[Old, abandoned] [Tool] Player Texture repo forum

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rubenwardy
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[Old, abandoned] [Tool] Player Texture repo forum

by rubenwardy » Post

This project is old. See the new project by addi.
Spoiler
I am building this as a "repo" for PilzAdam's mod.

Players will be able to use their forum account to manage their character texture

Image

Demo

This is a demo, and just shows how it will work.

Here is the demo.

To upload or select an avatar, you need to log in first to my version of the forum.

Does not Work yet

This does not connect with the mod. TODO
You can still upload an image though

Progress

You can use the gallery to select an avatar, and the uploader works for both public and private.

Todo:
  • API
Last edited by rubenwardy on Sat Jan 04, 2014 17:12, edited 1 time in total.
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Iqualfragile
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by Iqualfragile » Post

a) how can you access the forum-accounts
b) that was exactly what i was thinking of
c) there is no real need to patch minetest,
with unix-basics do can do it on your own
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.

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by rubenwardy » Post

Iqualfragile wrote:a) how can you access the forum-accounts
b) that was exactly what i was thinking of
c) there is no real need to patch minetest,
with unix-basics do can do it on your own
a) It accesses the forum API, so all you need to do is be logged in to the forum
b) ok
c) there would need to be a program that downloads changed avatar icons when a player logs in, or hourly.
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Iqualfragile
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by Iqualfragile » Post

yeah, cron
or you could just update the files whenever you restart the server
(is there an event onPlayerJoin(name) or similar?)
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.

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by rubenwardy » Post

Iqualfragile wrote:yeah, cron
or you could just update the files whenever you restart the server
(is there an event onPlayerJoin(name) or similar?)
There is. I will leave PilzAdam to do that
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by rubenwardy » Post

I have posted a link to the demo in the first post
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by rubenwardy » Post

I have completed the UI (user interface) it now works completely online.

I just need a C++ developer, that can make something that can download the avatars.
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by Mito551 » Post

Y NO Add Cisoun's texture?

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by rubenwardy » Post

Mito551 wrote:Y NO Add Cisoun's texture?
I did not know he had one. Added
Last edited by rubenwardy on Fri Nov 02, 2012 20:12, edited 1 time in total.
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Iqualfragile
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by Iqualfragile » Post

you need no c++ dev
you can just tell me how the on player join function is called/link me to documentation
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.

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by rubenwardy » Post

Iqualfragile wrote:you need no c++ dev
you can just tell me how the on player join function is called/link me to documentation
You do need C++, because LUA can not download files from the internet, without an extension library.

The C++ stuff will not be a patch to the engine, rather a seperate program that updates the player images
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by Iqualfragile » Post

no, you dont, you have wget or curl (well, thats an "external libary" of some kind) i planned on implementing it similar to map
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.

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by Zeg9 » Post

Is it going to allow higher-res textures (like 32x64) ?
I ask this because I do better textures at 32x than 16x xD
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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by rubenwardy » Post

Zeg9 wrote:Is it going to allow higher-res textures (like 32x64) ?
I ask this because I do better textures at 32x than 16x xD
Of course it is, as long as it is to scale of 16x32. (ie: 32x64,...)
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by Josh » Post

A camoflauge/stealth player skin would be cool.

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by fgr » Post

ok let me ask some question ... you uploaded the files to the game server and how does minetest recognize the exisitings of the current pictures? is this done by /register command?

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by rubenwardy » Post

fgr wrote:ok let me ask some question ... you uploaded the files to the game server and how does minetest recognize the exisitings of the current pictures? is this done by /register command?
It does not actually connect with the mod yet.
What needs to happen is the texture to be downloaded into the mods texture folder as "player_<playername>.png"
/register is just a concept, it may not be like that.
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by rubenwardy » Post

Update

3d skins are now supported
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by Zsoltisawesome » Post

i assume this is dead?
Check Out Moontest! http://hnss.gq/moontest
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by Evergreen » Post

Zsoltisawesome wrote:i assume this is dead?
It is not necessary because of this.
Back from the dead!

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by rubenwardy » Post

This was made when only 2d player textures were needed. It is dead.
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