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Re: Freeminer

Posted: Fri Dec 26, 2014 12:07
by proller
1. you can join to servers with big games in reasonable time
how to try: delete 'cache' dir and join to any big game like dreambuilder

2. faster singleplayer start

3. server can handle 200-500-? players online

4. stable connection on slow networks with loss (wifi 3g ...)

5. server can send files of any size (like huge models) (mt can send only ~3mb max file)

Re: Freeminer

Posted: Mon Dec 29, 2014 17:37
by Sokomine
proller wrote: Freeminer 0.4.11.5 released!
First release networking incompatible with minetest.
Oh :-( That's bad. Wish networking would remain compatible.

Re: Freeminer

Posted: Fri Jan 02, 2015 19:52
by Inocudom
Sokomine wrote:
proller wrote: Freeminer 0.4.11.5 released!
First release networking incompatible with minetest.
Oh :-( That's bad. Wish networking would remain compatible.
Proller, I recently noticed that Freeminer's servers are still empty and still don't have any players. I can't guarantee that any of Minetest's players will ever play Freeminer as well, so don't put stock in that ever happening. Maybe, if you reach out to other gaming communities, you might get some interest in Freeminer? It is worth a try.

Re: Freeminer

Posted: Mon Jan 05, 2015 21:14
by neko259
Currently was trying to run the latest tagged freeminer client/server. This is what I've seen at the first minutes:
* Old minetest's lighting problems which I've not been seen in mt for a year: some leaves are black.
* Strange water: I've seen a place just in the center of the sea that is 1 water block lower and water just flows into it
* Crack texture problem. If you hold LMB on a node and move the cursor to another node, the crack doesn't show up on the new node.

And the bright side is I've looked through the pull requests on github and I perfectly understand why freeminer forked. Some of them weren't commented for months! I don't imagine a development team that is so indifferent to the development. And this is not some "we don't like their code" thing, because in this case it should be well commented about that exactly is bad (I've seen this code too, but still).

I don't know what's wrong with both games' developers but they obviously lack something. Minetest lacks teamwork and desire for involving and freeminer lacks attention and love for stability.

I want to wish good luck to both teams :)

Re: Freeminer

Posted: Mon Jan 05, 2015 22:34
by proller
* Strange water: - its underwater cave, now it flooded. wait 1-10 min.
But if you find huge cave (1+ million nodes volume) - wait 1-10 hours ;)
sometimes caves bigger than oceans -
Image

Re: Freeminer

Posted: Tue Jan 06, 2015 20:17
by proller
* Crack texture problem. - fixed.

Re: Freeminer

Posted: Thu Jan 29, 2015 23:50
by u34
when I create a v6 world and start the game following error occur.

Code: Select all

Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log:  (Build 9200)
Irrlicht log: Using renderer: OpenGL 3.3.0
Irrlicht log: GeForce GTS 250M/PCIe/SSE2: NVIDIA Corporation
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 3.3
Irrlicht log: Resizing window (800 600)
21:36:17: ACTION[main]: Serving 339 files, 1375017 bytes
21:36:17: ERROR[main]: ServerMap::loadMapMeta(): could not open C:\Users\Peter\AppData\Roaming\freeminer\.\worlds\mappa v2015\map_meta.txt

Re: Freeminer

Posted: Fri Jan 30, 2015 00:11
by proller
in latests builds too?
http://freeminer.setun.net/build/

Re: Freeminer

Posted: Fri Jan 30, 2015 00:30
by u34
proller wrote:in latests builds too?
http://freeminer.setun.net/build/
Image
  • 01:33:09: ERROR[main]: ========== ERROR FROM LUA ===========
    01:33:09: ERROR[main]: Failed to load and run script from
    01:33:09: ERROR[main]: C:\Users\Peter\AppData\Roaming\freeminer\.\games\default\mods\default\init.lua:
    01:33:09: ERROR[main]: ...oaming\freeminer\.\games\default\mods\default/mapgen.lua:858: attempt to call field 'get_mapgen_params' (a nil value)
    01:33:09: ERROR[main]: stack traceback:
    01:33:09: ERROR[main]: ...oaming\freeminer\.\games\default\mods\default/mapgen.lua:858: in main chunk
    01:33:09: ERROR[main]: [C]: in function 'dofile'
    01:33:09: ERROR[main]: ...\Roaming\freeminer\.\games\default\mods\default\init.lua:46: in main chunk
    01:33:09: ERROR[main]: ======= END OF ERROR FROM LUA ========
    01:33:09: ERROR[main]: Server: Failed to load and run C:\Users\Peter\AppData\Roaming\freeminer\.\games\default\mods\default\init.lua
    01:33:09: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\Peter\AppData\Roaming\freeminer\.\games\default\mods\default\init.lua
    01:33:09: ERROR[main]: Reconnecting 1/10 ...
    01:33:09: ERROR[main]: ========== ERROR FROM LUA ===========
with 330-build same error...

Re: Freeminer

Posted: Fri Jan 30, 2015 02:34
by proller
can you try extract last 330 build to new empty dir?

Re: Freeminer

Posted: Wed Feb 18, 2015 23:18
by proller

Re: Freeminer

Posted: Thu Feb 19, 2015 00:51
by philipbenr
Yay! A step up it appears. I hope that this version will really satisfy, as I have been looking about the forums as of recently.

Re: Freeminer

Posted: Wed Mar 04, 2015 22:45
by mahmutelmas06
Android version doesnt work on Android 2.3.7 ( Cyanogenmod) Motorola Atrix 4G
I downloaded from google play but just white screen nothing else

Re: Freeminer

Posted: Thu Mar 05, 2015 01:32
by philipbenr
Many more features! Loving the work proller. +2

Re: Freeminer

Posted: Wed Mar 25, 2015 16:56
by proller
Now again possible to compile with minetest-compatible protocol.
to enable:
cmake . -DMINETEST_PROTO=1

Re: Freeminer

Posted: Mon Apr 20, 2015 16:26
by proller
minetest compatible android client:
http://freeminer.setun.net/build/freemi ... c71c05.apk

Re: Freeminer

Posted: Sat May 02, 2015 11:46
by proller
minetest-compatible windows client:
http://freeminer.setun.net/build/freemi ... -win32.zip

Re: Freeminer

Posted: Sat May 02, 2015 15:16
by addi
Just want to point out, that the odd wielditem bug exists in Freeminer too :-(

Image

Re: Freeminer

Posted: Thu May 21, 2015 12:20
by proller
client for minetest for android on google play: https://play.google.com/store/apps/deta ... reeminermt

Re: Freeminer

Posted: Thu Jun 18, 2015 16:49
by proller

Re: Freeminer

Posted: Thu Jun 18, 2015 17:17
by rubenwardy
proller wrote:client for minetest for android on google play: https://play.google.com/store/apps/deta ... reeminermt
That isn't Minetest. You should call it Freeminer (Minetest support)

Re: Freeminer

Posted: Fri Aug 21, 2015 22:42
by proller
Freeminer 0.4.13.7 released!
based on minetest 0.4.13
https://github.com/freeminer/freeminer/ ... g/0.4.13.7

Re: Freeminer

Posted: Sat Aug 22, 2015 15:37
by Dragonop
This is not Minetest. PLESE don't call it minetest, because it is not.
Also, all spanish people say the following (on the reviews)
-It sucks.
-The game quits.
-Can't get into the servers.

Re: Freeminer

Posted: Sat Aug 22, 2015 16:24
by Hybrid Dog
When l tried to compile it, l got an error that json.h is missing.

Re: Freeminer

Posted: Mon Aug 24, 2015 13:12
by proller
you need clone with --recursive:
git clone --recursive https://github.com/freeminer/freeminer.git

or if you have already cloned dir:
git submodule update --init --recursive