[0.3 Fork] Voxelands 2212.00-dev (looking for coders)

cHyper
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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by cHyper » Post

comrad wrote:
Wed Nov 09, 2022 08:03
Wouldn't it be easier to port the voxelands functionality to Lua and recreate Voxelands as a Minetest Game instead of maintaining an old fork of the minetest engine?

Also Lua is way easier to learn and to handle than c++.
that would be cool to port voxelands to minetest (sub-)game?!!

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by rudzik8 » Post

Well, yeah, I guess porting it as a Minetest 5.x game would be a lot better than trying to maintain this nonsense, especially considering there's no coders. Like, not a single soul.
I will think about that.

Also, should Voxelands-for-Minetest continue Voxelands' versioning? Like, year.month? Or should it just be semver?
MineClone2 dev and modder and the creator of Voxelgarden (revived) || Codeberg

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by debiankaios » Post

I would be for Voxelands' versioning because it is originally but you decide.

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by cHyper » Post

what is the roadmap of this game?

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by cHyper » Post

-- Found VORBIS: /usr/include
-- Sound enabled
-- Found Freetype: /usr/lib/x86_64-linux-gnu/libfreetype.so (found version "2.11.1")
-- Found X11: /usr/include
-- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so
-- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
CMake Warning (dev) at /usr/share/cmake-3.22/Modules/FindOpenGL.cmake:315 (message):
Policy CMP0072 is not set: FindOpenGL prefers GLVND by default when
available. Run "cmake --help-policy CMP0072" for policy details. Use the
cmake_policy command to set the policy and suppress this warning.

FindOpenGL found both a legacy GL library:

OPENGL_gl_LIBRARY: /usr/lib/x86_64-linux-gnu/libGL.so

and GLVND libraries for OpenGL and GLX:

OPENGL_opengl_LIBRARY: /usr/lib/x86_64-linux-gnu/libOpenGL.so
OPENGL_glx_LIBRARY: /usr/lib/x86_64-linux-gnu/libGLX.so

OpenGL_GL_PREFERENCE has not been set to "GLVND" or "LEGACY", so for
compatibility with CMake 3.10 and below the legacy GL library will be used.
Call Stack (most recent call first):
src/CMakeLists.txt:122 (find_package)
This warning is for project developers. Use -Wno-dev to suppress it.

-- Found OpenGL: /usr/lib/x86_64-linux-gnu/libOpenGL.so
-- Found JPEG: /usr/lib/x86_64-linux-gnu/libjpeg.so (found version "80")
-- Found BZip2: /usr/lib/x86_64-linux-gnu/libbz2.so (found version "1.0.8")
-- Looking for BZ2_bzCompressInit
-- Looking for BZ2_bzCompressInit - found
-- Found ZLIB: /usr/lib/x86_64-linux-gnu/libz.so (found version "1.2.11")
-- Found PNG: /usr/lib/x86_64-linux-gnu/libpng.so (found version "1.6.37")
-- Found PkgConfig: /usr/bin/pkg-config (found version "0.29.2")
-- Using project jthread library
-- Found system sqlite3 header file in /usr/include
-- Found system sqlite3 library /usr/lib/x86_64-linux-gnu/libsqlite3.so
-- Performing Test HAS_FSTACK_STRONG
-- Performing Test HAS_FSTACK_STRONG - Success
-- Performing Test HAS_SAFESTACK
-- Performing Test HAS_SAFESTACK - Failed
-- C/CXX Flags: -O3 -fomit-frame-pointer -fwrapv -fno-fast-math -fstack-protector-strong -Wall -DNDEBUG -pipe -fpermissive -Wno-write-strings
-- Linker Flags: -Wl,-O1,--sort-common,-s -Wl,-z,relro,-z,now
-- Configuring done
-- Generating done
-- Build files have been written to: /mnt/SSD_120_TB/games/voxelands/voxelands

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by Blockhead » Post

cHyper wrote:
Tue Mar 12, 2024 08:25
-snip-
It looks like CMake succeeded to me, did you run make?
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

cHyper
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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by cHyper » Post

only warnings but the game runs...

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by cHyper » Post

when I click on multiplayer the system freezes. i do not know why?

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by cHyper » Post

Blockhead wrote:
Tue Mar 12, 2024 08:28
cHyper wrote:
Tue Mar 12, 2024 08:25
-snip-
It looks like CMake succeeded to me, did you run make?
yes i did...

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by cHyper » Post

well what must we do to build a windows version of this game?
is this very difficult to make?

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by Nininik » Post

GUYS GUYS GUYS GUYS! I MANAGED TO DOWNLOAD A WORKING VOXELANDS FOR WINDOWS USING WAYBACK MACHINE!
↯Glory to Team Thunderstrike!↯
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rudzik8
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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by rudzik8 » Post

cHyper wrote:
Tue Mar 12, 2024 08:49
well what must we do to build a windows version of this game?
is this very difficult to make?
I only ever tried building this on Linux.

Honestly, I don't think a Windows build would be worth the effort considering the state of the game and its code base. My attempts at maintaining this thing on my own had failed miserably.

If anyone here has the courage to try and fix this, I can add you to the `oerkki` org on Mesehub, which hosts this repo.
MineClone2 dev and modder and the creator of Voxelgarden (revived) || Codeberg

cHyper
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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by cHyper » Post

rudzik8 wrote:
Wed Mar 13, 2024 11:12
cHyper wrote:
Tue Mar 12, 2024 08:49
well what must we do to build a windows version of this game?
is this very difficult to make?
I only ever tried building this on Linux.

Honestly, I don't think a Windows build would be worth the effort considering the state of the game and its code base. My attempts at maintaining this thing on my own had failed miserably.

If anyone here has the courage to try and fix this, I can add you to the `oerkki` org on Mesehub, which hosts this repo.
the try to make a working win-build with latest source-code failed totally.
(she) the dev - darkrose... was not able to make a build for the great m$-family...
that sad but that was the real world of making games with voxelands...
BTW: there is another game with better grafX in development and it is also called voxelands ;-)

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by cHyper » Post

Nininik wrote:
Wed Mar 13, 2024 02:46
GUYS GUYS GUYS GUYS! I MANAGED TO DOWNLOAD A WORKING VOXELANDS FOR WINDOWS USING WAYBACK MACHINE!
can u give us more details... do u mean vm machine or something different?

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by cHyper » Post

there are several warning(s). i look into it.. when u 're looking for coders i try it... c u soon.. when i make a progress i post it here.

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by Nininik » Post

cHyper wrote:
Wed Mar 13, 2024 17:12
Nininik wrote:
Wed Mar 13, 2024 02:46
GUYS GUYS GUYS GUYS! I MANAGED TO DOWNLOAD A WORKING VOXELANDS FOR WINDOWS USING WAYBACK MACHINE!
can u give us more details... do u mean vm machine or something different?
yes wayback machine i searched up voxelands and found the download page
:P
↯Glory to Team Thunderstrike!↯
↯T.T.S.↯

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Re: [0.3 Fork] Voxelands 2212.00-dev (looking for coders)

by cHyper » Post

Nininik wrote:
Sun Mar 24, 2024 14:36
cHyper wrote:
Wed Mar 13, 2024 17:12
Nininik wrote:
Wed Mar 13, 2024 02:46
GUYS GUYS GUYS GUYS! I MANAGED TO DOWNLOAD A WORKING VOXELANDS FOR WINDOWS USING WAYBACK MACHINE!
can u give us more details... do u mean vm machine or something different?
yes wayback machine i searched up voxelands and found the download page
:P
last linux-build is greater than the windows-build. sorry. that's current state but i wanna try to make workable versions and more for both (win/linux) platforms. when it's done.

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