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Minetest Periodic Table

Posted: Wed Jun 19, 2013 20:05
by Jordach
Image
Contains everything within minetest_game.

Comments + feel free to improve this image.

Posted: Wed Jun 19, 2013 20:36
by Evergreen
What about wool? :D

Posted: Wed Jun 19, 2013 20:37
by Jordach
Evergreen wrote:What about wool? :D
It's not naturally generated. Everything seen here is naturally generated.

Posted: Thu Jun 20, 2013 00:45
by kaeza
You know you are bored when...

Edit: Anyway, lol'd.

Posted: Sun Jun 23, 2013 06:49
by markveidemanis
I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.

Posted: Sun Jun 23, 2013 13:27
by Jordach
markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Well, two letters is easier to remember than two, and, actually, have you seen the periodic table, as it contains two letters max for each element. Try and prove me wrong.

Posted: Sun Jun 23, 2013 13:46
by Nore
Jordach wrote:
markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Well, two letters is easier to remember than two, and, actually, have you seen the periodic table, as it contains two letters max for each element. Try and prove me wrong.
Not after element 113, which in Uut, 115 is Uup, 117 is Uus and 118 is Uuo...

Posted: Sun Jun 23, 2013 17:42
by markveidemanis
Jordach wrote:
markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Well, two letters is easier to remember than two
What do you mean by that?

Posted: Sun Jun 23, 2013 18:12
by Dan Duncombe
But most of those elements are not proper in the sense that half of them can't exist without instantly degrading, and a couple of them are purely theoretical. So I would say they don't count.
Nore wrote:
Jordach wrote:
markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Well, two letters is easier to remember than two, and, actually, have you seen the periodic table, as it contains two letters max for each element. Try and prove me wrong.
Not after element 113, which in Uut, 115 is Uup, 117 is Uus and 118 is Uuo...

Posted: Sat Jun 29, 2013 10:31
by CODE_MACHINE
Guys let's not get in an argument over this. It's obviously for a bit of fun. Nice work Jordach.

Posted: Sat Jun 29, 2013 11:40
by Jordach
CODE_MACHINE wrote:Guys let's not get in an argument over this. It's obviously for a bit of fun. Nice work Jordach.
Yeah! Anyways, if anymore gets added to MT_Game, call me. :P

Also: British high five.

Posted: Sat Jul 13, 2013 06:48
by BadWolf
This is cool, and a good bit of fun.

It would be an interesting mod to take all of the non-craftable nodes like dirt, water, mese-in-stone (at least I don't think these are craftable in the minetest_game) and give them a periodic number, then replace the crafting table with field in which you could enter a scientific formula. Default-mode, creative-mode, scientific mode... You'd have to harvest each element first though, unless you wanted to do creative/scientific.


Just thinking at a late hour here so bear with me

Stone = ST
TREE = TR

WOOD = (TR^1)
STICKS = (TR^1-1)

Stone Pick Axe = (TR^2-2) + (ST^3)
Stone Axe = (ST^2) + (TR^2-2) + (ST)

Wood Pick Axe = (TR^2-2) + (TR^3)

I don't know why I chose -1 for sticks. I suppose if I knew how to denote a different isotope I probably would use isotopes to define variations.

GLASS = SA^1-1
torch = CO + (TR^1-1)
GlowGlass = (CO + (TR^1-1)) + SA^1-1

One formula, construct any item, from all of the raw materials

Posted: Sat Jul 13, 2013 18:42
by Johnyknowhow
if you are running windows, you can use microsoft power point to organize them even better. lol


The chemical symbol for Gold (Au) is based on its Latin name Aurum, not for its English name Gold.
Silver (Ag) is named for Argentum
Iron (Fe) is named for Ferrum
Sodium (Na) is named for Natrum
Tungsten (W) is named for Wolfram

just a piece of some science.

Posted: Sun Jul 14, 2013 08:41
by Jordach
Hybrid Dog wrote:Coal should be C and not Co, else you wold say it's cobble.
SHIT.

Posted: Sun Jul 14, 2013 16:04
by Johnyknowhow
Jordach, why is coal cobble?
(just kidding)
But still true, cobble and coal have the Same abv.

Posted: Mon Jul 22, 2013 17:26
by GreenGerm
Snow and Ice!

Posted: Mon Jul 22, 2013 21:58
by Jordach
GreenGerm wrote:Snow and Ice!
They are not naturally generated yet.

Posted: Fri Aug 02, 2013 07:31
by PenguinDad
Hybrid Dog wrote:
Johnyknowhow wrote:Jordach, why is coal cobble?
(just kidding)
But still true, cobble and coal have the Same abv.
diamond and dirt, too
Coal and Diamond are the same Element in real life.

Posted: Fri Aug 02, 2013 11:24
by qwrwed
Hybrid Dog wrote:
Johnyknowhow wrote:Jordach, why is coal cobble?
(just kidding)
But still true, cobble and coal have the Same abv.
diamond and dirt, too
And grass and gravel.

Posted: Mon Aug 05, 2013 02:32
by hdastwb
I would classify bones, dry shrub, and perhaps mossy cobble as organic…

Posted: Tue Aug 06, 2013 01:20
by Bas080
Epic, makes me wonder how all those nodes/tools/crafts could be visualized. I think it would benefit modders ans also players to see how all these things are connected. "The bigger picture"