it on the Desktop
I'm working on making an option in the command as to where it goes. Also, just cut the folder and paste it somewhere else. :P
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by twoelk » Post

PilzAdam wrote:
twoelk wrote:
nope, site answers:

Did you mean?

msvcp100.dll
10.00.40219.325, Microsoft® C Runtime Library, Microsoft® Visual Studio® 2010

msvcp100d.dll
10.00.21003.1, Microsoft® C Runtime Library, Microsoft® Visual Studio® 2010

msvcp110.dll
msvcp71d.dll
Microsoft® C++ Runtime Library, v. 7.10.3077.0

msvcp90d.dll
9.00.30729.1, Microsoft® C++ Runtime Library, Microsoft® Visual Studio® 2008

msvcr110d.dll
11.00.50727.1 built by: RTMREL, Microsoft® C Runtime Library, Microsoft® Visual Studio® 2012
So, why dont you download it (the second or last one)?
---
old post but I just couldnot resist:
MSVCP110D.dll missing file
msvcp100d.dll second suggestion - find the one different number
msvcr110d.dll last suggestion - find the one different letter

dont know wether the files will do the job anyway but they simply do not have the same name.

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by rubenwardy » Post

Try doing it again, I think that was a debug build.

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Evergreen
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by Evergreen » Post

Idea: Make it so you can import nodebox data tables. :D
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rubenwardy
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by rubenwardy » Post

That is on the todo
Last edited by rubenwardy on Thu Jun 20, 2013 13:05, edited 1 time in total.

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angjminer
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by angjminer » Post

would you mind if i added an export to file option?
using linux here and ctrl-a ctrl-c refuses to work.
would try to figure that out but it looks easier to add the txt file export.

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by Dan Duncombe » Post

OMFG! THIS IS ONE OF THE MOST USEFUL GADGETS EVA! WOOT WOOT! PUMPKIN! SQUASH!


Edit: CUCUMBER!
Last edited by Dan Duncombe on Sat Jul 06, 2013 16:01, edited 1 time in total.
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by angjminer » Post

I know this is your baby, but my kids are really into minetest,
i got your source and added a couple of things,
it exports to a file now,
and you can name the mod folder, and node,,,it will appear in the exported lua.
going to try to get it to let you choose where to export it to, and choose texture for the faces, (getting a list from a chosen dir in the mods folder/ or default??)
when i am done if you like ill get you the changes.

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by rubenwardy » Post

I am actually rewriting this project to have better c++ style.

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rubenwardy
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by rubenwardy » Post

0.5 Released!

Because of the amount of changes I have made, I have skipped a few versions.

Features
  • Dual drag system on control (opposite sides scale at same time).
  • Node box position on shift (can move node box when shift is held).
  • Node box properties menu.
  • Tool/mode implementation (only node box tool works atm).
Visual changes
  • Lines separate the tiles.
  • Drag boxes show in full screen tile modes.
Structure changes
  • Built around a project class - more object orientated.
  • Node boxes now hold the dimensions as corner to corner, not position size.
  • Menu system allows dialogs to be controlled.
  • Relative size system - setting the foundations for multi-node.
Bug fixes
  • Cameras no longer stretch on resize.

To Do

Features
  • Load/save project
  • Multi node
  • Node tool
  • Node creation tool
  • Nodebox Textures
  • Texture tool

Windows Build

Version 0.5 - works with WinXP!
Last edited by rubenwardy on Wed Jul 24, 2013 15:23, edited 1 time in total.

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Dan Duncombe
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by Dan Duncombe » Post

I would love it if only it worked...
The procedure entry point cgD3D9UnbindProgram could not
be located in the dynamic link library cgD3D9.dll
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rubenwardy
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by rubenwardy » Post

http://irc.minetest.ru/minetest/2013-07-23#i_3214641
rubenwardy wrote:I built irrlicht with CG shader support, and I forget to use standard irrlicht for the nb generator
Just fixing it...
Last edited by rubenwardy on Tue Jul 23, 2013 16:27, edited 1 time in total.

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qwrwed
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by qwrwed » Post

Evergreen wrote:Hey rubenwardy! I made a bash script that automatically compiles your node box generator in your desktop. Please tell me what you think.
Code:

Code: Select all

#!/bin/bash
echo ""
echo "********************************************"
echo "*                                          *"
echo "*  The-NodeBox-Generator Compiler          *"
echo "*                                          *"
echo "********************************************"
echo ""

sleep 2s

echo "Program made by rubenwardy, bash script automatic compiler made by Evergreen."
echo "https://github.com/rubenwardy/The-NodeBox-Generator"

sleep 4s

cd ~/Desktop 
wget https://github.com/rubenwardy/The-NodeBox-Generator/tarball/master -O The-NodeBox-Generator.tar.gz
tar xf The-NodeBox-Generator.tar.gz
cd rubenwardy-The-NodeBox-Generator-*
sudo apt-get install build-essential libirrlicht-dev cmake libpng12-dev libjpeg8-dev libgl1-mesa-dev
cmake .
make -j2
cd ..
rm The-NodeBox-Generator.tar.gz
mv rubenwardy-The-NodeBox-Generator-*/ The\ NodeBox\ Generator/ 
cd The\ NodeBox\ Generator/
rm CMake*
rm cmake*
rm Makefile
rm -r cmake/
rm -r CMakeFiles
echo "Compilation complete."
sleep 1s
Download

Also, remember to change the extension to .sh and chmod +x it.
I am very new to Git (as in only created two repositories a couple of hours earlier new) so can someone explain or link to exactly how to run this?
Edit: I saved this into a .sh file as new.sh, put it in my Github folder, extracted the 0.5 zip file into the same place, then in Git Shell I typed

Code: Select all

bash new.sh chmod +x
This ran the script, but most of the commands (wget, cmake and make) were not found, and it also said "tar:The-NodeBox-Generator.tar.gz: Cannot open: No such file or directory"
I have extracted the .zip file into the same place as the bash script, but it does not have the extension of .gz, and there was no tar file.
Last edited by qwrwed on Tue Jul 23, 2013 18:37, edited 1 time in total.

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Evergreen
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by Evergreen » Post

qwrwed wrote:
Evergreen wrote:Hey rubenwardy! I made a bash script that automatically compiles your node box generator in your desktop. Please tell me what you think.
Code:

Code: Select all

#!/bin/bash
echo ""
echo "********************************************"
echo "*                                          *"
echo "*  The-NodeBox-Generator Compiler          *"
echo "*                                          *"
echo "********************************************"
echo ""

sleep 2s

echo "Program made by rubenwardy, bash script automatic compiler made by Evergreen."
echo "https://github.com/rubenwardy/The-NodeBox-Generator"

sleep 4s

cd ~/Desktop 
wget https://github.com/rubenwardy/The-NodeBox-Generator/tarball/master -O The-NodeBox-Generator.tar.gz
tar xf The-NodeBox-Generator.tar.gz
cd rubenwardy-The-NodeBox-Generator-*
sudo apt-get install build-essential libirrlicht-dev cmake libpng12-dev libjpeg8-dev libgl1-mesa-dev
cmake .
make -j2
cd ..
rm The-NodeBox-Generator.tar.gz
mv rubenwardy-The-NodeBox-Generator-*/ The\ NodeBox\ Generator/ 
cd The\ NodeBox\ Generator/
rm CMake*
rm cmake*
rm Makefile
rm -r cmake/
rm -r CMakeFiles
echo "Compilation complete."
sleep 1s
Download

Also, remember to change the extension to .sh and chmod +x it.
I am very new to Git (as in only created two repositories a couple of hours earlier new) so can someone explain or link to exactly how to run this?
Edit: I saved this into a .sh file as new.sh, put it in my Github folder, extracted the 0.5 zip file into the same place, then in Git Shell I typed

Code: Select all

bash new.sh chmod +x
This ran the script, but most of the commands (wget, cmake and make) were not found, and it also said "tar:The-NodeBox-Generator.tar.gz: Cannot open: No such file or directory"
I have extracted the .zip file into the same place as the bash script, but it does not have the extension of .gz, and there was no tar file.
I believe that this works in ubuntu only. (I think)
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qwrwed
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by qwrwed » Post

On XP, I downloaded the 0.5 zip file and extracted from it, then extracted from that file, then clicked the .exe file, and I got an error message saying cg.dll was not found. After downloading thta, cgD3D9.dll was not found, and after downloading that, I got an error message - not saying that another .dll was not found, but that

Code: Select all

procedure entry point cgD3D9UnbindProgram could not be located in the dynamic link library
Is there something else that needs to be downloaded? Edit: just realised I have the same problem as Dan Duncombe.
Dan Duncombe wrote:[...]
The procedure entry point cgD3D9UnbindProgram could not
be located in the dynamic link library cgD3D9.dll
Last edited by qwrwed on Tue Jul 23, 2013 19:21, edited 1 time in total.

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rubenwardy
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by rubenwardy » Post

CG Problem fixed: http://ubuntuone.com/4QObcYrDKYYAe624he7uAq

This was not a problem with the code, but rather with my build. I used a CG version of Irrlicht accidentally.
Last edited by rubenwardy on Wed Jul 24, 2013 15:27, edited 1 time in total.

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by webdesigner97 » Post

My Norton Antivirus removes the nodeboxgen.exe:

[url=http://www.symantec.com/security_response/detected_writeup.jsp?name=Suspicious.Cloud.7.F&vid=42306&product=Norton%20Internet%20Security%20CBE&version=20.4.0.40&plang=sym:GE&layouttype=Retail&buildname=Retail&heartbeatID=B48C571C-D6CA-11DF-9DD2-B482FE64E293&env=prod&vendorid=1003200&plid=441&plgid=2&skup=21271350&skum=21271350&skuf=21271344&endpointid={B48C571C-D6CA-11DF-9DD2-B482FE64E293}&partnerid=1003200&lic_type=2&lic_attr=21124114&psn=P8GWK9MJKFV8&osvers=6.1&oslocale=iso:DEU&oslang=iso:GER&os=windows]Suspicious.Cloud.7.F[/url]

And trust you and restored the file, but I wanted to inform you :)

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