[Old]Node Box Editor [0.9.2]

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rubenwardy
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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by rubenwardy » Post

These are very nice models. It must have been a pain to make without a line tool. I will make the line tool a priority, after dynamic viewports.
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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by jp » Post

great job ! Is it possible to put water in this pit ?
It's possible to put a texture of water in the pit, but not the real water... But you can put the real water in a hole under the pit.
These are very nice models. It must have been a pain to make without a line tool. I will make the line tool a priority, after dynamic viewports.
Thanks for all, rubenwardy ;) I exploit all the capacities of NBE to the maximum; and yes, I spent 2 hours for the last model...

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Sokomine » Post

jp wrote: A well...
Cute!
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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by VanessaE » Post

Added to homedecor.

EDIT: added water.

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by jp » Post

Final results...

Image Image

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Krock » Post

+1 Very nice work!
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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by TheEpicJames » Post

"NodeBoxEditor_0_7....zip is malicious, and Chrome has blocked it."

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by rubenwardy » Post

Ignore that, Chrome doesn't know what it is talking about.

It says it is malicious because it isn't on a big website like Microsoft.com
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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by TheEpicJames » Post

how? there's one big button, it says dismiss.

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by addi » Post

TheEpicJames wrote:how? there's one big button, it says dismiss.
just use a correct browser. Chome is from Google, it only spyes you out.

the file is OK
https://www.virustotal.com/de/file/9636 ... 408166578/
virustotal sayed its clear. and also my PC is working :-)

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Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Minetestforfun » Post

TheEpicJames wrote:how? there's one big button, it says dismiss.
Just disable the usless security of google chrome...

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Re: Node Box Editor [0.7] - Texture Tool

by jojoa1997 » Post

Could you add an option to show all the numbers as fractions instead. I prefer to use either x/16 and x/32 for making nodeboxes because it is easier to see the diferences. Also how do I zoom in or out in the 3d view?
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Re: Node Box Editor [0.7] - Texture Tool

by rubenwardy » Post

Both of those are in the to do list and will form part of 0.7.1
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Re: Node Box Editor [0.7] - Texture Tool

by iangp » Post

+8000 nice work
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Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Post

Registered to post this. Awesome work!

I just made a PKGBUILD for the v7.0 release and submitted it to AUR so that Arch Linux users can easily install it: https://aur.archlinux.org/packages/nodeboxeditor/

The tarball containing PKGBUILD along with a small patch can be downloaded from my Mega account.

Also, x86_64 Arch Linux users can grab a fresh package made from the PKGBUILD also from my Mega account.

Later I may compile it for x86 and post packages for other distros (Debian, Ubuntu, Fedora etc.)

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Re: Node Box Editor [0.7] - Texture Tool

by jordan4ibanez » Post

This is very helpful, thank you.

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Re: Node Box Editor [0.7] - Texture Tool

by rubenwardy » Post

Thank you Zathez. I have added a link to the opening post.

You're welcome, jordan4ibanez.
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Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Post

Fresh x86 (i686) package for Arch just baked in a 32 bit VM :)
Download x86 (i686) Nodebox Editor package for Arch Linux

IMPORTANT EDIT: I made a repository with precompiled binaries for Arch Linux. It's for both x86 (i686) and x86_64.
Here is the repo on GitHub:
zatherz/minetest-extra

To enable the repo this has to be added to /etc/pacman.conf:
For x86_64:

Code: Select all

[minetest-extra-x86_64]
SigLevel = Optional TrustAll
Server = https://raw.githubusercontent.com/dark3125/minetest-extra/master/minetest-extra-x86_64
For x86 (i686):

Code: Select all

[minetest-extra-i686]
SigLevel = Optional TrustAll
Server = https://raw.githubusercontent.com/dark3125/minetest-extra/master/minetest-extra-i686
Then this must be executed to update local databases:

Code: Select all

pacman -Syy
And now packages from the repo can be installed using this command:

Code: Select all

pacman -S <package>
Currently there's only nodeboxeditor in the repo, however I will probably add more packages later.

ANOTHER VERY IMPORTANT EDIT: Packages for Debian and Debian-based distros like Ubuntu are ready! Get them while they're fresh!
Debian/Ubuntu x86 (i386)
Debian/Ubuntu x86_64 (amd64)
Last edited by Zatherz on Fri Jan 08, 2021 05:57, edited 1 time in total.

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Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Post

Bump so that OP can see update to the post above.
While I'm here, I'd prefer if you linked only to the post above with the Arch repository, as the tarball can be found on AUR normally and the repository will keep the packages up to date. Or I may make a new topic. Maybe later.

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Re: Node Box Editor [0.7] - Texture Tool

by rubenwardy » Post

Done XD

Thank you very much for this.
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Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Post

What about the Debian/Ubuntu packages I posted?

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Re: Node Box Editor [0.7] - Texture Tool

by rubenwardy » Post

Many forum users will protest to you using mega.co.nz. They don't like JavaScript. Just thought you would like to know. I will add links to that later, when I not on my mobile phone.
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Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Post

I can reupload the packages somewhere, but keep in mind they might become heavily outdated after some time. And, I'm pretty sure not everyone in this forum uses Lynx on original Unix using original Bourne Shell [citation needed] so JS should not be a problem.

Edit: Hmmm... I think I can actually get all the packages on git. Then I would make a script for myself that would check for newest release, build the Arch package, build the Debian package, convert the Debian package to RedHat package and then push all the packages to the git repo. That would be a good idea actually.
Last edited by Zatherz on Tue Sep 23, 2014 21:37, edited 2 times in total.

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Re: Node Box Editor [0.7] - Texture Tool

by rubenwardy » Post

Lots of people use NoScripts and JavaScript disabled.
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Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Post

Well, they could as well enable JS for mega.co.nz only. Also, see edit to last post.

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