[Old] Minetest Extensions - mod review

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rubenwardy
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by rubenwardy » Mon Sep 17, 2012 12:28

0.3 is released!

The mod forum is old (and developed) enough to be called 0.3
 

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by Phitherek_ » Mon Sep 17, 2012 20:12

Ok, now I can finally say it - the Mod Forum / Browser is fully compatible with my 3m Minetest Mod Manager!

Rubenwardy, thanks for cooperation :).
Last edited by Phitherek_ on Mon Sep 17, 2012 20:13, edited 1 time in total.
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Posted by Phitherek_
 

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Jeija
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by Jeija » Tue Sep 18, 2012 17:50

Image

Very first version of my redesigned UI for the mod forum. What do you think about it?
Should I continue it or not? I will upload it if you like it, be patient.

(I would certainly add some pictures or so instead of these stupid blue header&footer + a some more minetestish background)
Last edited by Jeija on Tue Sep 18, 2012 17:51, edited 1 time in total.
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by Jordach » Tue Sep 18, 2012 18:33

Jeija wrote:Image

Very first version of my redesigned UI for the mod forum. What do you think about it?
Should I continue it or not? I will upload it if you like it, be patient.

(I would certainly add some pictures or so instead of these stupid blue header&footer + a some more minetestish background)

That looks like Windows 8 Metro.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by Jeija » Tue Sep 18, 2012 19:29

indeed, thats what i wanted to make it look like. i also thought tiles look a little blocky.
Last edited by Jeija on Tue Sep 18, 2012 19:30, edited 1 time in total.
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rubenwardy
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by rubenwardy » Wed Sep 19, 2012 09:53

Jeija wrote:Image

Very first version of my redesigned UI for the mod forum. What do you think about it?
Should I continue it or not? I will upload it if you like it, be patient.

(I would certainly add some pictures or so instead of these stupid blue header&footer + a some more minetestish background)


It looks very good :), is that page index.php or listing.php?

The grey needs changing of course, maybe to default:stone or something lighter.

The blue header is just temporary, you are welcome to change it.

The "Jeija - Log Out" thing should be fixed to the right of the page.

Another thing i noticed is that each tile does not show how many mods in that category.
(use the function getNoTopics($search_tag,$handle); to find out how many there are in that topic)

Thank you for your help, it would be great if you would like to continue it.

PS: your password for the uploaded version of the forum is "temp_pass" i will add a password changer soon.
Last edited by rubenwardy on Wed Sep 19, 2012 09:56, edited 1 time in total.
 

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by Jeija » Wed Sep 19, 2012 12:14

Glad you like it :D It's listing.php, I didn't touch index.php yet.
I was also planning to change the same things you told me!
I'm not sure if it should be default:stone or just some blue minetest sky, but I like the stone idea!

I was planning to make only read tiles transparent (as they are right now), unread sections are untransparent. Is there any way to find out if a section has been read right now?
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by rubenwardy » Wed Sep 19, 2012 12:17

Jeija wrote:Glad you like it :D It's listing.php, I didn't touch index.php yet.
I was also planning to change the same things you told me!
I'm not sure if it should be default:stone or just some blue minetest sky, but I like the stone idea!

I was planning to make only read tiles transparent (as they are right now), unread sections are untransparent. Is there any way to find out if a section has been read right now?


Not Yet.
As the forum does not yet support replies, there will never be a read mod turning into a unread one.
I suppose i could do it so it comes unread when a new version is released.
 

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rubenwardy
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by rubenwardy » Wed Sep 19, 2012 12:22

I have added a dummy function called cat_read($tag,$handle);

Returns true if all is read,
Returns false if some is unread

to call it do

Code: Select all
$result=cat_read("food",$handle);


for the "Food" Topic.

"All Mods", "All Mod Packs", "All Texture Packs", "All Sound Packs" should all be either transparent or not, IMO
Last edited by rubenwardy on Wed Sep 19, 2012 12:24, edited 1 time in total.
 

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by cornernote » Wed Sep 26, 2012 22:04

rubenwardy wrote:And will feature:
Like and Dislike
Rating on Quality, Usefulness, Originality


i'd be happy if i was able to edit my own mod, or even if the homepage link that i put in the description worked =)

http://multa.bugs3.com/minetest/forum/viewmod.php?id=31

you should use a framework, you'd have this built in a day. -- http://www.yiiframework.com/
 

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by madchicken13 » Wed Sep 26, 2012 23:12

Can i edit my Topic after i post it?
If so how?
Last edited by madchicken13 on Wed Sep 26, 2012 23:12, edited 1 time in total.
 

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rubenwardy
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by rubenwardy » Thu Sep 27, 2012 12:18

madchicken13 wrote:Can i edit my Topic after i post it?
If so how?


When logged in, Click "edit" at bottom of the page
 

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by rubenwardy » Sat Sep 29, 2012 15:32

cornernote wrote:
rubenwardy wrote:And will feature:
Like and Dislike
Rating on Quality, Usefulness, Originality


i'd be happy if i was able to edit my own mod, or even if the homepage link that i put in the description worked =)


You can do both of those things.

When logged in and on the mod's page, click "edit" at the bottom of the page. duh.

You made a syntax mistake in the homepage link.

It should be

{url=https://sites.google.com/site/cornernote/minetest/craft-guide=url}link text{/url}

The =url} is important

Replace the { } 's with the normal bbcode tags
Last edited by rubenwardy on Sat Sep 29, 2012 15:36, edited 1 time in total.
 

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by cornernote » Sat Sep 29, 2012 17:13

can i just give an sql dump / csv file / etc of my mods? i have too many, and i manage the homepage, forum page, git repo, etc... although i see this as a good thing, its just another thing todo.
 

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by rubenwardy » Sat Sep 29, 2012 17:34

cornernote wrote:can i just give an sql dump / csv file / etc of my mods? i have too many, and i manage the homepage, forum page, git repo, etc... although i see this as a good thing, its just another thing todo.


It does not support csv's atm (not sure how it would).

I will go through your mods and add them for you. I can set the owner for a mod.
 

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by cornernote » Sat Sep 29, 2012 17:37

rubenwardy wrote:
cornernote wrote:can i just give an sql dump / csv file / etc of my mods? i have too many, and i manage the homepage, forum page, git repo, etc... although i see this as a good thing, its just another thing todo.


It does not support csv's atm (not sure how it would).

I will go through your mods and add them for you. I can set the owner for a mod.


thanks, that would be awesome!
 

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by Mito551 » Sat Sep 29, 2012 19:09

i just want to point out that there is actually a sound pack on our forum.
http://minetest.net/forum/viewtopic.php?id=2081
 

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by sdzen » Sat Sep 29, 2012 21:33

Mito551 wrote:i just want to point out that there is actually a sound pack on our forum.
http://minetest.net/forum/viewtopic.php?id=2081

theres actually more than one they are just in all the wrong areas technically since there is no real proper place for them that isnt true search around!
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by Phitherek_ » Sun Sep 30, 2012 07:48

Cornernote: your entry is invalid. Check this out:
Image
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Posted by Phitherek_
 

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by cornernote » Sun Sep 30, 2012 07:56

3m release:
I had no idea what a 3m release was. Perhaps 1 could be auto-filled into the box? Or if its left blank then don't force the user to enter something, just assume 1.

3m RepoType / File URL:
Again, I had no idea which data was expected. An example would be helpful.

Depends:
There are no dependencies. Default is not a dependency. I tried leaving it blank, but again it would not save.

After these issues when posting, and not being able to edit my post (because i didnt put =url into the url) I almost gave up on this.

+100 for the idea, -99 for the current interface. lots of room for improvement.
 

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by rubenwardy » Sun Sep 30, 2012 13:37

cornernote wrote:3m release:
I had no idea what a 3m release was. Perhaps 1 could be auto-filled into the box? Or if its left blank then don't force the user to enter something, just assume 1.

3m RepoType / File URL:
Again, I had no idea which data was expected. An example would be helpful.

Depends:
There are no dependencies. Default is not a dependency. I tried leaving it blank, but again it would not save.

After these issues when posting, and not being able to edit my post (because i didnt put =url into the url) I almost gave up on this.

+100 for the idea, -99 for the current interface. lots of room for improvement.


I have fixed the problem with editing the post, and the depend must be filled problem.
I have also fixed the auto-filling 3m_release with the number 1.

The unable to edit was because there was a bug in checking if the current user owns that post. I did not know about the bug because i am a moderator, and so can edit all posts, and i have not checked with the test account for ages.
The bug was made when the system was changed from name based to number based user identification, and that section was not updated.

I am going to write a help section that describes each section.
Last edited by rubenwardy on Sun Sep 30, 2012 13:38, edited 1 time in total.
 

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by Phitherek_ » Sun Sep 30, 2012 14:55

cornernote wrote:Depends:
There are no dependencies. Default is not a dependency. I tried leaving it blank, but again it would not save.


Write "none" there.

EDIT: It should be default when the field is empty (@rubenwardy).

EDIT 2: Cornernote, I have corrected your entry. Now it has release 1, is of Archive type and does not have dependencies. It is now shown in 3m like that:
Code: Select all
rubenwardy/craft_guide (release: 1)
Adds an ingame craft guide
Last edited by Phitherek_ on Sun Sep 30, 2012 15:04, edited 1 time in total.
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Posted by Phitherek_
 

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by rubenwardy » Mon Oct 01, 2012 12:13

Phitherek_ wrote:
cornernote wrote:Depends:
There are no dependencies. Default is not a dependency. I tried leaving it blank, but again it would not save.


Write "none" there.

EDIT: It should be default when the field is empty (@rubenwardy).

EDIT 2: Cornernote, I have corrected your entry. Now it has release 1, is of Archive type and does not have dependencies. It is now shown in 3m like that:
Code: Select all
rubenwardy/craft_guide (release: 1)
Adds an ingame craft guide


Dont write "none" i have fixed the problem of the not allowing save when field is empty.
 

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by rubenwardy » Mon Oct 01, 2012 18:23

I have added a help section here.

What do you think about it (anyone)? Is it easy to understand?
 

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by rubenwardy » Mon Oct 15, 2012 18:21

Version 0.4 has been Released!

Changes List

  • Full 3m Mod Manager Support
  • Like
  • New Graphics
  • Over 10 different bugs fixed
 

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