WieldItemModeleditor - WIM 0.0.4 (now including win32 binarys)

Jordach
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by Jordach » Post

sapier wrote:Yes but there's a texture bug if your model exceeds node size -50 <-> + 50 I didn't have time to look for it by now
It is stretching the texture, I like that so i can tell visually on width, length and height.

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jojoa1997
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by jojoa1997 » Post

could you update this to have nodes use maybe x/16 or -0.5 to 0.5 for default nodes
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by Iqualfragile » Post

Code: Select all

GLWidget.cpp: In Elementfunktion »void GLWidget::loadTexture(QString, int)«:
GLWidget.cpp:240:40: Fehler: »class QString« hat kein Element namens »toAscii«
   bool success = loadPngImage(filename.toAscii().data(), width, height, hasAlpha, &this->m_texture_data[number]);
You might need to update it for newer qt versions
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Inocudom
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by Inocudom » Post

I must ask the obvious question; how does this differ from rubenwardy's nodebox modelling program?

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rubenwardy
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by rubenwardy » Post

It is more of a visualizer than an editor; you have to input the co-ordinates.

Note: co-ordinates in this are *100,

so -0.5 will be -50
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rubenwardy
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by rubenwardy » Post

Can you just check I have your .wim file format alright?
modelname;left;right;top;bottom;back;front;texture size
nodeboxname;onex;oney;onez;twox;twoy;twoz (repeated per nodebox)
The direction on the first line being texture directions.
Last edited by rubenwardy on Fri Nov 22, 2013 19:58, edited 1 time in total.
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