Node Box Editor [0.9.2]

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ExeterDad
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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by ExeterDad » Thu May 19, 2016 23:43

rubenwardy wrote:Not particularly. I'll fix bugs ofc. Given MT's mesh support, there is not much need for making a more complicated editor

Not everyone can make meshes. In fact, rarely do new meshes appear. However with your tool, it's a snap for all skill levels. And I see far more new designs popping up, ones that either were made by your tool, or easily could be. I'm hoping you'll continue developing it my friend.
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by Don » Thu May 19, 2016 23:56

ExeterDad wrote:
rubenwardy wrote:Not particularly. I'll fix bugs ofc. Given MT's mesh support, there is not much need for making a more complicated editor

Not everyone can make meshes. In fact, rarely do new meshes appear. However with your tool, it's a snap for all skill levels. And I see far more new designs popping up, ones that either were made by your tool, or easily could be. I'm hoping you'll continue developing it my friend.

Not enough new meshes because people like you get busy with real life Exeterdad. You should spend more time with us. :P
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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by rubenwardy » Fri May 20, 2016 00:03

Maybe I'll work on it at some point.
I'm quite busy with exams atm, and any free time I have I tend to spend on non-minetest projects (games + android apps).
I'd like to eventually make it so you can group nodes be making them a child of another node.
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by philipbenr » Fri May 20, 2016 23:27

Good luck with your exams. I feel for you, because I just took 2 AP tests, am gearing up for Finals, and just took a Calculus test today.
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by TumeniNodes » Sat May 21, 2016 15:39

philipbenr wrote:Good luck with your exams. I feel for you, because I just took 2 AP tests, am gearing up for Finals, and just took a Calculus test today.


Calculus..., was an historical, political figure of Rome.
Algebra..., is a small country which borders Albania.
Geoma tree, a species of the Maple tree, with characteristics of the Oak family.
(These answers reflect my scores maths...) :P
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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by webdesigner97 » Sun May 22, 2016 12:40

Good luck with your exams! Btw, I don't think that the support for meshes makes this program useless, there aren't many people who can create meshes. I tried Blender many times, but it's just too complicated for me ^^ I guess it's the same for many others...
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by azekill_DIABLO » Sun May 22, 2016 13:10

webdesigner97 wrote:Good luck with your exams! Btw, I don't think that the support for meshes makes this program useless, there aren't many people who can create meshes. I tried Blender many times, but it's just too complicated for me ^^ I guess it's the same for many others...


yes!ithought i was the only man which wasn't able to animate a blend ;)
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by TumeniNodes » Sun May 22, 2016 16:11

Rubenwardy, would it be possible to break the nodes down to even smaller sections in the future, to enable even more detailed objects? That would be great, and make your N.B.E., even more awesomer!!!! : )

webdesigner97 wrote:Good luck with your exams! Btw, I don't think that the support for meshes makes this program useless, there aren't many people who can create meshes. I tried Blender many times, but it's just too complicated for me ^^ I guess it's the same for many others...


I always thought it would be really awesome if the Blender devs were able to work with the Inkscape devs and try to integrate some of the image manipulation features and tools from Inkscape, into Blender, (or maybe even try to use the last build of XaraLX, such as the shape, and path editing tools. Blender has become more confusing and difficult to figure out for average users with each new version. Some tools which were easily found are moved to a harder to find way of accessing them, etc..
I have been using Blender here and there for a few years (no where near on an experienced level), and with each new release, I am more confused and frustrated than the previous build.
Wouldn't it be so nice, to have, say, a cube, click on it with a shape editor tool and be able to use the same node handles as in Inkscape to bend and shape the cube? Also to have a much simpler means to cut shapes out of the material, etc..
I love Blender, I just wish the ease of use for end-users got more focus. But, even Inkscape has become so bloated over the last 7 years that it can be problematic to run on older hardware with low resources. The more involved the piece one is working on, the slower it runs/renders.
It comes from laziness over time, rather than actually fix an issue, a patch is created and worked in, and then is considered fixed, and then no code cleanup follows..., which is the same path MS has taken with their Windows OS since day one.
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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by rubenwardy » Sun May 22, 2016 16:28

TumeniNodes wrote:Rubenwardy, would it be possible to break the nodes down to even smaller sections in the future, to enable even more detailed objects? That would be great, and make your N.B.E., even more awesomer!!!! : )



I'd like to make it into a tree structure with children, rather like how blender's scene works.
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by TumeniNodes » Sun May 22, 2016 18:01

That would be pretty cool. But would that not make it a bit more confusing for the average user?
I only say this because, as the tool is currently, is extremely novice-user friendly (which makes it extremely appealing and nice to use). Taking a single node, and splitting it up into 4x4 would add a lot as far as the amount of detail available for an object. I think adding the tree structure may increase confusion and difficulty on the user end?
Just a thought / personal opinion.
KISS is often the best path to follow :)
Maybe there could be 2 versions? (I don;t ask for much huh? haha) But, I have often used this tool to create an object, sometimes using a texture I created with transparency which is too fine using the current size of individual nodes, and have thought "man, if a single node were just split 4x4, I could get that small rounded curve to look much better." Such as the case with this image:
Image
with smaller nodes I could have created this object with much better detail.
Either way, I love this tool, and I am grateful for it, each time I used it... Thank you
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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by rubenwardy » Tue Jun 28, 2016 15:00

GamingAssociation39 wrote:It ain't working for me :(


You're going to have to give a bit more detail than that, for example what actually isn't working.
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by GamingAssociation39 » Sun Jul 03, 2016 17:08

It won't work on windows 10 says there is something missing from it
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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by rubenwardy » Sun Jul 03, 2016 17:11

If you answer includes "something" then you are not being precise enough. What exactly is missing from it?
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by KCoombes » Fri Jul 29, 2016 20:56

Is there any way to remove a previous texture from a project? I'm trying to import a changed .png file, but NBE keeps using the previous .png file instead of overwriting it (even after I remove the imported files from the media folder).
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by rubenwardy » Fri Jul 29, 2016 21:38

You can choose to overwrite it on the texture import dialog (overwrite existing)
Textures are stored in the .nbe file once imported
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by rubenwardy » Tue May 30, 2017 17:57

texmex wrote:Hi Ruben! Any advice before I hurt myself trying to compile this for macOS? :)


It only depends on Irrlicht, so has less dependencies than Minetest. But you may need to modify the configuration

azekill_DIABLO wrote:is it possible to make the arrow(using up and down for ex) moving master?


No idea what you mean
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by texmex » Tue May 30, 2017 18:08

rubenwardy wrote:It only depends on Irrlicht, so has less dependencies than Minetest. But you may need to modify the configuration


I got pretty far actually, it was smooth sailing until make complained that my irrlicht libs were compiled for a newer macOS than I'm running. So I'll be back with builds after a systems upgrade, probably!
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by Linuxdirk » Wed May 31, 2017 11:43

azekill_DIABLO wrote:when you use "wasd" it moves the model, but too slow. (in the perspective window).

I use NBE since some time now and I didn't notice that. Comes in handy!
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by Codesound » Thu Jun 22, 2017 06:42

Windows10_x64, Minetest 0.4.16, NodeBoxEditor_0_9_0_WindowsBuild by Krock
Hi,

I try NBE Windows, by Krock, but when I open it, one error message appear that indicate me that MSVCP100.dll is lost in to my system. NBE don't start..
what can I do?

Thanks,

R
 

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Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by Codesound » Thu Jun 22, 2017 08:45

Codesound wrote:Windows10_x64, Minetest 0.4.16, NodeBoxEditor_0_9_0_WindowsBuild by Krock
Hi,

I try NBE Windows, by Krock, but when I open it, one error message appear that indicate me that MSVCP100.dll is lost in to my system. NBE don't start..
what can I do?

Thanks,

R


Hi,

Sorry for the stupid post... seems to be because the Visual C++ 2010 is not installed in my system...

http://answers.ea.com/t5/Technical-Issues/MSVCP100-dll-missing-in-windows-10/td-p/4702068

I try to install it and let you know

Thanks again

R
 

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