open MT-Skin Database

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Esteban
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Re: open MT-Skin Database

by Esteban » Post

DeepGaze wrote:Whilst changing my avatar I got bored and mad a player design in gimp, I settled on a new avatar and tried to upload these images
to http://minetest.fensta.bplaced.net/ It will not upload the texture. Is there any way to fix this.

http://i.imgur.com/05jeLSM.png
licence: CC BY-SA 3.0
name: Anonymous

http://i.imgur.com/a0vmqTd.png
licence: CC BY-SA 3.0
name: DeepGaze-Player
I think I found the problem, It seems the page only accepts skins with the size of 64 x 32 pixels.
I tried uploading my 256 x 128 pixels skin and this happened:

Image

And as you can see Im using Firefox and I get the same problem.
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Re: open MT-Skin Database

by addi » Post

Esteban wrote:
DeepGaze wrote:Whilst changing my avatar I got bored and mad a player design in gimp, I settled on a new avatar and tried to upload these images
to http://minetest.fensta.bplaced.net/ It will not upload the texture. Is there any way to fix this.

http://i.imgur.com/05jeLSM.png
licence: CC BY-SA 3.0
name: Anonymous

http://i.imgur.com/a0vmqTd.png
licence: CC BY-SA 3.0
name: DeepGaze-Player
I think I found the problem, It seems the page only accepts skins with the size of 64 x 32 pixels.
I tried uploading my 256 x 128 pixels skin and this happened:

Image

And as you can see Im using Firefox and I get the same problem.
yes, thats right, currently there is only 64x32 images allowed. since i made the database, minetest had some ugly bugs using bigger and smaller skin files.
but they are now fixed, so i think i can work on adding support for other resolutions, it may take some time, because most functions written statical to the 64x32 skins. that ones must all rewritten.

but for now, I corrected the error message and added an information before upload about that.

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Misty
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Re: open MT-Skin Database

by Misty » Post

[ Edit: I had a problem with the skins Database, but I force enabled Webgl and its working perfectly again.
My bad! I forgot to force enable Webgl when I re-installed my OS and browser and so on.]


I think MC may have changed the skin UVs for the bottom of the head .
I used to test my skins by previewing them in "Skincraft"
and sometimes the bottom of the head is turned the wrong way round ( back to front)
if you download one of my skins and that has happened please let me know.
Last edited by Misty on Fri Oct 03, 2014 05:49, edited 1 time in total.

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Re: open MT-Skin Database

by Inocudom » Post

Jordach wrote:
Inocudom wrote:This will affect all of us sooner or later:
http://youtu.be/nQGe1xQ9FM0
Quit worrying about that, I've got you covered.

When 1.8 styles get 95% adoption I'll produce a pull for MTG and other games that use player_textures and such.
Jordach did indeed accomplish this feat, addi. He can tell you more about it.

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Re: open MT-Skin Database

by addi » Post

Misty wrote:[ Edit: I had a problem with the skins Database, but I force enabled Webgl and its working perfectly again.
My bad! I forgot to force enable Webgl when I re-installed my OS and browser and so on.]


I think MC may have changed the skin UVs for the bottom of the head .
I used to test my skins by previewing them in "Skincraft"
and sometimes the bottom of the head is turned the wrong way round ( back to front)
if you download one of my skins and that has happened please let me know.
Great, that you could solve it. normaly if it fails to init the WebGL it should fallback to Adobe Flash, but it seems this is also broken.
But its nice to hear, that the force WebGL solves it.
Misty wrote:and sometimes the bottom of the head is turned the wrong way round ( back to front)
The Skin Database displayes it like minetest would it do (stable 0.4.9 or o.4.10? dont know currently) this includes the Cape, the bug with Rotatet Left, and Right leg, and the the bug with the wrong turend head bottom.
Inocudom wrote:
Jordach wrote:
Inocudom wrote:This will affect all of us sooner or later:
http://youtu.be/nQGe1xQ9FM0
Quit worrying about that, I've got you covered.

When 1.8 styles get 95% adoption I'll produce a pull for MTG and other games that use player_textures and such.
Jordach did indeed accomplish this feat, addi. He can tell you more about it.
I think ill only apply this feature into the skin DB if this get applied into minetest Game, (Just because its a Minetest Skin Db (There are enough MC skin DBs)).
but imo its the wrong way, diffrent layers are great, but use it in a single texture file is stupid, so you just have bigger files, and its also statical.
better woud it bee one file for the skin, and another file (or files) for the clothes. then, it would be more dynamical and clothes can easier changed by mods.
also imo Mintest should go its own way and do not steal ideas from MC.
another point is, that the 1.8 skin breaks the capes wich is a minetest only feature.

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Re: open MT-Skin Database

by Esteban » Post

addi wrote:
I think ill only apply this feature into the skin DB if this get applied into minetest Game, (Just because its a Minetest Skin Db (There are enough MC skin DBs)).
but imo its the wrong way, diffrent layers are great, but use it in a single texture file is stupid, so you just have bigger files, and its also statical.
better woud it bee one file for the skin, and another file (or files) for the clothes. then, it would be more dynamical and clothes can easier changed by mods.
also imo Mintest should go its own way and do not steal ideas from MC.
another point is, that the 1.8 skin breaks the capes wich is a minetest only feature.
I totally agree with you! The 1.8 skin system is interesting, but it breaks our original feature of capes (Which is my favorite thing!). If minecraft adds something, minetest doesn't have to add the same feature...
Edit:typos :P
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Re: open MT-Skin Database

by philipbenr » Post

I agree. We should go our own way with skins. but have compatibility for old ones too.

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Re: open MT-Skin Database

by addi » Post

phuh! im realy relieved that iam not alone in the world with my mind.

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Re: open MT-Skin Database

by Krock » Post

I'm against MC-like skins in Minetest.
We should keep it as it currently is. Simple and easy.
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Re: open MT-Skin Database

by Misty » Post

how do I add the cape to my player skins, is there a UV template that includes the cape already available to download somewhere?

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Re: open MT-Skin Database

by Esteban » Post

Misty wrote:how do I add the cape to my player skins, is there a UV template that includes the cape already available to download somewhere?
You have to edit the skin:
Image
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Re: open MT-Skin Database

by Sol » Post

Esteban wrote:You have to edit the skin
Anyone can tell me how these texture maps are made?
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Re: open MT-Skin Database

by Esteban » Post

Addi, can you fix the license of the last uploaded skin made by me? Is supposed to be CC BY-NC-SA 4.0, not CC BY-SA 4.0.
Thanks in advance

http://minetest.fensta.bplaced.net/#nam ... ngelion%29
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Re: open MT-Skin Database

by addi » Post

Sol wrote:
Esteban wrote:You have to edit the skin
Anyone can tell me how these texture maps are made?
I think the easiest way to create your own skin is to download an existing one and just change it with your favourite image editing program.
Esteban wrote:Addi, can you fix the license of the last uploaded skin made by me? Is supposed to be CC BY-NC-SA 4.0, not CC BY-SA 4.0.
Thanks in advance

http://minetest.fensta.bplaced.net/#nam ... ngelion%29
done

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Re: open MT-Skin Database

by Esteban » Post

Thanks!
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Re: open MT-Skin Database

by Sol » Post

addi wrote:I think the easiest way to create your own skin is to download an existing one and just change it with your favourite image editing program.
I meant those titles and grid: Image
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Re: open MT-Skin Database

by philipbenr » Post

That is the left plane of the head, and the headwear is what is drawn on another surface surrounding the head itself. The rest is pretty explanatory.

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Re: open MT-Skin Database

by Sol » Post

Uh-oh. I meant: is there an automated way to create the grid or it was manually created in a graphics editor.
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Re: open MT-Skin Database

by Evergreen » Post

Sol wrote:Uh-oh. I meant: is there an automated way to create the grid or it was manually created in a graphics editor.
Someone just edited it so it would be easier to see which part of the texture corresponds to given body part.
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Re: open MT-Skin Database

by philipbenr » Post

Ohhh... Well, anyhow, In minetest_game, mods, default, models, there is the image character.png. You can copy it and do work on it whenever...

Also, the other person probably just scaled it up and wrote those on it.

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Re: open MT-Skin Database

by AMMOnym » Post

Image
Help pls :)

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Re: open MT-Skin Database

by Krock » Post

AMMOnym wrote:http://i.imgur.com/0RN0FQg.jpg
Help pls :)
Same problem here. Browser engine is Chromium.
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Re: open MT-Skin Database

by addi » Post

Krock wrote:
AMMOnym wrote:http://i.imgur.com/0RN0FQg.jpg
Help pls :)
Same problem here. Browser engine is Chromium.
AMMOnym wrote:Image
Help pls :)
its the buggy flash fallback. it happens when the browser does not support webGl. so it switches to adobe flash.

i firefox you can force enable it
addi wrote:here is a kb article for firefox user how to enable wbgl:
https://support.mozilla.org/en-US/kb/up ... celeration

you can also force enable it in firefox in order to get it work:
type into the address bar about:config and search for webgl.force-enabled
if you found it turn it to true by a double click.
some searching about webGl and chromium aka chrome took out, that it uses a blacklist, nativly written into sourcecode. https://code.google.com/p/chromium/code ... st_json.cc

also found an wiki entry saying wich grafic cards are suportet, and wich not.

also found that article, dont know if that works for chromium too, but here you can point out why webgl is disabled in chrome: https://support.google.com/chrome/answer/1220892 (maybe only aviable in german)

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Re: open MT-Skin Database

by TG-MyinaWD » Post

What are the Requirements to run this off an site?

I have an MySQL already just not sure what else. ans Don't know will work with got.
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Re: open MT-Skin Database

by srifqi » Post

addi, why not use canvas renderer? AFAIK x3dom supports canvas renderer.
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