WieldItemModeleditor - WIM 0.0.4 (now including win32 binarys)

User avatar
Jordach
Member
 
Posts: 4521
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Wed Sep 26, 2012 20:52

sapier wrote:Yes but there's a texture bug if your model exceeds node size -50 <-> + 50 I didn't have time to look for it by now

It is stretching the texture, I like that so i can tell visually on width, length and height.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

by jojoa1997 » Tue Apr 23, 2013 11:14

could you update this to have nodes use maybe x/16 or -0.5 to 0.5 for default nodes
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

Iqualfragile
Member
 
Posts: 160
Joined: Tue Sep 18, 2012 22:11

by Iqualfragile » Thu Nov 21, 2013 02:00

Code: Select all
GLWidget.cpp: In Elementfunktion »void GLWidget::loadTexture(QString, int)«:
GLWidget.cpp:240:40: Fehler: »class QString« hat kein Element namens »toAscii«
   bool success = loadPngImage(filename.toAscii().data(), width, height, hasAlpha, &this->m_texture_data[number]);

You might need to update it for newer qt versions
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

User avatar
Inocudom
Member
 
Posts: 3053
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Thu Nov 21, 2013 02:04

I must ask the obvious question; how does this differ from rubenwardy's nodebox modelling program?
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

User avatar
rubenwardy
Moderator
 
Posts: 5716
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Thu Nov 21, 2013 09:01

It is more of a visualizer than an editor; you have to input the co-ordinates.

Note: co-ordinates in this are *100,

so -0.5 will be -50
 

User avatar
rubenwardy
Moderator
 
Posts: 5716
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Fri Nov 22, 2013 19:55

Can you just check I have your .wim file format alright?

modelname;left;right;top;bottom;back;front;texture size
nodeboxname;onex;oney;onez;twox;twoy;twoz (repeated per nodebox)


The direction on the first line being texture directions.
Last edited by rubenwardy on Fri Nov 22, 2013 19:58, edited 1 time in total.
 

Previous

Return to Minetest-related projects



Who is online

Users browsing this forum: No registered users and 2 guests