that would be cool to port voxelands to minetest (sub-)game?!!
[0.3 Fork] Voxelands 2212.00-dev (looking for coders)
-
- Member
- Posts: 47
- Joined: Tue Mar 01, 2022 02:51
- Location: Tulln
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
when IT's done ...
- rudzik8
- Member
- Posts: 195
- Joined: Wed Jun 02, 2021 04:13
- GitHub: rudzik8
- In-game: db75c and rudzik8
- Location: Siberia
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
Well, yeah, I guess porting it as a Minetest 5.x game would be a lot better than trying to maintain this nonsense, especially considering there's no coders. Like, not a single soul.
I will think about that.
Also, should Voxelands-for-Minetest continue Voxelands' versioning? Like, year.month? Or should it just be semver?
I will think about that.
Also, should Voxelands-for-Minetest continue Voxelands' versioning? Like, year.month? Or should it just be semver?
- debiankaios
- Member
- Posts: 910
- Joined: Thu Dec 03, 2020 12:48
- IRC: debiankaios
- In-game: debiankaios Nowe
- Location: germany
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
I would be for Voxelands' versioning because it is originally but you decide.
📖 Deutsches Modding Book 👽 My Mod 🔌 TechAge Extension (WIP)
2147483 is the new world border.
⛏ Proxima Survival(WIP) ⚔️ Minigames A.E.S(WIP)
🌐 My Website
2147483 is the new world border.
⛏ Proxima Survival(WIP) ⚔️ Minigames A.E.S(WIP)
🌐 My Website
-
- Member
- Posts: 47
- Joined: Tue Mar 01, 2022 02:51
- Location: Tulln
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
what is the roadmap of this game?
when IT's done ...
-
- Member
- Posts: 47
- Joined: Tue Mar 01, 2022 02:51
- Location: Tulln
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
-- Found VORBIS: /usr/include
-- Sound enabled
-- Found Freetype: /usr/lib/x86_64-linux-gnu/libfreetype.so (found version "2.11.1")
-- Found X11: /usr/include
-- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so
-- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
CMake Warning (dev) at /usr/share/cmake-3.22/Modules/FindOpenGL.cmake:315 (message):
Policy CMP0072 is not set: FindOpenGL prefers GLVND by default when
available. Run "cmake --help-policy CMP0072" for policy details. Use the
cmake_policy command to set the policy and suppress this warning.
FindOpenGL found both a legacy GL library:
OPENGL_gl_LIBRARY: /usr/lib/x86_64-linux-gnu/libGL.so
and GLVND libraries for OpenGL and GLX:
OPENGL_opengl_LIBRARY: /usr/lib/x86_64-linux-gnu/libOpenGL.so
OPENGL_glx_LIBRARY: /usr/lib/x86_64-linux-gnu/libGLX.so
OpenGL_GL_PREFERENCE has not been set to "GLVND" or "LEGACY", so for
compatibility with CMake 3.10 and below the legacy GL library will be used.
Call Stack (most recent call first):
src/CMakeLists.txt:122 (find_package)
This warning is for project developers. Use -Wno-dev to suppress it.
-- Found OpenGL: /usr/lib/x86_64-linux-gnu/libOpenGL.so
-- Found JPEG: /usr/lib/x86_64-linux-gnu/libjpeg.so (found version "80")
-- Found BZip2: /usr/lib/x86_64-linux-gnu/libbz2.so (found version "1.0.8")
-- Looking for BZ2_bzCompressInit
-- Looking for BZ2_bzCompressInit - found
-- Found ZLIB: /usr/lib/x86_64-linux-gnu/libz.so (found version "1.2.11")
-- Found PNG: /usr/lib/x86_64-linux-gnu/libpng.so (found version "1.6.37")
-- Found PkgConfig: /usr/bin/pkg-config (found version "0.29.2")
-- Using project jthread library
-- Found system sqlite3 header file in /usr/include
-- Found system sqlite3 library /usr/lib/x86_64-linux-gnu/libsqlite3.so
-- Performing Test HAS_FSTACK_STRONG
-- Performing Test HAS_FSTACK_STRONG - Success
-- Performing Test HAS_SAFESTACK
-- Performing Test HAS_SAFESTACK - Failed
-- C/CXX Flags: -O3 -fomit-frame-pointer -fwrapv -fno-fast-math -fstack-protector-strong -Wall -DNDEBUG -pipe -fpermissive -Wno-write-strings
-- Linker Flags: -Wl,-O1,--sort-common,-s -Wl,-z,relro,-z,now
-- Configuring done
-- Generating done
-- Build files have been written to: /mnt/SSD_120_TB/games/voxelands/voxelands
-- Sound enabled
-- Found Freetype: /usr/lib/x86_64-linux-gnu/libfreetype.so (found version "2.11.1")
-- Found X11: /usr/include
-- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so
-- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
CMake Warning (dev) at /usr/share/cmake-3.22/Modules/FindOpenGL.cmake:315 (message):
Policy CMP0072 is not set: FindOpenGL prefers GLVND by default when
available. Run "cmake --help-policy CMP0072" for policy details. Use the
cmake_policy command to set the policy and suppress this warning.
FindOpenGL found both a legacy GL library:
OPENGL_gl_LIBRARY: /usr/lib/x86_64-linux-gnu/libGL.so
and GLVND libraries for OpenGL and GLX:
OPENGL_opengl_LIBRARY: /usr/lib/x86_64-linux-gnu/libOpenGL.so
OPENGL_glx_LIBRARY: /usr/lib/x86_64-linux-gnu/libGLX.so
OpenGL_GL_PREFERENCE has not been set to "GLVND" or "LEGACY", so for
compatibility with CMake 3.10 and below the legacy GL library will be used.
Call Stack (most recent call first):
src/CMakeLists.txt:122 (find_package)
This warning is for project developers. Use -Wno-dev to suppress it.
-- Found OpenGL: /usr/lib/x86_64-linux-gnu/libOpenGL.so
-- Found JPEG: /usr/lib/x86_64-linux-gnu/libjpeg.so (found version "80")
-- Found BZip2: /usr/lib/x86_64-linux-gnu/libbz2.so (found version "1.0.8")
-- Looking for BZ2_bzCompressInit
-- Looking for BZ2_bzCompressInit - found
-- Found ZLIB: /usr/lib/x86_64-linux-gnu/libz.so (found version "1.2.11")
-- Found PNG: /usr/lib/x86_64-linux-gnu/libpng.so (found version "1.6.37")
-- Found PkgConfig: /usr/bin/pkg-config (found version "0.29.2")
-- Using project jthread library
-- Found system sqlite3 header file in /usr/include
-- Found system sqlite3 library /usr/lib/x86_64-linux-gnu/libsqlite3.so
-- Performing Test HAS_FSTACK_STRONG
-- Performing Test HAS_FSTACK_STRONG - Success
-- Performing Test HAS_SAFESTACK
-- Performing Test HAS_SAFESTACK - Failed
-- C/CXX Flags: -O3 -fomit-frame-pointer -fwrapv -fno-fast-math -fstack-protector-strong -Wall -DNDEBUG -pipe -fpermissive -Wno-write-strings
-- Linker Flags: -Wl,-O1,--sort-common,-s -Wl,-z,relro,-z,now
-- Configuring done
-- Generating done
-- Build files have been written to: /mnt/SSD_120_TB/games/voxelands/voxelands
when IT's done ...
- Blockhead
- Member
- Posts: 1634
- Joined: Wed Jul 17, 2019 10:14
- GitHub: Montandalar
- IRC: Blockhead256
- In-game: Blockhead Blockhead256
- Location: Land Down Under
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
-
- Member
- Posts: 47
- Joined: Tue Mar 01, 2022 02:51
- Location: Tulln
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
only warnings but the game runs...
when IT's done ...
-
- Member
- Posts: 47
- Joined: Tue Mar 01, 2022 02:51
- Location: Tulln
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
when I click on multiplayer the system freezes. i do not know why?
when IT's done ...
-
- Member
- Posts: 47
- Joined: Tue Mar 01, 2022 02:51
- Location: Tulln
- Contact:
-
- Member
- Posts: 47
- Joined: Tue Mar 01, 2022 02:51
- Location: Tulln
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
well what must we do to build a windows version of this game?
is this very difficult to make?
is this very difficult to make?
when IT's done ...
- Nininik
- Member
- Posts: 545
- Joined: Thu Apr 06, 2023 01:55
- GitHub: nininik0
- IRC: nininik
- In-game: nininik
- Location: CA, Team thunderstrike headquarters
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
GUYS GUYS GUYS GUYS! I MANAGED TO DOWNLOAD A WORKING VOXELANDS FOR WINDOWS USING WAYBACK MACHINE!
↯Glory to Team Thunderstrike!↯
↯T.T.S.↯
↯T.T.S.↯
- rudzik8
- Member
- Posts: 195
- Joined: Wed Jun 02, 2021 04:13
- GitHub: rudzik8
- In-game: db75c and rudzik8
- Location: Siberia
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
I only ever tried building this on Linux.
Honestly, I don't think a Windows build would be worth the effort considering the state of the game and its code base. My attempts at maintaining this thing on my own had failed miserably.
If anyone here has the courage to try and fix this, I can add you to the `oerkki` org on Mesehub, which hosts this repo.
-
- Member
- Posts: 47
- Joined: Tue Mar 01, 2022 02:51
- Location: Tulln
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
the try to make a working win-build with latest source-code failed totally.rudzik8 wrote: ↑Wed Mar 13, 2024 11:12I only ever tried building this on Linux.
Honestly, I don't think a Windows build would be worth the effort considering the state of the game and its code base. My attempts at maintaining this thing on my own had failed miserably.
If anyone here has the courage to try and fix this, I can add you to the `oerkki` org on Mesehub, which hosts this repo.
(she) the dev - darkrose... was not able to make a build for the great m$-family...
that sad but that was the real world of making games with voxelands...
BTW: there is another game with better grafX in development and it is also called voxelands ;-)
when IT's done ...
-
- Member
- Posts: 47
- Joined: Tue Mar 01, 2022 02:51
- Location: Tulln
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
can u give us more details... do u mean vm machine or something different?
when IT's done ...
-
- Member
- Posts: 47
- Joined: Tue Mar 01, 2022 02:51
- Location: Tulln
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
there are several warning(s). i look into it.. when u 're looking for coders i try it... c u soon.. when i make a progress i post it here.
when IT's done ...
- Nininik
- Member
- Posts: 545
- Joined: Thu Apr 06, 2023 01:55
- GitHub: nininik0
- IRC: nininik
- In-game: nininik
- Location: CA, Team thunderstrike headquarters
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
yes wayback machine i searched up voxelands and found the download page
:P
↯Glory to Team Thunderstrike!↯
↯T.T.S.↯
↯T.T.S.↯
-
- Member
- Posts: 47
- Joined: Tue Mar 01, 2022 02:51
- Location: Tulln
- Contact:
Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)
last linux-build is greater than the windows-build. sorry. that's current state but i wanna try to make workable versions and more for both (win/linux) platforms. when it's done.
when IT's done ...
Who is online
Users browsing this forum: No registered users and 1 guest