Minetest ModManager 0.1.4 Alpha <- You can upload your Mods to my Repo
Awesome project! Could you update the description so that the yellow is a bit darker? I cannot read that part very well...
My mods: The Nether | Doctor Who (WIP)
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
- Neuromancer
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Mauvebic and I are discussing an alternative way of automating Mod installations.
Mods:Immersive Sounds
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
Hello sfan5,
I downloaded 0.1.4 version of ModManager and altered it a bit. I replaced argv handling with argparse library calls and separated commands into their own functions. I cleaned the code a bit, defined some paths at the beginning, changed "/" with os.sep and added "available" command that lists avaliable mods. You can view the new version at:
http://pastebin.com/nc1fHRGU
If you like the changes I made, feel free to use them. Also, I would suggest that handling of txt files in .mm directory should be done with ConfigParser library. If you want, I can make those changes too (I'm relatively expirienced with Python and it's libraries).
Best regards,
Zarko
I downloaded 0.1.4 version of ModManager and altered it a bit. I replaced argv handling with argparse library calls and separated commands into their own functions. I cleaned the code a bit, defined some paths at the beginning, changed "/" with os.sep and added "available" command that lists avaliable mods. You can view the new version at:
http://pastebin.com/nc1fHRGU
If you like the changes I made, feel free to use them. Also, I would suggest that handling of txt files in .mm directory should be done with ConfigParser library. If you want, I can make those changes too (I'm relatively expirienced with Python and it's libraries).
Best regards,
Zarko
- rubenwardy
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I am making a mod database (mysql), can I/You modify the python code to make it work?
(you may use it on your website, when it is finished)
http://multa.bugs3.com/minetest/forum/
https://github.com/rubenwardy/minetest-forum
You can interface with my database using:
(pkg-#) mm/getmodbyname.php: http://multa.bugs3.com/minetest/forum/m ... d=mesecons
(pkg-#) mm/getmodbyid.php: http://multa.bugs3.com/minetest/forum/m ... d.php?id=2
(PackageList) mm/getmods.php: http://multa.bugs3.com/minetest/forum/mm/getmods.php
It writes the in the same format as the examples on the main post
Maybe do a command like to access mine....
(you may use it on your website, when it is finished)
http://multa.bugs3.com/minetest/forum/
https://github.com/rubenwardy/minetest-forum
You can interface with my database using:
(pkg-#) mm/getmodbyname.php: http://multa.bugs3.com/minetest/forum/m ... d=mesecons
(pkg-#) mm/getmodbyid.php: http://multa.bugs3.com/minetest/forum/m ... d.php?id=2
(PackageList) mm/getmods.php: http://multa.bugs3.com/minetest/forum/mm/getmods.php
It writes the in the same format as the examples on the main post
Maybe do a command like
Code: Select all
./mm.py add-repo mysite.com --php
Last edited by rubenwardy on Fri Aug 24, 2012 17:13, edited 1 time in total.
- rubenwardy
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Sorry, i am editing it live at the moment, it worked earlier, and i have fixed it now.sfan5 wrote:Parse error: syntax error, unexpected T_RETURN in /home/u372522788/public_html/minetest/forum/scripts/setup.php on line 56
Thats what your Website says
Last edited by rubenwardy on Fri Aug 24, 2012 18:42, edited 1 time in total.
-
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Re:
Please learn the basics of Linux before using it. The file needs execute permissions (chmod +x mm.y) to be executable by itself. Ah those Ubuntu users... :3RAPHAEL wrote:First off issuing ./mm.y doesn't work but issuing python mm.py does.
- rubenwardy
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Re: Minetest ModManager 0.1.4 Alpha <- You can upload your M
This thread is very old. Don't bump it.
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