[Old]Node Box Editor [0.9.2]
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: [Editor] Node Box Editor [0.7] - Texture Tool
These are very nice models. It must have been a pain to make without a line tool. I will make the line tool a priority, after dynamic viewports.
Re: [Editor] Node Box Editor [0.7] - Texture Tool
It's possible to put a texture of water in the pit, but not the real water... But you can put the real water in a hole under the pit.great job ! Is it possible to put water in this pit ?
Thanks for all, rubenwardy ;) I exploit all the capacities of NBE to the maximum; and yes, I spent 2 hours for the last model...These are very nice models. It must have been a pain to make without a line tool. I will make the line tool a priority, after dynamic viewports.
-
- Member
- Posts: 4289
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: [Editor] Node Box Editor [0.7] - Texture Tool
Cute!jp wrote: A well...
A list of my mods can be found here.
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Editor] Node Box Editor [0.7] - Texture Tool
Added to homedecor.
EDIT: added water.
EDIT: added water.
Re: [Editor] Node Box Editor [0.7] - Texture Tool
Final results...
- Krock
- Developer
- Posts: 4650
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Re: [Editor] Node Box Editor [0.7] - Texture Tool
+1 Very nice work!
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- TheEpicJames
- Member
- Posts: 634
- Joined: Sun Dec 29, 2013 23:05
- IRC: TheEpicJames
- In-game: Block_Guy
- Location: Some grassy area next to a forest, a river and a desert.
- Contact:
Re: [Editor] Node Box Editor [0.7] - Texture Tool
"NodeBoxEditor_0_7....zip is malicious, and Chrome has blocked it."
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: [Editor] Node Box Editor [0.7] - Texture Tool
Ignore that, Chrome doesn't know what it is talking about.
It says it is malicious because it isn't on a big website like Microsoft.com
It says it is malicious because it isn't on a big website like Microsoft.com
- TheEpicJames
- Member
- Posts: 634
- Joined: Sun Dec 29, 2013 23:05
- IRC: TheEpicJames
- In-game: Block_Guy
- Location: Some grassy area next to a forest, a river and a desert.
- Contact:
Re: [Editor] Node Box Editor [0.7] - Texture Tool
how? there's one big button, it says dismiss.
- addi
- Member
- Posts: 666
- Joined: Thu Sep 20, 2012 03:16
- GitHub: adrido
- Location: Black-Forest, Germany
Re: [Editor] Node Box Editor [0.7] - Texture Tool
just use a correct browser. Chome is from Google, it only spyes you out.TheEpicJames wrote:how? there's one big button, it says dismiss.
the file is OK
https://www.virustotal.com/de/file/9636 ... 408166578/
virustotal sayed its clear. and also my PC is working :-)
-
- Member
- Posts: 940
- Joined: Tue Aug 05, 2014 14:09
- GitHub: MinetestForFun
- IRC: MinetestForFun
- In-game: MinetestForFun
- Location: On earth
- Contact:
Re: [Editor] Node Box Editor [0.7] - Texture Tool
Just disable the usless security of google chrome...TheEpicJames wrote:how? there's one big button, it says dismiss.
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
Re: Node Box Editor [0.7] - Texture Tool
Could you add an option to show all the numbers as fractions instead. I prefer to use either x/16 and x/32 for making nodeboxes because it is easier to see the diferences. Also how do I zoom in or out in the 3d view?
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: Node Box Editor [0.7] - Texture Tool
Both of those are in the to do list and will form part of 0.7.1
- iangp
- Member
- Posts: 114
- Joined: Sat May 31, 2014 19:26
- GitHub: 14NGiestas
- IRC: iangp
- In-game: iangp
- Location: Brasil - ES
Re: Node Box Editor [0.7] - Texture Tool
+8000 nice work
God's not dead, He's surely alive!
エル プサイ コングルー
My mods (WIP):
エル プサイ コングルー
My mods (WIP):
- Time Travel: viewtopic.php?f=9&t=13672
- Star wars: viewtopic.php?f=9&t=10086
- Pythonic speaker: viewtopic.php?f=9&t=13381
-
- Member
- Posts: 32
- Joined: Mon Sep 22, 2014 23:29
- GitHub: Zatherz
- IRC: zatherz
- In-game: Zatherz
Re: Node Box Editor [0.7] - Texture Tool
Registered to post this. Awesome work!
I just made a PKGBUILD for the v7.0 release and submitted it to AUR so that Arch Linux users can easily install it: https://aur.archlinux.org/packages/nodeboxeditor/
The tarball containing PKGBUILD along with a small patch can be downloaded from my Mega account.
Also, x86_64 Arch Linux users can grab a fresh package made from the PKGBUILD also from my Mega account.
Later I may compile it for x86 and post packages for other distros (Debian, Ubuntu, Fedora etc.)
I just made a PKGBUILD for the v7.0 release and submitted it to AUR so that Arch Linux users can easily install it: https://aur.archlinux.org/packages/nodeboxeditor/
The tarball containing PKGBUILD along with a small patch can be downloaded from my Mega account.
Also, x86_64 Arch Linux users can grab a fresh package made from the PKGBUILD also from my Mega account.
Later I may compile it for x86 and post packages for other distros (Debian, Ubuntu, Fedora etc.)
- jordan4ibanez
- Member
- Posts: 1923
- Joined: Tue Sep 27, 2011 18:44
- GitHub: jordan4ibanez
- IRC: jordan4ibanez
- In-game: jordan4ibanez
Re: Node Box Editor [0.7] - Texture Tool
This is very helpful, thank you.
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: Node Box Editor [0.7] - Texture Tool
Thank you Zathez. I have added a link to the opening post.
You're welcome, jordan4ibanez.
You're welcome, jordan4ibanez.
-
- Member
- Posts: 32
- Joined: Mon Sep 22, 2014 23:29
- GitHub: Zatherz
- IRC: zatherz
- In-game: Zatherz
Re: Node Box Editor [0.7] - Texture Tool
Fresh x86 (i686) package for Arch just baked in a 32 bit VM :)
Download x86 (i686) Nodebox Editor package for Arch Linux
IMPORTANT EDIT: I made a repository with precompiled binaries for Arch Linux. It's for both x86 (i686) and x86_64.
Here is the repo on GitHub:
zatherz/minetest-extra
To enable the repo this has to be added to /etc/pacman.conf:
For x86_64:
For x86 (i686):
Then this must be executed to update local databases:
And now packages from the repo can be installed using this command:
Currently there's only nodeboxeditor in the repo, however I will probably add more packages later.
ANOTHER VERY IMPORTANT EDIT: Packages for Debian and Debian-based distros like Ubuntu are ready! Get them while they're fresh!
Debian/Ubuntu x86 (i386)
Debian/Ubuntu x86_64 (amd64)
Download x86 (i686) Nodebox Editor package for Arch Linux
IMPORTANT EDIT: I made a repository with precompiled binaries for Arch Linux. It's for both x86 (i686) and x86_64.
Here is the repo on GitHub:
zatherz/minetest-extra
To enable the repo this has to be added to /etc/pacman.conf:
For x86_64:
Code: Select all
[minetest-extra-x86_64]
SigLevel = Optional TrustAll
Server = https://raw.githubusercontent.com/dark3125/minetest-extra/master/minetest-extra-x86_64
Code: Select all
[minetest-extra-i686]
SigLevel = Optional TrustAll
Server = https://raw.githubusercontent.com/dark3125/minetest-extra/master/minetest-extra-i686
Code: Select all
pacman -Syy
Code: Select all
pacman -S <package>
ANOTHER VERY IMPORTANT EDIT: Packages for Debian and Debian-based distros like Ubuntu are ready! Get them while they're fresh!
Debian/Ubuntu x86 (i386)
Debian/Ubuntu x86_64 (amd64)
Last edited by Zatherz on Fri Jan 08, 2021 05:57, edited 1 time in total.
-
- Member
- Posts: 32
- Joined: Mon Sep 22, 2014 23:29
- GitHub: Zatherz
- IRC: zatherz
- In-game: Zatherz
Re: Node Box Editor [0.7] - Texture Tool
Bump so that OP can see update to the post above.
While I'm here, I'd prefer if you linked only to the post above with the Arch repository, as the tarball can be found on AUR normally and the repository will keep the packages up to date. Or I may make a new topic. Maybe later.
While I'm here, I'd prefer if you linked only to the post above with the Arch repository, as the tarball can be found on AUR normally and the repository will keep the packages up to date. Or I may make a new topic. Maybe later.
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: Node Box Editor [0.7] - Texture Tool
Done XD
Thank you very much for this.
Thank you very much for this.
-
- Member
- Posts: 32
- Joined: Mon Sep 22, 2014 23:29
- GitHub: Zatherz
- IRC: zatherz
- In-game: Zatherz
Re: Node Box Editor [0.7] - Texture Tool
What about the Debian/Ubuntu packages I posted?
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: Node Box Editor [0.7] - Texture Tool
Many forum users will protest to you using mega.co.nz. They don't like JavaScript. Just thought you would like to know. I will add links to that later, when I not on my mobile phone.
-
- Member
- Posts: 32
- Joined: Mon Sep 22, 2014 23:29
- GitHub: Zatherz
- IRC: zatherz
- In-game: Zatherz
Re: Node Box Editor [0.7] - Texture Tool
I can reupload the packages somewhere, but keep in mind they might become heavily outdated after some time. And, I'm pretty sure not everyone in this forum uses Lynx on original Unix using original Bourne Shell [citation needed] so JS should not be a problem.
Edit: Hmmm... I think I can actually get all the packages on git. Then I would make a script for myself that would check for newest release, build the Arch package, build the Debian package, convert the Debian package to RedHat package and then push all the packages to the git repo. That would be a good idea actually.
Edit: Hmmm... I think I can actually get all the packages on git. Then I would make a script for myself that would check for newest release, build the Arch package, build the Debian package, convert the Debian package to RedHat package and then push all the packages to the git repo. That would be a good idea actually.
Last edited by Zatherz on Tue Sep 23, 2014 21:37, edited 2 times in total.
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: Node Box Editor [0.7] - Texture Tool
Lots of people use NoScripts and JavaScript disabled.
-
- Member
- Posts: 32
- Joined: Mon Sep 22, 2014 23:29
- GitHub: Zatherz
- IRC: zatherz
- In-game: Zatherz
Re: Node Box Editor [0.7] - Texture Tool
Well, they could as well enable JS for mega.co.nz only. Also, see edit to last post.
Who is online
Users browsing this forum: No registered users and 7 guests