Minetest ModManager 0.1.4 Alpha <- You can upload your Mods to my Repo

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Calinou
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by Calinou » Post

Just a heads up: I uploaded my mods to the repo. :)

sfan5
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by sfan5 » Post

Update!
New Features in 0.1.4 Alpha:
  • Fixed potential Bug with extra Newlines in PackageList Files
  • Fixed Handling of Dependices
  • Fixed Handling for inexistent Packages
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

lkjoel
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by lkjoel » Post

Awesome project! Could you update the description so that the yellow is a bit darker? I cannot read that part very well...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

sfan5
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by sfan5 » Post

Ok
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Neuromancer
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by Neuromancer » Post

Mauvebic and I are discussing an alternative way of automating Mod installations.

zzarko
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by zzarko » Post

Hello sfan5,
I downloaded 0.1.4 version of ModManager and altered it a bit. I replaced argv handling with argparse library calls and separated commands into their own functions. I cleaned the code a bit, defined some paths at the beginning, changed "/" with os.sep and added "available" command that lists avaliable mods. You can view the new version at:

http://pastebin.com/nc1fHRGU

If you like the changes I made, feel free to use them. Also, I would suggest that handling of txt files in .mm directory should be done with ConfigParser library. If you want, I can make those changes too (I'm relatively expirienced with Python and it's libraries).

Best regards,
Zarko

sfan5
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by sfan5 » Post

I think i'll merge the Changes
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

TheLoLMan
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by TheLoLMan » Post

GOOD

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rubenwardy
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by rubenwardy » Post

I am making a mod database (mysql), can I/You modify the python code to make it work?
(you may use it on your website, when it is finished)

http://multa.bugs3.com/minetest/forum/

https://github.com/rubenwardy/minetest-forum



You can interface with my database using:

(pkg-#) mm/getmodbyname.php: http://multa.bugs3.com/minetest/forum/m ... d=mesecons

(pkg-#) mm/getmodbyid.php: http://multa.bugs3.com/minetest/forum/m ... d.php?id=2

(PackageList) mm/getmods.php: http://multa.bugs3.com/minetest/forum/mm/getmods.php

It writes the in the same format as the examples on the main post

Maybe do a command like

Code: Select all

./mm.py add-repo mysite.com --php
to access mine....
Last edited by rubenwardy on Fri Aug 24, 2012 17:13, edited 1 time in total.
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sfan5
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by sfan5 » Post

Parse error: syntax error, unexpected T_RETURN in /home/u372522788/public_html/minetest/forum/scripts/setup.php on line 56

Thats what your Website says
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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rubenwardy
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by rubenwardy » Post

sfan5 wrote:Parse error: syntax error, unexpected T_RETURN in /home/u372522788/public_html/minetest/forum/scripts/setup.php on line 56

Thats what your Website says
Sorry, i am editing it live at the moment, it worked earlier, and i have fixed it now.
Last edited by rubenwardy on Fri Aug 24, 2012 18:42, edited 1 time in total.
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Zatherz
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Re:

by Zatherz » Post

RAPHAEL wrote:First off issuing ./mm.y doesn't work but issuing python mm.py does.
Please learn the basics of Linux before using it. The file needs execute permissions (chmod +x mm.y) to be executable by itself. Ah those Ubuntu users... :3

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Re: Minetest ModManager 0.1.4 Alpha <- You can upload your M

by rubenwardy » Post

This thread is very old. Don't bump it.
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