[Old]Node Box Editor [0.9.2]

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Dan Duncombe
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by Dan Duncombe » Post

Thanks so much for this!

A thankyou song:

This is so great,
It is so helpful,
I just made a model plate,
Of tomatoes (a bowlful!)

I hope you appreciate this amazing song. Thankyou for listening, ladies and gents. (Nice app by the way!)
Last edited by Dan Duncombe on Wed Jul 24, 2013 16:03, edited 1 time in total.
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by rubenwardy » Post

Weird.

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by rubenwardy » Post

Last edited by rubenwardy on Wed Jul 24, 2013 16:11, edited 1 time in total.

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by VanessaE » Post

Current git of this project fails to build in Linux (Debian 7):

In file included from /home/vanessa/Minetest-related/The-NodeBox-Generator/Editor.h:4:0,
from /home/vanessa/Minetest-related/The-NodeBox-Generator/main.cpp:3:
/home/vanessa/Minetest-related/The-NodeBox-Generator/Project.h: In constructor ‘Project::Project(irr::io::path)’:
/home/vanessa/Minetest-related/The-NodeBox-Generator/Project.h:12:20: error: cannot call constructor ‘Project::Project’ directly [-fpermissive]
/home/vanessa/Minetest-related/The-NodeBox-Generator/Project.h:12:20: error: for a function-style cast, remove the redundant ‘::Project’ [-fpermissive]

EDIT: This commit from kaeza fixes it:

https://github.com/kaeza/The-NodeBox-Ge ... 7a73930558
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by PenguinDad » Post

When I try to compile it I get this error.

Code: Select all

/usr/bin/ld: /usr/lib/gcc/x86_64-linux-gnu/4.7/../../../x86_64-linux-gnu/libIrrlicht.a(CIrrDeviceLinux.o): undefined reference to symbol 'XF86VidModeGetGamma'
/usr/bin/ld: note: 'XF86VidModeGetGamma' is defined in DSO /usr/lib/x86_64-linux-gnu/libXxf86vm.so.1 so try adding it to the linker command line
/usr/lib/x86_64-linux-gnu/libXxf86vm.so.1: could not read symbols: Ungültiger Vorgang
collect2: Fehler: ld gab 1 als Ende-Status zurück
make[2]: *** [NodeBoxGenerator] Fehler 1
make[1]: *** [CMakeFiles/NodeBoxGenerator.dir/all] Fehler 2
make: *** [all] Fehler 2
I'm using Xubuntu 13.04.

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by kaeza » Post

PenguinDad wrote:When I try to compile it I get this error.

Code: Select all

/usr/bin/ld: /usr/lib/gcc/x86_64-linux-gnu/4.7/../../../x86_64-linux-gnu/libIrrlicht.a(CIrrDeviceLinux.o): undefined reference to symbol 'XF86VidModeGetGamma'
/usr/bin/ld: note: 'XF86VidModeGetGamma' is defined in DSO /usr/lib/x86_64-linux-gnu/libXxf86vm.so.1 so try adding it to the linker command line
/usr/lib/x86_64-linux-gnu/libXxf86vm.so.1: could not read symbols: Ungültiger Vorgang
collect2: Fehler: ld gab 1 als Ende-Status zurück
make[2]: *** [NodeBoxGenerator] Fehler 1
make[1]: *** [CMakeFiles/NodeBoxGenerator.dir/all] Fehler 2
make: *** [all] Fehler 2
I'm using Xubuntu 13.04.
Same as this error it seems: viewtopic.php?pid=88770#p88770
Last edited by kaeza on Wed Jul 31, 2013 01:39, edited 1 time in total.
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by PenguinDad » Post

kaeza wrote:
PenguinDad wrote:When I try to compile it I get this error.

Code: Select all

/usr/bin/ld: /usr/lib/gcc/x86_64-linux-gnu/4.7/../../../x86_64-linux-gnu/libIrrlicht.a(CIrrDeviceLinux.o): undefined reference to symbol 'XF86VidModeGetGamma'
/usr/bin/ld: note: 'XF86VidModeGetGamma' is defined in DSO /usr/lib/x86_64-linux-gnu/libXxf86vm.so.1 so try adding it to the linker command line
/usr/lib/x86_64-linux-gnu/libXxf86vm.so.1: could not read symbols: Ungültiger Vorgang
collect2: Fehler: ld gab 1 als Ende-Status zurück
make[2]: *** [NodeBoxGenerator] Fehler 1
make[1]: *** [CMakeFiles/NodeBoxGenerator.dir/all] Fehler 2
make: *** [all] Fehler 2
I'm using Xubuntu 13.04.
Same as this error it seems: viewtopic.php?pid=88770#p88770
Yes it's the same error but I don't know how to fix that.

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by sfan5 » Post

PenguinDad wrote:
kaeza wrote:
PenguinDad wrote:When I try to compile it I get this error.

Code: Select all

/usr/bin/ld: /usr/lib/gcc/x86_64-linux-gnu/4.7/../../../x86_64-linux-gnu/libIrrlicht.a(CIrrDeviceLinux.o): undefined reference to symbol 'XF86VidModeGetGamma'
/usr/bin/ld: note: 'XF86VidModeGetGamma' is defined in DSO /usr/lib/x86_64-linux-gnu/libXxf86vm.so.1 so try adding it to the linker command line
/usr/lib/x86_64-linux-gnu/libXxf86vm.so.1: could not read symbols: Ungültiger Vorgang
collect2: Fehler: ld gab 1 als Ende-Status zurück
make[2]: *** [NodeBoxGenerator] Fehler 1
make[1]: *** [CMakeFiles/NodeBoxGenerator.dir/all] Fehler 2
make: *** [all] Fehler 2
I'm using Xubuntu 13.04.
Same as this error it seems: viewtopic.php?pid=88770#p88770
Yes it's the same error but I don't know how to fix that.
viewtopic.php?pid=88908#p88908 may help
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by rubenwardy » Post

sfan5 wrote:For all people on linux that have the same problem as me:
After the "cmake ." step:
Open CMakeFiles/NodeBoxGenerator.dir/link.txt in an editor and add -lXxf86vm
and you're done, now "make" and it should compile
Do you know how to add this to cmakelists.txt, in a way I can push to mainstream?

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by PenguinDad » Post

sfan5 wrote:viewtopic.php?pid=88908#p88908 may help
Yes now I can use it.

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by sfan5 » Post

rubenwardy wrote:
sfan5 wrote:For all people on linux that have the same problem as me:
After the "cmake ." step:
Open CMakeFiles/NodeBoxGenerator.dir/link.txt in an editor and add -lXxf86vm
and you're done, now "make" and it should compile
Do you know how to add this to cmakelists.txt, in a way I can push to mainstream?

Code: Select all

if(UNIX)
    target_link_libraries(
        Xxf86vm
    )
endif(UNIX)
This may work
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by Strikeboba » Post

Ruben, Congrats! ^^ I always knew you would and could do it! Thanks for bringing this great tool to the community. :D
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by Element » Post

where do i put the file
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Dan Duncombe
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by Dan Duncombe » Post

Element wrote:where do i put the file
Extract it, then put all the files in a folder anywhere. then click on NodeBoxGen.exe
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by Element » Post

can i edit other stuff...if so...can you tell me what to do
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by tima_gt » Post

Very good program!

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by Neuromancer » Post

Why don't I see the textures? It's just black, white, and shades of grey.
Edit: I didn't see the textures on Vista, I did on windows 7.

But I noticed that I can't save my progress. If I'm half finished with a a set of nodeboxes, I can't quit and resume where I left off as there is no save or import function. Please implement soon! Would you be ok with it if I helped?

This http://www.cplusplus.com/doc/tutorial/files/
kind of says how to read/write a file in c++. Does anyone know where the code to convert the objects to the nodebox text is?


I got this to build and run in Visual Studio 2012. Here what I did.
Pulled down the code from github.

Followed these instructions:
http://msdn.microsoft.com/en-us/library ... c3hy7.aspx
To create a project from existing code files

On the File menu, click New, and then click Project From Existing Code.

The Create New Project from Existing Code Files wizard opens.

Use the wizard to specify the details of the existing code files that will be added to the project and the application that will be created when you build the project.

I think I chose windows32 app (and probably should have chosen console app as you will see below)

Then I followed some of my own irrlicht tutorial (but see below as it is different):
viewtopic.php?id=4819


-First you need to download the irrlicht SDK. You can do that here:
http://irrlicht.sourceforge.net/downloads/
-Next, take the folder from the zip file (irrlicht-1.8) and put it in your projects folder (C:\Users\x\Projects)
-To let the compiler find the irrlicht.h header file, right click the project> Properties>Configuration Properties>C++
-Click on: Additional Include Directories, <click on down arrow>, Edit, Folder with star (new line), "..."
-navigate to the include folder inside the IRRLICHT folder C:\Users\x\Projects\irrlicht-1.8\include.
-click ok.
-click on linker> Additional Library Directories>, , <click on down arrow>, Edit, Folder with star (new line), "..."
-navigate to your equivalent of C:\Users\x\Projects\irrlicht-1.8\lib\Win32-visualStudio
Even though I have a 64 bit operating system (the 64 folder caused errors for me), select folder> OK> OK
-Then go ahead and paste the code from the tutorial webpage into your irrLichtTutorial1.cpp file.
-you may get the following errors:
MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup
http://stackoverflow.com/questions/6626 ... n-function
Thats a linker problem.

Try to change Properties -> Linker -> System -> SubSystem

from Windows (/SUBSYSTEM:WINDOWS) to Console (/SUBSYSTEM:CONSOLE)


-it will compile, but when you try to run you will get the following error:
"The program can't start because Irrlicht.dll is missing from your computer. Try reinstalling the program to fix this problem."
-Copy C:\Users\x\Projects\irrlicht-1.8\bin\Win32-VisualStudio\Irrlicht.dll to
C:\Users\x\Documents\Visual Studio 2010\Projects\irrLichtTutorial1\Debug

and it works!
Last edited by Neuromancer on Sun Sep 29, 2013 16:41, edited 1 time in total.

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by Neuromancer » Post

If you want to mess with this using a Visual Studio solution:

https://github.com/Neuromancer56/NodeBox

Any enhancements will just be sent as cpp & .h file pull requests to Ruben Wardy's main repository. But if you don't want to deal with make files and have something that just builds out of the box in Visual Studio you can use this.
Last edited by Neuromancer on Sun Sep 29, 2013 17:36, edited 1 time in total.

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by rubenwardy » Post

I used Visual Studio to develop this :P

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by Neuromancer » Post

rubenwardy wrote:I used Visual Studio to develop this :P
Yep, I saw that but couldn't get it to build. It it as simple as running a make file? Or if not, do you have instructions to build on Windows? Do you have any project or solution files?

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by rubenwardy » Post

  • Create solution
  • Copy source files to solution directory, then use project>add existing files
  • Go into C++ directories in project>properties
  • Add irrlicht include directory
  • Add irrlicht lib directory
  • Compile program
  • Copy .dll from irrlicht/bin to project/bin
For more help see irrlicht initial tutorial.

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by rubenwardy » Post

I am currently in the middle of another partial rewrite.

I am splitting the editor function into EditorModes, each one being a tool mode that can draw, update.

For example, the node box editor will be in NBEditor.h now, with a draw function to draw draggers on to the screen.

This makes it easier to manage editor modes (node creator, node editor, node box editor, texture tool, project properties)

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by Lukeking » Post

nice work dude +100

does it work for linux ubuntu 13.04 or linux mint?
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by Evergreen » Post

Lukeking wrote:nice work dude +100

does it work for linux ubuntu 13.04 or linux mint?
Yes.
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by Annahstas » Post

Can someone help me? I am so confused....

Because when I try to download the WIndows 0.5 it wont work for me. The link goes dead.
Last edited by Annahstas on Sat Nov 09, 2013 01:12, edited 1 time in total.
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