Freeminer

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Menche
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by Menche » Mon Apr 07, 2014 21:04

sfan5 wrote:
Krock wrote:
sfan5 wrote:Why not use LevelDB?

EEhmm..my 100MB sqlite3 map took over 30 minutes to migrate to LevelDB.
and that * 35.74 gives 1072 minutes or ~18 hours.

Does that indicate how fast LevelDB is? No
Does that indicate how LevelDB performs on normal usage? No

Towards the end of my 0.4.x server's life I migrated the map to leveldb. It took several hours, but the resulting map file was smaller and performed noticably faster. You only have to convert once!
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by sfan5 » Tue Apr 08, 2014 11:47

PilzAdam wrote:
sfan5 wrote:
Krock wrote:EEhmm..my 100MB sqlite3 map took over 30 minutes to migrate to LevelDB.
and that * 35.74 gives 1072 minutes or ~18 hours.

Does that indicate how fast LevelDB is? No
Does that indicate how LevelDB performs on normal usage? No

Has anyone ever proven that LevelDB is faster than sqlite3? No

Has anyone ever proven that sqlite3 is faster than LevelDB? No
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by Amaz » Tue Apr 08, 2014 11:49

Just out of interest, how do you convert a map from sqlite 3 to levelDB?
 

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by sfan5 » Tue Apr 08, 2014 11:50

Code: Select all
minetestserver --migrate leveldb --world <path to world>
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by Inocudom » Tue Apr 08, 2014 13:30

I don't see the point in tempting people with this fork if new builds of it are exceedingly rare, as they are meant to be (in the case of Windows users, at least.)
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by Casimir » Tue Apr 08, 2014 13:41

Why don't you learn to compile on windows? This way you could also provide all the builds you are missing to others. I'm sure the freeminer developers would be happy to see someone taking care of the windows builds.
 

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by Inocudom » Tue Apr 08, 2014 13:43

Casimir wrote:Why don't you learn to compile on windows? This way you could also provide all the builds you are missing to others. I'm sure the freeminer developers would be happy to see someone taking care of the windows builds.

http://forum.freeminer.org/threads/nobody-seems-to-know-how-to-make-windows-builds-of-freeminer.87/#post-772
This smashed my hopes and dreams of anybody doing so... For eternity.
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by CWz » Tue Apr 08, 2014 15:07

I can't get current git of freeminer to compile so i am stuck with an older version.
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Krock
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by Krock » Tue Apr 08, 2014 15:50

Inocudom wrote:
Casimir wrote:Why don't you learn to compile on windows? This way you could also provide all the builds you are missing to others. I'm sure the freeminer developers would be happy to see someone taking care of the windows builds.

http://forum.freeminer.org/threads/nobody-seems-to-know-how-to-make-windows-builds-of-freeminer.87/#post-772
This smashed my hopes and dreams of anybody doing so... For eternity.

Yeah, I saw that too. It needs soo much stuff to get that all running on Windows while it seems to work for every damnsmalllinux-user.
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by CWz » Tue Apr 08, 2014 16:20

proller wrote:show error

I already did.
https://github.com/freeminer/freeminer/issues/61

You said:
Something wrong with your gettext or glib


I know it can't be gettext since i was able to compile this commit
Last edited by CWz on Tue Apr 08, 2014 16:20, edited 1 time in total.
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by proller » Sat Apr 12, 2014 13:39

after this commit we switch to c11, looks like you use too old compiler.
 

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by CWz » Sat Apr 12, 2014 16:14

proller wrote:after this commit we switch to c11, looks like you use too old compiler.


i was using g++ and gcc version 4.8 to compile. what else do i need?

EDIT: I think i will just wait until the next LinuxMint LTS comes out.
Last edited by CWz on Sat Apr 12, 2014 16:33, edited 1 time in total.
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Re: Freeminer

by Enke » Mon Apr 21, 2014 01:28

Wait. Wasn't there something about telling Freeminerbot to compile a new build of Freeminer or something?
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Re: Freeminer

by Inocudom » Mon Apr 21, 2014 05:14

Enke wrote:Wait. Wasn't there something about telling Freeminerbot to compile a new build of Freeminer or something?

Freeminer bot crashed and burned, sad to say.
 

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Re: Freeminer

by Sokomine » Wed Apr 23, 2014 01:47

The only creative Freeminer server I know about unfortionately turned damage on and does not yet have a /spawn command. Hope someone reads that and changes it.
 

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Re: Freeminer

by Hybrid Dog » Wed Apr 23, 2014 09:45

Sokomine wrote:The only creative Freeminer server I know about unfortionately turned damage on and does not yet have a /spawn command. Hope someone reads that and changes it.

This one?
https://www.youtube.com/watch?v=YmyZDbFumwg
I only saw 1 freeminer server on the public serverlist yet, maybe this is the one.

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Re: Freeminer

by Sokomine » Wed Apr 23, 2014 16:58

Hybrid Dog wrote:This one?
https://www.youtube.com/watch?v=YmyZDbFumwg
I only saw 1 freeminer server on the public serverlist yet, maybe this is the one.

Maybe. Unfortionately, I can't check the video from here. The server I built on has a site called "extreme mining spot". I own a tiny house out of cheap baskets for pies close to the travelnet there. There's also a travelnet inside the house which connects to a spot in the desert where I built a small castle (I like the sandstonebrick texture there).
 

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Re: Freeminer

by HolyPhoenix » Sat Jun 14, 2014 21:10

So would you guys say that freeminer performs better than minetest?
 

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Re: Freeminer

by Sokomine » Sat Jun 14, 2014 23:01

HolyPhoenix wrote:So would you guys say that freeminer performs better than minetest?

They all come with mapgens that are less suitable for building, those Freeminer servers, so it's hard to tell. There are some aspects that are annyoing when building (i.e. floating dirt/sand). However, it's good to have a change and diversity sometimes.
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Re: Freeminer

by Inocudom » Fri Sep 26, 2014 21:18

I must remind people here of this fork of Minetest, for it desperately needs a community of its own (and people willing to host servers for it that aren't mere experiments.) For those not willing to read the first post, I will post the link to Freeminer's website here:
http://freeminer.org/

You see, as it stands right now, Freeminer does not have a future, because it does not have a community of it's own. This is a shame, because this fork is open source and it is under the GPLv3 license. Besides, it does incorporate all of the commits made to Minetest while keeping its own features (like a node-based farmesh and gsmapper.) I would also recommend its default sub-game, if only sand/gravel/dirt didn't flow (well, a pull request could be made to toggle whether the behavior occurs or not,) for that sub-game works with not only Freeminer's mapgenv6, but also its mapgenv7 and mapgenv5 (the one from 0.3.1.) Of course, other sub-games will work with this fork too, which is maintained by xyz and proller. Instead of uncaringly allowing it to sink into the abyss, give it a try and give it a chance. Don't be like the PureZC community, which didn't care about it much, if at all (of course, they didn't care about Minetest either.)

For the users of Windows, do not download the stable build on the home page of Freeminer's website. It is far, far too old. Instead, download one of the latest development builds:
http://forum.freeminer.org/threads/jojoa1997s-32bit-builds.132/
http://forum.freeminer.org/threads/craigs-32-bit-windows-freeminer-builds.124/
To those that use these builds, make sure that you put the following line into your configuration file to prevent your CPU from revving like a jet engine:
more_threads = 0
All thanks goes to proller for telling me about this extremely important setting.
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