It is stretching the texture, I like that so i can tell visually on width, length and height.sapier wrote:Yes but there's a texture bug if your model exceeds node size -50 <-> + 50 I didn't have time to look for it by now
WieldItemModeleditor - WIM 0.0.4 (now including win32 binarys)
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GLWidget.cpp: In Elementfunktion »void GLWidget::loadTexture(QString, int)«:
GLWidget.cpp:240:40: Fehler: »class QString« hat kein Element namens »toAscii«
bool success = loadPngImage(filename.toAscii().data(), width, height, hasAlpha, &this->m_texture_data[number]);
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I must ask the obvious question; how does this differ from rubenwardy's nodebox modelling program?
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Can you just check I have your .wim file format alright?
The direction on the first line being texture directions.modelname;left;right;top;bottom;back;front;texture size
nodeboxname;onex;oney;onez;twox;twoy;twoz (repeated per nodebox)
Last edited by rubenwardy on Fri Nov 22, 2013 19:58, edited 1 time in total.
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