SAMMY & JUANCHI fontZ

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runs
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SAMMY & JUANCHI fontZ

by runs » Post

juanchi_fontHD.png
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A Samantha's Christmas gift for y'all !!!

SAMMY & JUANCHI

WOW, some news fonts very suitable for Minetest !!!

WOW, Retro look and feel.

Do you think this font should replace the default Minetets font? If so, let me know and I will do a PR.


License

SIL OPEN FONT LICENSE (OFL-1.1)

Made with

bitfontmaker2

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Last edited by runs on Fri Dec 23, 2022 22:40, edited 10 times in total.

CalebJ
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Re: Juanchi Font

by CalebJ » Post

Looks pretty good! The ß and @ look a little off though.

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v-rob
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Re: Juanchi Font

by v-rob » Post

Well then, the TI-83+ calculator's font would be very suited for Minetest:
font.png
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Or any 6x8 pixel dot-matrix LCD character display, for that matter. They all look just about the same as yours to me, save a few minor differences. It's a good and classic style to use.

But none of these could never be Minetest's default font because they don't support large enough character sets. The world contains much more the ASCII character set, even assuming you stay within Latin-based languages. I have a high degree of certainty that a PR for any such font would be turned down.
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runs
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Re: Juanchi Font

by runs » Post

v-rob wrote:
Tue Dec 06, 2022 04:38
Well then, the TI-83+ calculator's font would be very suited for Minetest:

font.png

Or any 6x8 pixel dot-matrix LCD character display, for that matter. They all look just about the same as yours to me, save a few minor differences. It's a good and classic style to use.

But none of these could never be Minetest's default font because they don't support large enough character sets. The world contains much more the ASCII character set, even assuming you stay within Latin-based languages. I have a high degree of certainty that a PR for any such font would be turned down.
Yes, you are right

My font is only for Latin based languages. I realized thet Minetets default font has a lot of no-latin chars.

:-(

Anyway I think that the deafult font of Minetest are too much serious for a game. I would prefer a kiddy or weird one.

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runs
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Re: Juanchi Font

by runs » Post

v2

I've redone some chars and added new ones.

AwesomeDragon97
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Re: Juanchi Font

by AwesomeDragon97 » Post

This is cool, but you should probably make the lowercase b and d mirror images of each other or it looks weird. Also you should add the infinity sign (∞).

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Re: Juanchi Font

by MisterE » Post

if you want to do a pr to include this in minetest, then I think the PR would have to include a main menu option to set the font. If people can choose the font in-game, then other fonts that don't support every language may be possible.

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Re: Juanchi Font

by MisterE » Post

btw, minetest needs a font for: regular text, bold, Italics, bold and italics, monospaced, mono bold, mono italics, and mono-bold-italics. otherwise, when mods use formspecs with stylized text, the pixel font won't be used.

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runs
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Re: Juanchi Font

by runs » Post

MisterE wrote:
Tue Dec 06, 2022 23:04
if you want to do a pr to include this in minetest, then I think the PR would have to include a main menu option to set the font. If people can choose the font in-game, then other fonts that don't support every language may be possible.
Yep, but my plan goes much further, a revamp of the main menu.

I want the Minetets logo rotating. Like in the Chinese version of Minecraft. Which is really cool.

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runs
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Re: Juanchi Font

by runs » Post

A mini world of Minetest would give much play as main menu, the cubes have 6 faces, and instead of tabs you could rotate the Minetest World until you see the desired face.

I have a lot of ideas and I'll show it in a post dedicated to it.

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Re: Juanchi Font

by rudzik8 » Post

[TL;DR] It's a quite nice pixel font, but I don't think it should be default.

Bitmap fonts are looking bad in Minetest because its' formspecs (Main Menu is a formspec too as far as I know) are made for sans serif fonts like Arimo (which is the current default), and most bitmap fonts are looking too wide and sometimes too blurred. DK about Juanchi Font specifically, just saying this from my experience with using fonts like Minecraftia with Minetest.
Also, bitfontmaker2 sadly doesn't support anything beyond Basic Latin and a big part of Extended Latin, which means that adding other Unicode symbols (like Cyrillic or Greek ones) would require using different (and probably much more complicated) font-making tools.
Otherwise, it's a nice font. Good job!
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Re: Juanchi Font

by debiankaios » Post

runs wrote:
Tue Dec 06, 2022 11:27
I would prefer a kiddy or weird one.
I don't prefer. But your font look good.

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runs
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Re: Juanchi Font

by runs » Post

v3

- Shrinked the letters l, r, i, f and t to a better readibility and compactation of the words.

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runs
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Re: s

by runs » Post

sammy_charset.png
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sammy.png
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New font: SAMMY

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Re: Juanchi Font

by ROllerozxa » Post

rudzik8 wrote:
Wed Dec 07, 2022 14:08
Bitmap fonts are looking bad in Minetest because its' formspecs (Main Menu is a formspec too as far as I know) are made for sans serif fonts like Arimo (which is the current default), and most bitmap fonts are looking too wide and sometimes too blurred. DK about Juanchi Font specifically, just saying this from my experience with using fonts like Minecraftia with Minetest.
Also, bitfontmaker2 sadly doesn't support anything beyond Basic Latin and a big part of Extended Latin, which means that adding other Unicode symbols (like Cyrillic or Greek ones) would require using different (and probably much more complicated) font-making tools.
Otherwise, it's a nice font. Good job!
Minetest has had a setting for quite some time now that allows you to set integer scaling of pixel fonts, font_size_divisible_by

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runs
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Re: Juanchi Font

by runs » Post

ROllerozxa wrote:
Sat Dec 10, 2022 12:31
rudzik8 wrote:
Wed Dec 07, 2022 14:08
Bitmap fonts are looking bad in Minetest because its' formspecs (Main Menu is a formspec too as far as I know) are made for sans serif fonts like Arimo (which is the current default), and most bitmap fonts are looking too wide and sometimes too blurred. DK about Juanchi Font specifically, just saying this from my experience with using fonts like Minecraftia with Minetest.
Also, bitfontmaker2 sadly doesn't support anything beyond Basic Latin and a big part of Extended Latin, which means that adding other Unicode symbols (like Cyrillic or Greek ones) would require using different (and probably much more complicated) font-making tools.
Otherwise, it's a nice font. Good job!
Minetest has had a setting for quite some time now that allows you to set integer scaling of pixel fonts, font_size_divisible_by
yeah, it exists! I ignored that.

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runs
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Re: SAMMY & JUANCHI fontZ

by runs » Post

v4

- Scaled the fonts, more bigger.

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