Misty wrote:[ Edit: I had a problem with the skins Database, but I force enabled Webgl and its working perfectly again.
My bad! I forgot to force enable Webgl when I re-installed my OS and browser and so on.]
I think MC may have changed the skin UVs for the bottom of the head .
I used to test my skins by previewing them in "Skincraft"
and sometimes the bottom of the head is turned the wrong way round ( back to front)
if you download one of my skins and that has happened please let me know.
Great, that you could solve it. normaly if it fails to init the WebGL it should fallback to Adobe Flash, but it seems this is also broken.
But its nice to hear, that the force WebGL solves it.
Misty wrote:and sometimes the bottom of the head is turned the wrong way round ( back to front)
The Skin Database displayes it like minetest would it do (stable 0.4.9 or o.4.10? dont know currently) this includes the Cape, the bug with Rotatet Left, and Right leg, and the the bug with the wrong turend head bottom.
Inocudom wrote:Jordach wrote:
Quit worrying about that, I've got you covered.
When 1.8 styles get 95% adoption I'll produce a pull for MTG and other games that use player_textures and such.
Jordach did indeed accomplish this feat, addi. He can tell you more about it.
I think ill only apply this feature into the skin DB if this get applied into minetest Game, (Just because its a Minetest Skin Db (There are enough MC skin DBs)).
but imo its the wrong way, diffrent layers are great, but use it in a single texture file is stupid, so you just have bigger files, and its also statical.
better woud it bee one file for the skin, and another file (or files) for the clothes. then, it would be more dynamical and clothes can easier changed by mods.
also imo Mintest should go its own way and do not steal ideas from MC.
another point is, that the 1.8 skin breaks the capes wich is a minetest only feature.