[Old]Node Box Editor [0.9.2]
- Napiophelios
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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
NBE has a feature to export as a mesh obj
but when I try to use it looks very weird in game
sides seem to be missing / invisible
When I put the object in blender these sides appear black
while the others are grey.
when I open the object in notepad++
I can't see much difference to that of a blender object
Is there a fix for this?
Is there a way to use blender to complete the process?
EDIT : forgot to mention, I am using Krocks windows build,
incase this is a factor maybe?
EDIT2 : Alright this is actually a pretty easy fix :)
Found the answer at Blender stack exchange
but when I try to use it looks very weird in game
sides seem to be missing / invisible
When I put the object in blender these sides appear black
while the others are grey.
when I open the object in notepad++
I can't see much difference to that of a blender object
Is there a fix for this?
Is there a way to use blender to complete the process?
EDIT : forgot to mention, I am using Krocks windows build,
incase this is a factor maybe?
EDIT2 : Alright this is actually a pretty easy fix :)
Found the answer at Blender stack exchange
- Lone_Wolf
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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
When trying to reopen a saved project I get this:
EDIT: I am using Windows 7
EDIT: I am using Windows 7
- rubenwardy
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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Sorry, I can't offer support for Windows. I suggest making sure the resources the editor needs are available. Make sure the zip is extracted. Make sure you run the exe directly in the folder by double clicking.
Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
I don't know if you are planning to make a next version but it would be nice if you could add the ability to create a transparent png from the perspective view of the node. Then we could use that for the inventory mage.
- Linuxdirk
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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
I’m on Linux and when I load an unaltered project I get this too, sometimes (and other functional and visual glitches). When I remove anything from the first line so that there is only MINETEST NODEBOX EDITOR in that line (i.e. remove the first bytes of the file that indicate what it is) I can open the file without any issues in 100 percent of all tests.Lone_Wolf wrote:When trying to reopen a saved project I get this:
Maybe this helps on Windows, too. Simply edit the file with a proper text editor like Notepad++ and remove the first characters in that file.
- Lone_Wolf
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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Will try it. Thanks!Linuxdirk wrote:I’m on Linux and when I load an unaltered project I get this too, sometimes (and other functional and visual glitches). When I remove anything from the first line so that there is only MINETEST NODEBOX EDITOR in that line (i.e. remove the first bytes of the file that indicate what it is) I can open the file without any issues in 100 percent of all tests.Lone_Wolf wrote:When trying to reopen a saved project I get this:
Maybe this helps on Windows, too. Simply edit the file with a proper text editor like Notepad++ and remove the first characters in that file.
- StarNinjas
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
+1 This is so useful
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- texmex
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
Look out, the competition is here ;) https://github.com/LunaSquee/nodebox-editor
- rubenwardy
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- Linuxdirk
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
The middle click behavior and rotation (visible from below the ground) is superior, but it is sloooooow.
- ANAND
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
Is it possible to make multi-block node-boxes with this tool? I'm sorry if this is a duplicate, as I haven't skimmed through every post in this topic.
- rubenwardy
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
You can make nodes which are bigger than a node, and you can create multiple nodes. It doesn't automatically generate the code to place another node with a node however
- ANAND
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
OK Thanks!rubenwardy wrote:You can make nodes which are bigger than a node, and you can create multiple nodes.
I don't understand this however... :)rubenwardy wrote:It doesn't automatically generate the code to place another node with a node however
- rubenwardy
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
If you make multiple nodes, you need to write the Lua to place them yourself.
- ANAND
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
Righty ho! Thanks again!rubenwardy wrote:If you make multiple nodes, you need to write the Lua to place them yourself.
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
rubenwardy, how exactly do I create a node that's larger than 1 block?
It would also be great if created nodes can be exported as entities
It would also be great if created nodes can be exported as entities
- Linuxdirk
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
When installing from AUR using Yaourt I end up with this:rubenwardy wrote:Now available on AUR: https://aur.archlinux.org/packages/nodeboxeditor
Clicking File->Open does nothing in UI but opens this in the shell the application was started from:
Shell output on loading:
Code: Select all
$ nodeboxeditor
_ _ _ ____ _____ _ _ _
| \ | | ___ __| | ___ | __ ) _____ __ | ____|__| (_) |_ ___ _ __
| \| |/ _ \ / _` |/ _ \ | _ \ / _ \ \/ / | _| / _` | | __/ _ \| '__|
| |\ | (_) | (_| | __/ | |_) | (_) > < | |__| (_| | | || (_) | |
|_| \_|\___/ \__,_|\___| |____/ \___/_/\_\ |_____\__,_|_|\__\___/|_|
Looking for the working directory...
/usr/bin
Can't find the working directory!
Irrlicht Engine version 1.8.4
Linux 4.16.6-1-ARCH #1 SMP PREEMPT Mon Apr 30 12:30:03 UTC 2018 x86_64
Using renderer: OpenGL 4.6.0
GeForce GTX 1080/PCIe/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
GLSL version: 4.6
Media Manager created!
Media Manager:
Could not open file of texture: media/texture_terrain.png
Could not open file of texture: media/sky.jpg
Needed 0ms to create OctreeTriangleSelector.(1 nodes, 12 polys)
Could not load font because the file does not exist: media/fontlucida.png
Could not open file of texture: media/flip_x.png
Could not open file of texture: media/flip_y.png
Could not open file of texture: media/flip_z.png
Could not open file of texture: media/rotate_x.png
Could not open file of texture: media/rotate_y.png
Could not open file of texture: media/rotate_z.png
Could not open file of texture: media/gui_scale.png
Could not open file of texture: media/coordinates.png
Could not open file of texture: media/icon_mode_nodebox.png
Code: Select all
Saving to exit.
Tmpdir requested. Gave .tmp/
Failed to save file for unknown reason.
Edit: Not properly working file dialogs are a result of missing “zenity” dependency in the PKGBUILD. When adding zenity as dependency and updating the package the file open dialogs appear as usual. The rest is still as described.
- rubenwardy
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
The first screenshot is because I forgot to add /use/share to the resource search path.
The file->open issue is because it can't find a GUI file open provider, so falls back to the shell. Not sure how to resolve that. NBE uses native file browsers.
The file->open issue is because it can't find a GUI file open provider, so falls back to the shell. Not sure how to resolve that. NBE uses native file browsers.
- rubenwardy
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Re: Node Box Editor [0.9.0] - Zooming, dynamic snap res
0.9.2 Released
- Added /usr/share/nodeboxeditor to resource search path
- Added zenity to AUR depends
- Linuxdirk
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Re: Node Box Editor [0.9.2]
Works flawlessly now, thanks for the update!
- GamingAssociation39
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Re: Node Box Editor [0.9.2]
Wh is it when I click to download the editor 0.9.2 it tries to get me to download 0.9.0?
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- rubenwardy
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Re: Node Box Editor [0.9.2]
That's the latest version which has changes relevant to windows
Re: Node Box Editor [0.9.2]
if you have the formspec, how do you implement it into the code, do i use all of those numbers (the 6 ones), how do i put it into my code
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Re: Node Box Editor [0.9.2]
I used this so many times in mods I may or may not release on to the forums. This is great!
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0
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