open MT-Skin Database

User avatar
Hybrid Dog
Member
 
Posts: 2603
Joined: Thu Nov 01, 2012 12:46

Re: open MT-Skin Database

by Hybrid Dog » Sun Apr 10, 2016 16:45

prof-turbo wrote:This database is really cool, but the problem is it contains too much garbarge. It's a problem since mods like u_skins don't check what skins it contains and just use them all (well ok that's more like u_skins problem)

sorry for the nude Sam skin
 

User avatar
prof-turbo
Member
 
Posts: 518
Joined: Mon May 07, 2012 17:02
Location: MinetestForFun or Teeworlds master server list

Re: open MT-Skin Database

by prof-turbo » Mon Apr 11, 2016 16:21

It's more a problem with monochromatic skins...

I find your sam really sexy
 

User avatar
TG-MyinaWD
Member
 
Posts: 356
Joined: Thu May 08, 2014 21:22
Location: Far Eden
GitHub: Maddie-Myina
IRC: Maddie-Myina
In-game: .

Re: open MT-Skin Database

by TG-MyinaWD » Thu Jun 02, 2016 11:59

I successfully installed the script and SQL database.

Now, only question is.. How I have no skins? Since there already skins on it.. Really looks like as if the url jut iframe the original site.. So Is there config or something?
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
 

User avatar
addi
Member
 
Posts: 631
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany

Re: open MT-Skin Database

by addi » Thu Jun 02, 2016 13:22

did you change 'var serverAddress = "http://minetest.fensta.bplaced.net";' of main.js line 1 to your server address?
 

User avatar
TG-MyinaWD
Member
 
Posts: 356
Joined: Thu May 08, 2014 21:22
Location: Far Eden
GitHub: Maddie-Myina
IRC: Maddie-Myina
In-game: .

Re: open MT-Skin Database

by TG-MyinaWD » Thu Jun 02, 2016 13:51

Nope. but will fix that now thanks.
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
 

SporeTheSaiyan
New member
 
Posts: 3
Joined: Mon Sep 16, 2013 19:54

Re: open MT-Skin Database

by SporeTheSaiyan » Sun Aug 07, 2016 20:43

I uploaded a skin, but it does not appear on the in-game skins list. Is this some kind of delay?
 

User avatar
addi
Member
 
Posts: 631
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany

Re: open MT-Skin Database

by addi » Wed Aug 10, 2016 04:51

Sorry for late answer, I'm on holiday. You may have to ask the server owner to sync the skins.
 

User avatar
AndroBuilder
Member
 
Posts: 51
Joined: Mon Dec 04, 2017 11:34
In-game: AndroBuilder

Re: open MT-Skin Database

by AndroBuilder » Tue Feb 06, 2018 15:39

db-page is not available anymore. where do i need to go?
 

User avatar
addi
Member
 
Posts: 631
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany

Re: open MT-Skin Database

by addi » Tue Feb 06, 2018 15:57

Thanks for reporting. It should be available again in the next 30 minutes.
 

User avatar
AndroBuilder
Member
 
Posts: 51
Joined: Mon Dec 04, 2017 11:34
In-game: AndroBuilder

Re: open MT-Skin Database

by AndroBuilder » Tue Feb 06, 2018 16:08

Thanks :)

is there a "tutorial" how to make player skins? where to put what? because i would maybe design new Skins with my students :)
 

User avatar
addi
Member
 
Posts: 631
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany

Re: open MT-Skin Database

by addi » Tue Feb 06, 2018 16:28

AFAIK there is no tutorial. But you can start with a empty 64x32 image, and use the following image as help whrere to put something. Or you just use the default skin and edit that.
Image
 

dawgdoc
Member
 
Posts: 192
Joined: Mon Feb 27, 2017 01:10
GitHub: dawgdoc

Re: open MT-Skin Database

by dawgdoc » Wed Feb 07, 2018 06:02

AndroBuilder wrote:Thanks :)

is there a "tutorial" how to make player skins? where to put what? because i would maybe design new Skins with my students :)

I have made a skin at the Skindex site and then converted it to Minetest format with a tool on The Pixel Shadow page. They were simple to use, I don't recall a tutorial for them being available. Give it a try and see if it will work for you and your students.
 

User avatar
AndroBuilder
Member
 
Posts: 51
Joined: Mon Dec 04, 2017 11:34
In-game: AndroBuilder

Re: open MT-Skin Database

by AndroBuilder » Wed Feb 07, 2018 14:35

thanks dawgdoc

can i download the skins and use them "offline" ? i so far didn't get them to work :(
put the png-file in the texture folder ... anything else i need to do?
 

User avatar
AndroBuilder
Member
 
Posts: 51
Joined: Mon Dec 04, 2017 11:34
In-game: AndroBuilder

Re: open MT-Skin Database

by AndroBuilder » Wed Feb 07, 2018 15:42

http://minetest.fensta.bplaced.net/editor.html#!1

will this Editor be usable with colors to choose, it seems like it almost is a perfect online-MT skin Editor ... the only problem is, you can draw with red only ^^

Maybe Link it in your DB Page?
 

dawgdoc
Member
 
Posts: 192
Joined: Mon Feb 27, 2017 01:10
GitHub: dawgdoc

Re: open MT-Skin Database

by dawgdoc » Thu Feb 08, 2018 01:32

AndroBuilder wrote:thanks dawgdoc

can i download the skins and use them "offline" ? i so far didn't get them to work :(
put the png-file in the texture folder ... anything else i need to do?


After creating and then converting the skin I downloaded with the intention of using it on a server.
I also tested it in a singleplayer world. To use it singleplayer/offline I renamed the file to character.png and placed it in this directory:
Code: Select all
/usr/share/minetest/games/minetest_game/mods/default/models

I am using linux, your path to place the file would be different if you are using windows or mac.
Don't delete the old character, instead rename it so you can easily revert if you don't decide to keep your creation.
 

User avatar
AndroBuilder
Member
 
Posts: 51
Joined: Mon Dec 04, 2017 11:34
In-game: AndroBuilder

Re: open MT-Skin Database

by AndroBuilder » Thu Feb 08, 2018 08:34

I want to use it on a Server but as a "db" offline so the players can choose their skin.

The Server is only in a local network so no inet connection therefore i need to download some skins and put it where? Di I have to register them somewhere?
I put them all in the texture folder but they are not shown as option to choose of ingame
 

dawgdoc
Member
 
Posts: 192
Joined: Mon Feb 27, 2017 01:10
GitHub: dawgdoc

Re: open MT-Skin Database

by dawgdoc » Fri Feb 09, 2018 00:56

AndroBuilder wrote:I want to use it on a Server but as a "db" offline so the players can choose their skin.

The Server is only in a local network so no inet connection therefore i need to download some skins and put it where? Di I have to register them somewhere?
I put them all in the texture folder but they are not shown as option to choose of ingame

That would be different than for a single player world. What you may be looking for is one of the available Skins mods.
Also, there is one called Wardrobe which works slightly different. Either approach may serve for your server, give them a try and choose what suits you best.
 

User avatar
Hybrid Dog
Member
 
Posts: 2603
Joined: Thu Nov 01, 2012 12:46

Re: open MT-Skin Database

by Hybrid Dog » Thu Mar 22, 2018 15:17

The link in helpfiles/about.html is broken:
https://project.king-arthur.eu/projects ... st-skin-db should be
http://project.king-arthur.eu/projects/minetest-skin-db, else firefox tells it's not secure.


You could automatically detect duplicates:
When a skin was uploaded, use pngtopnm to get a pnm image file, then use md5sum on the file to get a hash value. You can then compare the hash value with the values of the existing skins.
Converting the image from png to pnm is needed to detect duplicates which have a different compression ratio.
 

User avatar
addi
Member
 
Posts: 631
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany

Re: open MT-Skin Database

by addi » Fri Mar 23, 2018 10:11

Hybrid Dog wrote:The link in helpfiles/about.html is broken:
https://project.king-arthur.eu/projects ... st-skin-db should be
http://project.king-arthur.eu/projects/minetest-skin-db, else firefox tells it's not secure.


You could automatically detect duplicates:
When a skin was uploaded, use pngtopnm to get a pnm image file, then use md5sum on the file to get a hash value. You can then compare the hash value with the values of the existing skins.
Converting the image from png to pnm is needed to detect duplicates which have a different compression ratio.

Thanks for the report and suggestions.

I reported the expired certificate, it will be fixed (some day).
bPlaced.net is a free php webhoster, that does not allow to install additional software. I played around with https://github.com/travail/php-Image-PerceptualHash but the result is *meh* :
http://minetest.fensta.bplaced.net/finddupes.php
Some are actually duplicates (from human view and from algorithms view) e.g. http://minetest.fensta.bplaced.net/#id=297,165
Some have just a different eye color, but they look the same for the algorithm e.g. http://minetest.fensta.bplaced.net/#id=631,85
but sadly there are a lot of false positives e.g. http://minetest.fensta.bplaced.net/#id=1309,1307

The best would probably be a AI that sees the difference of the eyecolor, but does not see the fragments caused by compression. The big companies may have one or working on one, but they probably wont share it for free. :-/

as a mid term solution I think ill implement a questionbox to ask the uploader if he really want to upload a potential duplicate.
 

User avatar
LRV
Member
 
Posts: 135
Joined: Mon Dec 19, 2016 17:29
In-game: Mooncarman Moonvehicleman LunarRovingVehicle LRV Mooncarguy

Re: open MT-Skin Database

by LRV » Fri Mar 23, 2018 15:19

I got a suggestion: Make there be a button for no license when uploading a skin.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

Previous

Return to Minetest-related projects



Who is online

Users browsing this forum: No registered users and 1 guest